Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Vek Model
Deshidasha wrote: »So I have been excited to play a Vek since they were announced and in the video where Steven is showing off the changing of seasons the Vek is hunched over a little, however, in alpha they are not. Has this been changed to have them upright or is it just because it is alpha?
It's probably because it is Alpha, many of the past videos are vertical slices/aspirational implementations.
Right now, having Vek 'playable at all' is good, but the animation team most likely has other priorities compared to 'making them able to be hunched in all of their fluidity and animations', unfortunately.
Generally, if you don't see something on the wiki informing you that a feature/idea has been shelved or cut, I think we assume it's still coming.

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What is the deal with canceling abilities
Ive been asking for a specific keybind option for canceling abilities for a couple months now.
In this most recent patch, a change was made so that escape no longer cancels spells that have already "incurred a cost".
This had the effect of bard melodies not being canceled anymore when you close a menu, which is great, but this has now ALSO had the effect that you cant cancel spells like blizzard (a spell you never want to fully cast), lovely serenade, and probably many more. I really hope this is not intended design.
What is intrepids stance on being able to cancel abilities? Do you want us to be able to cancel abilities? Cuz we can still cancel all bard dances by pressing block or auto attack and we can still cancel spells like slumber and marionette (which is great for mindgames).
If i just quickly want to pre-shield myself with the passive of lovely serenade that gives me a shield on the first tick, why should i have to sit through that entire ability now? Before i could cancel it and be on my way, now im stuck in a cast i dont wanna do.
I would love some clarification from intrepid on where they stand on this.
IMO everything should be cancelable.
Instead of doing this weird workaround to make escape not cancel bard melodies, why not just give us the option to rebind cancel cast? People were primarily annoyed their melody stopped when closing menus (by pressing escape). Not by the fact that they intentionally pressed cancel ability per se.
I understand that bard melodies are a bit of a weird one because its an always casting ability or whatever, but you can probalby code the cancel cast to only cancel the "actively casted" ability, or just code in some exception for bard melodies so they are not effected by the cancel cast mechanic.
In this most recent patch, a change was made so that escape no longer cancels spells that have already "incurred a cost".
This had the effect of bard melodies not being canceled anymore when you close a menu, which is great, but this has now ALSO had the effect that you cant cancel spells like blizzard (a spell you never want to fully cast), lovely serenade, and probably many more. I really hope this is not intended design.
What is intrepids stance on being able to cancel abilities? Do you want us to be able to cancel abilities? Cuz we can still cancel all bard dances by pressing block or auto attack and we can still cancel spells like slumber and marionette (which is great for mindgames).
If i just quickly want to pre-shield myself with the passive of lovely serenade that gives me a shield on the first tick, why should i have to sit through that entire ability now? Before i could cancel it and be on my way, now im stuck in a cast i dont wanna do.
I would love some clarification from intrepid on where they stand on this.
IMO everything should be cancelable.
Instead of doing this weird workaround to make escape not cancel bard melodies, why not just give us the option to rebind cancel cast? People were primarily annoyed their melody stopped when closing menus (by pressing escape). Not by the fact that they intentionally pressed cancel ability per se.
I understand that bard melodies are a bit of a weird one because its an always casting ability or whatever, but you can probalby code the cancel cast to only cancel the "actively casted" ability, or just code in some exception for bard melodies so they are not effected by the cancel cast mechanic.
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Re: Drop "rates"?????
Songcaller wrote: »Holy Shit batman. You quoting October 2024 when the bitches already started complaining. Not my fault I need to keep up with changes so I don't have to change my diaper.
Also, that is on the Item Rarities page and not the Gear page.
I strongly suggest anyone who gets their data on stuff 'through me' to actually reread this page a bit:
https://ashesofcreation.wiki/Item_rarities
There are definitely some changes/cutbacks that may affect your interest/perception of the game (best of luck to all Devs, this isn't meant to imply things are gonna turn out bad, but there are some 'lost things' that might have been important to some).

