Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Post got deleted - Followup on rage quit
SmileGurney wrote: »If you want to provide any useful feedback dont ramble, remove emotions and state factually why you are leaving. Then there will be no excuses to censor or delete your posts. I just read your whole posts and it contains no information about you are upset or quitting etc.
Literally both of these posts were addressed in the og thread that got deleted.The analogy/explanation is too vague for the average reader to follow, let alone empathize. The actual circumstance from the game itself would let us know what caused this level of distress, which, I'm genuinely wondering about.
Seriously, I see this as a pretty big red flag for the forum moderation.

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Re: [EU|DE] Eisenfaust || PvX | GMT+1 | Zwergengilde | Nodebuilding | Handel & Handwerk
Stand 29.01.2025
[EU|DE] Eisenfaust || PvX | GMT+1 | Zwergengilde | Nodebuilding | Handel & Handwerk - Lotharia
Wer sind wir?
Wir sind Eisenfaust, ein Clan von Dünir, die ihre alte Heimat in Sanctus hinter sich gelassen haben, um auf Verra eine neue Zukunft zu schmieden. Als die einzige aktive deutschsprachige Dünir-only-Gilde in der Alpha 2, sind wir eine engagierte, aber gemütliche Gemeinschaft, die sich dem Aufbau einer starken Gemeinschaft widmet. Unsere Werte – Zusammenhalt, Ehre und das Erbe unserer Ahnen – stehen im Mittelpunkt unserer Bestrebungen. In dieser Testphase liegt unser Fokus auf dem Schmieden von Bündnissen und dem gemeinsamen Erforschen des Spiels.
Eisenfaust als Teil der EU Dünir-Community "Bulwark Dünzenkell":
Wir sind Gründungsmitglied der EU Dünir-Community "Bulwark Dünzenkell" und tragen aktiv zum Wachstum und Erhalt dieser Gemeinschaft bei. Das Bulwark Dünzenkell vereint alle EU Dünir auf einem Server, unabhängig von Gilden- oder Allianzzugehörigkeit. Ziel ist es, sicherzustellen, dass beim Launch von Ashes of Creation der Großteil der Dünir auf einem Server vereint ist. Dieser wird als Kommunikationskanal genutzt, um den Austausch und die Zusammenarbeit zwischen den Dünir in Verra zu fördern.
Unsere Ziele:
Unser Ziel ist es, eine Heimat für alle Dünir zu schaffen, die das Erbe der Berge tragen. Während wir den Aufbau einer Gebirgs-Node vorantreiben, liegt unser Augenmerk auf dem Stärken unserer Gemeinschaft und dem Fördern von Allianzen, die uns im weiteren Verlauf des Spiels unterstützen werden.
Was wir bieten:
Als Gilde bieten wir eine aktive und hilfsbereite Gemeinschaft, die sich gegenseitig unterstützt und auf einem gesunden Maß an Aktivität basiert. Bei uns gibt es Raum für alle, die sich in Eisenfaust einbringen möchten, unabhängig von Spielstil oder Aktivitätslevel.
Wir suchen:
Wir suchen aktive Dünir, die bereit sind, sich langfristig mit uns auf Verra niederzulassen und uns auf unserem Weg zu unterstützen. Die Alpha-Phase ist eine Testphase, in der Pausen oder weniger intensives Spielen absolut im Rahmen sind, doch wir wünschen uns vor allem aktive Mitglieder, die mit uns zusammen wachsen möchten.
Aktuelles Recruiting:
*Ergreift die Hämmer und folgt dem Ruf der Eisenfaust!*
**Mehr Infos unter:**
Discord: < Eisenfaust >
Discord: Bulwark Dünzenkell
Oder schreibe an
@Book_of_Sier.
[EU|DE] Eisenfaust || PvX | GMT+1 | Zwergengilde | Nodebuilding | Handel & Handwerk - Lotharia
Wer sind wir?
