Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Purify Buff Request
Especially in a debuff heavy game such as AoC. I see group cleanse as a major way of Clerics to be able to disrupt enemy group play in PvP, so this should be a thing, completely agree.
2
Re: Purify Buff Request
Yes fully agree with these comments. I also want to add that we need a group cleanse skill as well. A single target spammable is nice (and important), but a group cleanse on a CD is a key healer ability in most MMO's I've played. Right now the Bard has Nimble Dance which does that on a 25 second CD. Give that to Cleric, remove the Nimble and Pep buffs but keep the group cleanse and CD and give it us. Cleansing/Purifying are key healer abilities.

1
Re: How to fix the EXTREME server drop off we are experiencing.
AirborneBerserker wrote: »
Ashes already has a chatch up system for leveling.
The node system slows people down by making them travel between nodes to complete all tasks needed. This slows people down a bit. People coming in a week later will have much less traveling to get what they need.
This is not where the problem lies. I would argue gear is a bigger problem.
I was thinking about this too, actually a player showing up a couple weeks late has HUGE advantages.
-More resources on the ground: While copper is still being farmed heavily, you have much more access to T1 gatherables across the map after the first two weeks. Alot less downtime searching and finding nothing.
-Nodes and services are already leveled up: Easier to purchase things from node vendors and get your professions progressing.
-Players shops have more gear: Can just buy basic gear from player shops and not need to grind for items as much.
In actuality, a person showing up 2-3 weeks after launch can catch up MUCH faster than the majority of people grinding from launch, just from access to gear in the shops alone. Solo/small group exp grinding can be incredibly fast and efficient if you are geared.
Games also have really good and obvious ways of improving their catch-up style mechanics without causing serious issues, these days, because they have had so many years to learn how players behave.
Sure, it's easier in games with more Instanced Content, but even a new studio like Intrepid also has access to some veterans who probably know how to shift player incentives to make them do things that incidentally help or boost lower level, 'casual', or otherwise less invested players.
As long as the Economy isn't trash-tier, new players will almost certainly not have any problems, even without Instances. At worst they would need to introduce some untradeable 'Token' style item for access to some specific gear (FF11 style: Beastman's Seals, etc), or structure their few mid-level Instances to have optional Level Caps but also give the option for more rewards when cleared with the Level Cap active (e.g. Throne and Liberty or New World could both easily do this since they both have systems for letting the player spend less time but still have a limit on the conversion of some other Token into Rewards for successes).
Ashes already has signs of both systems, combined with proper gear tiers. The lack of Economic limiters might become an issue if instances or 'Pop Items' are used this way in AoC, but that was going to be an issue no matter what.
A game with actual social dynamics where the new player isn't instantly a pariah for 'not knowing every mechanic' can afford to solve this sort of thing directly through gameplay.

1
Re: Grief system kills the game
Leashing will be adjusted. It's coming.
Can you post a link to a statement on an official channel or website please.
People keep saying this is going to change but I haven't actually seen any evidence of them not intending this.
Re: Grief system kills the game
This is not even real PVP.. its PVP using PVE. I also really hope this is not the vision. If nothing else, just make it so deaths from PVE do not make lootable corpses. This would help with a lot of the current issues until a better system is made.
Re: [Feedback] Why Ashes is currently destined to fail...
crazysam87 wrote: »AirborneBerserker wrote: »bloodprophet wrote: »AirborneBerserker wrote: »bloodprophet wrote: »bloodprophet wrote: »crazysam87 wrote: »Devs forgot why we moved away from doing everything open-world to instancing the important parts (dungeons, raids, etc) for the sake of preventing exploiting, griefing and enabling large guilds to control everything. I love the game, but this is ticking time-bomb that might actually end up blowing way before release.
People forgot that MMO's are by the very idea a group based game. Look at the overload of single player shared world experiences being labeled as MMO's.
Why are we not allowed to have one game that centers on player interaction and grouping?
The notion that a game based around player interaction and group can not have instances - or even be mostly instances - is just flat out incorrect.
I'm not saying you should be wanting Ashes to have more instanced content, but if you want an open world MMORPG, have a real argument for it or don't bother arguing.
Who said there couldn't be instances? Ashes is slated to have roughly 20% instanced content.
Last line sounds like you might need a hug. Hit up Dygz for that.
Steven and people like you. Instancing the boss fights means nothing. The bosses will get farmed and anyone that can't farm the entire dungeon won't bother.
So the answer is easy mode so everyone can get a trophy?
Homogenization is super boring. It is the main reason I hate GW2.
I do find the idea that everyone should get everything with zero challenges an interesting one.
Why should that be a thing. There are several ""MMO'S"" out there already that cater to those that want that.
Why should everything be catered to the lowest common denominator vs expecting people to work to improve and rise to the challenge.
As Hidetaka Miyazaki of Fromsoftware said "But when asked if he’d ever consider lowering the difficulty of these titles, Miyazaki firmly believes otherwise. According to him, reducing the difficulty would not only diminish the sense of achievement but “break the game itself.” This is rooted in his philosophy about how challenge and failure are essential to the experience."
https://fandomwire.com/hidetaka-miyazakis-personal-philosophy-on-elden-ring-that-he-wont-ever-compromise-on-that-would-break-the-game-itself/
https://en.wikipedia.org/wiki/Elden_Ring
It sold over 28 million copies, also making it one of the best-selling games of all time.
So the idea that a challenging came cannot be successful seems really short sighted.
Who are you talking to?
No one said anything about things not being challenging. Instancing things prevents griefing and other bad behaviors. Instanced dungeons can still be challenging its not even hard to do. Watch this.
When you enter dungeons all passive regen is turned off. See not hard.
Oh, and probably not best to point at a single player soft core ARPG as a comparison to a Hardcore MMORPG. They are about as far apart as you can get.
Imagine thinking instanced stuff = easy. Someone never played M+ in WoW lol. People lack vision so much it kinda hurts!
M+ was a good time for a bit but could be expanded further.
Same for the mythic raids in WOW. Fun to figure out the safety dance and hoping the rest of your team can sync to the proper dance moves.
State of Caravans
Caravans are a quintessential PvP system, and they don't work.
- Frequently the flagging system bugs and caravans you flag against do not take damage.
- While driving through the world drivers are frequently teleported across the world to Carphin.
- Solo drivers can logout and force their caravan to convert to boxes, fully healing it if the attackers don't have a full group.
- Bugs are constantly making caravans completely unrecoverable.
Love the game, love the system, but caravan issues (particularly immunity) needs to be addressed ASAP imo.
- Frequently the flagging system bugs and caravans you flag against do not take damage.
- While driving through the world drivers are frequently teleported across the world to Carphin.
- Solo drivers can logout and force their caravan to convert to boxes, fully healing it if the attackers don't have a full group.
- Bugs are constantly making caravans completely unrecoverable.
Love the game, love the system, but caravan issues (particularly immunity) needs to be addressed ASAP imo.
Re: Major Graphic Upgrade Needed.
Real gamers don't care much about graphics. The game looks fine as is, I'd play it even if it had star wars galaxy graphics.

1
Re: Major Graphic Upgrade Needed.
Once again "graphics" is equated to "style". Those are not the same thing.1970merlin wrote: »I think is needs to be more colorful and have more style.
If you have style preference, share them here so that Intrepid at least now your frame of reference in giving feedback.

1