Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Grief system kills the game
Game needs a Reputation System.
If a person kills, grave robs, attacks a caravan of a citizen of Node ABC that person loses reputation with that Node (and any node in that nodes vassal chain.), all the way to the point that those Nodes can become hostel to that player w/o that player needing to become corrupted.
This would help with the chaos of the current PvP and draw more clear lines of who is friend or foe. Name plates need to be more clear for this to be fluid. Displaying the Guild, Node, Vassal Chain, Religion ect...
As it is there's no clear line of friend or foe in PvP leading to this get rich through ganking scheme.
This would give more incentive to defense friendly node caravans, players, ect. And less incentive to attack friendly node caravans. Right now the attack has very little to lose if played right. The idea is for the attackers to go to Nodes not in the Vassal chain and attack caravans there. W/O Vassals being in the game there's no way to know how this will actually work. W/O a reputation system the punishment for attacking friendly peoples/things is too low.
How many times have you been killed by someone from your own Node? Or how many times have you looted from someone from your own Guild?
This was quickly brought up in the pirates interview but wasn't focused on, which is strange because this is (as I see it) a core issue making people stop testing. It's a grief fest because it's a world of small tribes and big tribes leading to unbalanced team death matches.
If the current iteration of PvP is the desired end state for the game I want nothing to do with it. Which is okay with me I'll play something else. I still hope for success for the game either way. But I don't see success for the game if the PvP isn't brought under control.
edit: thanks for making me think this out a bit. i believe it deserves it's own post
If a person kills, grave robs, attacks a caravan of a citizen of Node ABC that person loses reputation with that Node (and any node in that nodes vassal chain.), all the way to the point that those Nodes can become hostel to that player w/o that player needing to become corrupted.
This would help with the chaos of the current PvP and draw more clear lines of who is friend or foe. Name plates need to be more clear for this to be fluid. Displaying the Guild, Node, Vassal Chain, Religion ect...
As it is there's no clear line of friend or foe in PvP leading to this get rich through ganking scheme.
This would give more incentive to defense friendly node caravans, players, ect. And less incentive to attack friendly node caravans. Right now the attack has very little to lose if played right. The idea is for the attackers to go to Nodes not in the Vassal chain and attack caravans there. W/O Vassals being in the game there's no way to know how this will actually work. W/O a reputation system the punishment for attacking friendly peoples/things is too low.
How many times have you been killed by someone from your own Node? Or how many times have you looted from someone from your own Guild?
This was quickly brought up in the pirates interview but wasn't focused on, which is strange because this is (as I see it) a core issue making people stop testing. It's a grief fest because it's a world of small tribes and big tribes leading to unbalanced team death matches.
If the current iteration of PvP is the desired end state for the game I want nothing to do with it. Which is okay with me I'll play something else. I still hope for success for the game either way. But I don't see success for the game if the PvP isn't brought under control.
edit: thanks for making me think this out a bit. i believe it deserves it's own post
1
Re: Why the Ranger shouldn't have better Single-Target than the Mage
sorry OP but your arguement seems to be: because mages are more fragile they should do more damage than hunters. You use wow as an example. in wow not only do mages do more damage but they also CC like crazy. Mages shine because of the control. same can be said for good hunters they have great damage and can throw down ice traps, scatter, interupt casts ect. Damage and control is the name of the game. As for Ashes rangers have some snares, but not even close to the damage.

1
Re: The problem with gear, waterfall stats and enchanting
I would prefer if gear provided more horizontal and not vertical progression and enabled different playstyles across different classes. Stuff like lifesteal, evasion, stamina regen gear is a good start. Power stacking...not so much. It just invalidates class skill sets atm, even if its "funny" to see a fighter do more damage from a bow auto-attacks than a ranger who actually tries to use their skills.
Massive power gaps will just add to balance issues, from individual level to guild politics, and gatekeep players from game content. I don't see players with less free time paying a sub to be a punching bag for the "stat elite".
Massive power gaps will just add to balance issues, from individual level to guild politics, and gatekeep players from game content. I don't see players with less free time paying a sub to be a punching bag for the "stat elite".
Re: The Plea of the People: Linux Please
Intrepid is likely very aware of the decline of Windows and consequent rise of Linux among not only gamers, but general PC users. One Google search will show the metrics, and much of the rationale is readily apparent with the public sentiment of Windows and its spyware, AI, reduction of functions, stripping of user control, and more, while Linux is at a point where users can for most purposes install, plug, and play without any technical knowledge.
Particularly with the advent of Steam's Proton and the growth of other platforms such as Lutris, most games are very easily playable without any fiddling necessary. Enabling the existing engine's Linux support should not be a daunting challenge, and its benefits will be seen to outweigh the effort. The engine and anti-cheat they use is already Linux-compatible, so the remaining consideration is if any extra exploit-protection measures can be put in place in accepting Linux natively.
Particularly with the advent of Steam's Proton and the growth of other platforms such as Lutris, most games are very easily playable without any fiddling necessary. Enabling the existing engine's Linux support should not be a daunting challenge, and its benefits will be seen to outweigh the effort. The engine and anti-cheat they use is already Linux-compatible, so the remaining consideration is if any extra exploit-protection measures can be put in place in accepting Linux natively.

