Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Feedback Tank Changes
The grit change is terrible, I don't have context on the other changes late game. You have to hit grit every 9.5 seconds to have some survivability.
That's 378.94 grits per hour, at this rate well get a hotfix tomorrow for 379 grits per hour because they want to round up.
I hope these changes come with a AOC branded wrist brace.
That's 378.94 grits per hour, at this rate well get a hotfix tomorrow for 379 grits per hour because they want to round up.
I hope these changes come with a AOC branded wrist brace.

5
5g tab disappeared after renouncing citizenship, along with materials
Description: I renounced citizenship on my character SubitoMezzoForte in Winstead on Lyneth. I had a 1g and 5g tab purchased. I cleared out my 3rd tab in anticipation of renouncing. Upon renouncing, both my 1g and 5g tab were gone. Along with the materials in the 2nd tab. If citizenship is not required to purchase these tabs, I'm assuming its a bug that the 5g tab vanished and was repurchased.
Re: Ashes of Creation – More Fantasy, Please! 🌟✨
I mean... you are describing Biomes and seasons of Weather that are in the design but have not been introduced to Alpha 2 yet.

1
Re: Feedback Tank Changes
Vengeance. Before it was so bad even though it was a free skill it wasnt on my bar. So they massively buffed it and it’s still garbage and not going on my bar. Just rework this skill please.
Grit. Revert change back to how it was please. It’s just another fortify now and we already have that skill. I now have to use this skill all of the time and it’s annoying.
Courage. Please revert to giving mitigation depending on how much you have. This change cost us a lot of our mitigation.
Magical mitigation. The tank kit provides almost 0 mitigation to magic. Most tanks wear plate and get 1 to 2 shot by mages with legendary weapon and enchanted armor. None of these changes addressed the core problem tanks have.
Physical mitigation. The tanks kit provides some physical mitigation through several skills. Even if you stack as much physical mitigation as possible you can tank like one mob in pve. Most mobs just do way too much damage.
Overall the tank felt bad before. Had trouble tanking mobs and 2 shot by anything that cast magic. Now the tank feels pretty much the same with a lot more button pushing.
Grit. Revert change back to how it was please. It’s just another fortify now and we already have that skill. I now have to use this skill all of the time and it’s annoying.
Courage. Please revert to giving mitigation depending on how much you have. This change cost us a lot of our mitigation.
Magical mitigation. The tank kit provides almost 0 mitigation to magic. Most tanks wear plate and get 1 to 2 shot by mages with legendary weapon and enchanted armor. None of these changes addressed the core problem tanks have.
Physical mitigation. The tanks kit provides some physical mitigation through several skills. Even if you stack as much physical mitigation as possible you can tank like one mob in pve. Most mobs just do way too much damage.
Overall the tank felt bad before. Had trouble tanking mobs and 2 shot by anything that cast magic. Now the tank feels pretty much the same with a lot more button pushing.
Re: Feedback Tank Changes
1) Vengeance is better now, definitely agree, but still far from basic skill (other classes have basic skill that pretty much defines them -> tanks have vengeance). It could definitely do with more shield buff, but also some other modification giving either buff to you to reflect 0.x% of dmg or debuff to enemy that would heal you for x% of dmg. Some meaningful choices that would give you more survivability.
2) Grit spam is horrible. Better to have it toggle - when on more agro generation for other skills and attacks, off more dmg for other skills. Or if not definitely some more visiblity then small buff icon.
Haven't played tank that much, but realy want to, but it has been real struggle.
2) Grit spam is horrible. Better to have it toggle - when on more agro generation for other skills and attacks, off more dmg for other skills. Or if not definitely some more visiblity then small buff icon.
Haven't played tank that much, but realy want to, but it has been real struggle.
Re: Why Use Microsoft Edge Webview2?
Daarkblood wrote: »I refuse to allow Microsoft proprietary software even in my home, let alone on my computer. Windows and everything it's built on is nothing less than spyware that you pay for. And I recently worked for Microsoft. So the launcher requiring WebView2 is pretty disgusting to see, considering the amount of money I've put into this project to support it.
Bit entitled.
Re: ranger after latest patch
Yeah the thundering shot silence is really janky. I'd like to see something that doesn't rely on a 50% chance proc from one of our ammo types. It would be nice to have at least one CC that stops casting, and can be activated 100% of the time.
Re: ranger after latest patch
At this point I'm hoping that the big Ranger overhaul is on the way as every other class has been touched.
Is concerning that the Rogue looks to be in a miles better place already than the current iteration of the Ranger with, what seems like, more mobility, utility and damage.
Is concerning that the Rogue looks to be in a miles better place already than the current iteration of the Ranger with, what seems like, more mobility, utility and damage.
4