Wir sind Eisenfaust, ein Clan von Dünir, die ihre alte Heimat in Sanctus hinter sich gelassen haben, um auf Verra eine neue Zukunft zu schmieden. Als die einzige aktive deutschsprachige Dünir-only-Gilde in der Alpha 2, sind wir eine engagierte, aber gemütliche Gemeinschaft, die sich dem Aufbau einer starken Gemeinschaft widmet. Unsere Werte – Zusammenhalt, Ehre und das Erbe unserer Ahnen – stehen im Mittelpunkt unserer Bestrebungen. In dieser Testphase liegt unser Fokus auf dem Schmieden von Bündnissen und dem gemeinsamen Erforschen des Spiels.
Eisenfaust als Teil der EU Dünir-Community "Bulwark Dünzenkell":
Wir sind Gründungsmitglied der EU Dünir-Community "Bulwark Dünzenkell" und tragen aktiv zum Wachstum und Erhalt dieser Gemeinschaft bei. Das Bulwark Dünzenkell vereint alle EU Dünir auf einem Server, unabhängig von Gilden- oder Allianzzugehörigkeit. Ziel ist es, sicherzustellen, dass beim Launch von Ashes of Creation der Großteil der Dünir auf einem Server vereint ist. Dieser wird als Kommunikationskanal genutzt, um den Austausch und die Zusammenarbeit zwischen den Dünir in Verra zu fördern.
Unsere Ziele:
Unser Ziel ist es, eine Heimat für alle Dünir zu schaffen, die das Erbe der Berge tragen. Während wir den Aufbau einer Gebirgs-Node vorantreiben, liegt unser Augenmerk auf dem Stärken unserer Gemeinschaft und dem Fördern von Allianzen, die uns im weiteren Verlauf des Spiels unterstützen werden.
- Der Aufbau und die Unterstützung einer Dünir-Gebirgs-Node, (Kein Fokus in dieser Phase der Alpha) in der wir gemeinsam leben und wachsen.
- Zusammenarbeit mit anderen Gilden und Bündnissen, um in dieser Testphase des Spiels wertvolle Erfahrungen zu sammeln.
- Gemeinsame Abenteuer und das Entdecken aller Aspekte von Ashes of Creation, sowohl im PvE als auch PvP.
- Handel, Handwerk, Krieg und Politik – all dies unter dem Aspekt des PvX-Spiels.
Was wir bieten:
Als Gilde bieten wir eine aktive und hilfsbereite Gemeinschaft, die sich gegenseitig unterstützt und auf einem gesunden Maß an Aktivität basiert. Bei uns gibt es Raum für alle, die sich in Eisenfaust einbringen möchten, unabhängig von Spielstil oder Aktivitätslevel.
- Über 2 Jahre Erfahrung im Aufbau und Erhalt der Eisenfaust-Gemeinschaft.
- Aktive Unterstützung beim Nodeaufbau und Gestaltung von Allianzen.
- Ein herzliches Zwergen-Umfeld ohne toxische Haltungen, bei dem gemeinsame Werte an erster Stelle stehen.
- Ein aktiver Discord-Server und optionale Pen & Paper-Runden für Rollenspiel-Freunde.
Wir suchen:
Wir suchen aktive Dünir, die bereit sind, sich langfristig mit uns auf Verra niederzulassen und uns auf unserem Weg zu unterstützen. Die Alpha-Phase ist eine Testphase, in der Pausen oder weniger intensives Spielen absolut im Rahmen sind, doch wir wünschen uns vor allem aktive Mitglieder, die mit uns zusammen wachsen möchten.
Aktuelles Recruiting:
- Crafting- und Gathering-begeisterte Spieler, die zum Ausbau unserer Gemeinschaft beitragen möchten.
- Melee DPS und Support-Klassen, aber grundsätzlich ist jeder willkommen, der die Gemeinschaft stärken möchte.