1
Re: The Plea of the People: Linux Please
Guillemets wrote: »crazysam87 wrote: »I'm sure Intrepid is hard at work implementing that so they can benefit from 5 more subscribers. In all seriousness, it's probably far too expansive and the returns nowhere near enough to justify it.
There are dozens of us! Dozens I say! I've been playing on Linux since phase 1. If they could fix the launcher button we'd have a less jank setup but in game works fine. See: https://forums.ashesofcreation.com/discussion/62094/linux-tips-tweaks-and-troubleshooting-thread/p1
Oh so you can actually, just not natively for now?
Re: The Plea of the People: Linux Please
It's a long road, but it's possible to make it work. It would be nice to have an official version for Linux. Ashes will mark the future of MMOs, hopefully in this field as well.

1
Dear Intrepid- A Comprehensive list of Exploits, please
Dear Intrepid and AoC Community,
It has come to my attention that we testers of the Alpha 2 of Ashes of Creation are in need of a comprehensive list of found exploits or at least things that we should not be doing while testing the live A2 servers.
I do realize there is conduct that is absolutely obvious 'do not dos' that are TOS violations and overall bad conduct.
But there are also things we do or try to do that might be seen as violations that are less obvious.
My request as a player to Intrepid and the AoC community at large is for two reasons. So we know without a shadow of a doubt what not to do, and to promote 'Clever Gameplay.'
Let me explain. Clever Gameplay is not meant to fair. Legal, yes. But not fair. It works on the concept of being able to do something anyone else can repeat, but very few people will think of or go out of there way to do.
Out of the box thinking.
Being able to get height advantages and decent vantage points in PvP.
Using terrain to better set up ambushed.
Having a raid's worth of Vanguards (yes, I am Team Vanguard) and mages to pull people out of a boat\raft and cc them underwater to drown them.
I am pretty sure there are people in the community with a better imagination than myself.
Again, I felt it was necessary to address this and promote discussion. I would like for skill based game play to be a thing to encounter in the world of Verra. Thank you all for your time.
Mīonikoī
It has come to my attention that we testers of the Alpha 2 of Ashes of Creation are in need of a comprehensive list of found exploits or at least things that we should not be doing while testing the live A2 servers.
I do realize there is conduct that is absolutely obvious 'do not dos' that are TOS violations and overall bad conduct.
But there are also things we do or try to do that might be seen as violations that are less obvious.
My request as a player to Intrepid and the AoC community at large is for two reasons. So we know without a shadow of a doubt what not to do, and to promote 'Clever Gameplay.'
Let me explain. Clever Gameplay is not meant to fair. Legal, yes. But not fair. It works on the concept of being able to do something anyone else can repeat, but very few people will think of or go out of there way to do.
Out of the box thinking.
Being able to get height advantages and decent vantage points in PvP.
Using terrain to better set up ambushed.
Having a raid's worth of Vanguards (yes, I am Team Vanguard) and mages to pull people out of a boat\raft and cc them underwater to drown them.
I am pretty sure there are people in the community with a better imagination than myself.
Again, I felt it was necessary to address this and promote discussion. I would like for skill based game play to be a thing to encounter in the world of Verra. Thank you all for your time.
Mīonikoī

2
Re: The giant floating books
I can see where you saw that. They are very large and clunky looking...
" It was far too big, to be called a Book ... ...
... ... too big, too thick, too heavy - and too rough. It was more like a large hunk of Literature ! "

2
Grief system kills the game
Again we see many people lg because of the insane Grief system that doesn't work.
We had 5 groups log out because people got made and couldn't stand it anymore....its killing the fun.
Grave robbers ...most lvl 25 are having a blast and farming lower levels for easy loot and cash.
In HH all day lvls 25 pull mobs into groups...get them killed and steal the graves. AoC loves this
They also run round and where people die...they quickly steal the loot from corpses....again AoC loves this
why they love it?
Because nothing is done about it.
Robbers. Thieves and people who like to get others killed by drag mobs into them are getting cheered by in the board room at AoC.
AoC must really think about this grief system because this will be the reason people will leave the game.
Its blood boiling stupid.
Stop the drag mobs into others system.
Stop not giving people time to get the stuff back...specially in pvp mode.
Mark people who rob graves of players 10 lvl or lower then their own for Thieves for 48 hours. Dont let them exp...trade in towns or so...punish the thieves.
How many more signals does AoC need to see that what they created in a board room doesn't work.
We had 5 groups log out because people got made and couldn't stand it anymore....its killing the fun.
Grave robbers ...most lvl 25 are having a blast and farming lower levels for easy loot and cash.
In HH all day lvls 25 pull mobs into groups...get them killed and steal the graves. AoC loves this
They also run round and where people die...they quickly steal the loot from corpses....again AoC loves this
why they love it?
Because nothing is done about it.
Robbers. Thieves and people who like to get others killed by drag mobs into them are getting cheered by in the board room at AoC.
AoC must really think about this grief system because this will be the reason people will leave the game.
Its blood boiling stupid.
Stop the drag mobs into others system.
Stop not giving people time to get the stuff back...specially in pvp mode.
Mark people who rob graves of players 10 lvl or lower then their own for Thieves for 48 hours. Dont let them exp...trade in towns or so...punish the thieves.
How many more signals does AoC need to see that what they created in a board room doesn't work.
2