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Re: Feedback Tank Changes
I haven't tanked anything yet with this patch for a group, just some solo kills, but this feedback is spot on from what I've seen, will be running RoS later today and can comment more after that (18 tank with relatively decent pre 20 gear)
Game CTD's after validating easy anti-cheat and loads the black screen into the game
Description
I am unable to launch the game from the launcher. I go through initialization with easy anti-cheat, it begins to load the game into a black screen, then exits with no prompt.
Bug Reproduction Steps
I've attempted to launch several times with the same result. I've restarted, updated Microsoft Visual C++, ran the Repair on the installer, ran the launcher as administrator, all with no luck.
I am unable to launch the game from the launcher. I go through initialization with easy anti-cheat, it begins to load the game into a black screen, then exits with no prompt.
Bug Reproduction Steps
I've attempted to launch several times with the same result. I've restarted, updated Microsoft Visual C++, ran the Repair on the installer, ran the launcher as administrator, all with no luck.
Re: Ashes of Creation – More Fantasy, Please! 🌟✨
yea , was supposed to be high fantasy but it looks and feels so low fantasy
Re: Don't put hard gates on profession levels
They could make it that you can level beyond Grand Master to step by step unlock purely cosmetical content. Some ideas:
for gathering:
1. unlock special sounds for gathering
2. unlock special animations for gathering
3. unlock special optics for your character (e.g. black coal miner hands and face, druid-like looks for herbalists)
4. unlock the option to always show specific gathering tools on your character instead of weapons (miner dwarf always running around with his miningpick on the back)
5. unlock the option to always show specific artisan clothing on your character instead of adventurer gear
6. unlock special cosmetic gear (e.g. a special fishermans hat)
7. unlock special character titles
8. unlock custom character titles
for processing:
1. unlock special sounds for started and/or finished processing
2. unlock special animations for started and/or finished processing
3. unlock the option to always show specific artisan clothing on your character instead of adventurer gear
4. unlock special cosmetic gear (e.g. welding mask for metalworkers)
5. unlock special character titles
6. unlock custom character titles
for crafting:
1. inscribe your name on a crafted item
2. inscribe the name of another character on a crafted item
3. inscribe a name on a crafted item in the stats section
4. give the crafted item a completely new name
5. enable use of special cosmetics for that item
6. unlock the option to always show specific artisan clothing on your character instead of adventurer gear
7. unlock special cosmetic gear (e.g tinkerer glasses for arcane engineer)
8. unlock special character titles
9. unlock custom character titles
for gathering:
1. unlock special sounds for gathering
2. unlock special animations for gathering
3. unlock special optics for your character (e.g. black coal miner hands and face, druid-like looks for herbalists)
4. unlock the option to always show specific gathering tools on your character instead of weapons (miner dwarf always running around with his miningpick on the back)
5. unlock the option to always show specific artisan clothing on your character instead of adventurer gear
6. unlock special cosmetic gear (e.g. a special fishermans hat)
7. unlock special character titles
8. unlock custom character titles
for processing:
1. unlock special sounds for started and/or finished processing
2. unlock special animations for started and/or finished processing
3. unlock the option to always show specific artisan clothing on your character instead of adventurer gear
4. unlock special cosmetic gear (e.g. welding mask for metalworkers)
5. unlock special character titles
6. unlock custom character titles
for crafting:
1. inscribe your name on a crafted item
2. inscribe the name of another character on a crafted item
3. inscribe a name on a crafted item in the stats section
4. give the crafted item a completely new name
5. enable use of special cosmetics for that item
6. unlock the option to always show specific artisan clothing on your character instead of adventurer gear
7. unlock special cosmetic gear (e.g tinkerer glasses for arcane engineer)
8. unlock special character titles
9. unlock custom character titles
Re: Suggestion: Looking For Group
Funkychicken wrote: »If this is a system which is adopted I don't know if there is a way to determine the experience of the player for grouping. So take 2 players - player1 has been carried all though the game, player 2 is a very good player. Both are max level. Player 1 should really be matched with players lower than a more powerful group. Player 2 matched with better players, due to gear or something. Maybe equipment rating or something. Has the person got a lot of decent gear or are they just wearing basic items. How many mobs have they killed? what is their profession level? I guess we could total these together and work out a number for the level of the player but i know this doesn't really tell how good a player actually is.
The only thing I have struggled with auto grouping because is having tanks that cant tank, healers that are hopeless, dps who cant dps better than a tank.
This is just the nature of MMOs though, they're always 'supposed' to be social games that people devote a pretty big chunk of time to, partitioned into servers where you can at least somewhat get to know people if you do.
Or, a game where you go into it with a few friends, and you make new friends, but you're still not necessarily 'hopping on to do fullgroup content to rotate through activities to get your stuff and then log off'.
Basically, if you know so little about Player 1 and Player 2 in your example, that you don't know which one to invite, at max level... maybe something went wrong somewhere.

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