- PvP-Interessierte, die bereit sind, Karawanen zu schützen und die "Donnergarde" zu unterstützen.
*Ergreift die Hämmer und folgt dem Ruf der Eisenfaust!*
**Mehr Infos unter:**
Discord: < Eisenfaust >
Discord: Bulwark Dünzenkell
Oder schreibe an
@Book_of_Sier.
Re: Grief system kills the game
This is an example of why I hate playing with PvP gamers - too many have no sense of ethical sportsmanship.
It's just anything that is possible is fair game.
Training mobs is not intended to be a go-to strategy for PvP. Just because you won't be banned for it does not mean you should be doing that on any kind of regular basis.
Just because you can do it; doesn't mean you should do it.
It's just anything that is possible is fair game.
Training mobs is not intended to be a go-to strategy for PvP. Just because you won't be banned for it does not mean you should be doing that on any kind of regular basis.
Just because you can do it; doesn't mean you should do it.

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Re: Grief system kills the game
The game lags behind some of its systems, such reputation system or forced surname for all your characters, so unless you have an alt game account, its harder to hide your reputation.Game needs a Reputation System.
-10 social score Intrepid

Re: Post got deleted - Followup on rage quit
So the ultimate reason is low rewards for high risk/effort.The whole point was that it was already hard enough up there, I was already struggling to get teams to go and fight, and they make it even harder?!?
So either the gear that dropped there wasn't worth shit (at least comparatively) or the effort required was just so damn high that even good gear wasn't worth it.
I think an easy fix would be to create some kind of alternative access to the spot (ideally reachable through a quest, imo). This would still allow Ocular to be as hardcore as it is right now, but it would at least create a better incentive for people to at least attempt to farm the spot.
Obviously a much better resolution to all this bs is to just reduce full item drops to near-non-existent and make the crafting side of things a much better/smoother experience. One of the biggest issues with the crafting side is obviously the node buildings being super hard to properly set up. Node sieges might help out with this, because we'd be able to rearrange some of the overall building setup on the server, and of course just having more nodes would help too (as well as lvl4 nodes).
So I guess it'd be a question of "what's harder: adding some ladder/stairs 3d models to the game or adding all the shit I mentioned above".
Most of it was skill issue/learning curve, as you asked about earlier. Once I figured out how to actually get to the grind and do the grind it was fine. I actually solo farmed one ocular once. It took a very long time, but I did it. I also did bard/cleric there once as a duo and it was similar. Doable, but took too long and wasnt efficient. Thats why i started to 4/5 man it. It was the sweet spot.
The problem was I didnt have a core group of people who wanted to keep doing it. Was the reward worth it? I think so, I kept telling my guild about it. They came a few times but all it took was a couple times for the cleric to not turn around properly before they quit and said the juice aint worth the squeeze.
Compounded on this, is that the oculars up there are currently bugged as hell, and the carphin tower is laggy. They will leash back to their original spot and regen to 100% over and over during a battle, randomly. Maybe this is intended behaviour? Shrug. If they behaved normally then yeah maybe i could see them trying to make the spot a little harder. But 4600 dmg on a regular attack? They were already doing that with the spell, which was already causing the spot to be too hard for regular players.
Anyways, I had a few people that were willing to keep trying with me over the past few weeks, and I was finally making progress where I had a few clerics in the realm I had met that knew the spot and could do it successfully. Most of my time and effort had been weeding through random pugs until I trained up enough people to actually do it. And then they jack the regular attack to 1 shot us too. It was just too much man.
This is what i was talking about with the "into the pit" mentality by the devs. It felt like they saw us up there, didnt care that we were struggling as all hell already and didnt really capitalize on anything, and decided to turn up the difficulty dial purely because "people shouldnt be up there" or something.
My caravan already bugged out that morning and yeeted itself 10km off the map. I was tired of caravan runs and bugs. I've already been told by the forums that gathering "isnt for me", so the only thing left is mob grinding and PVP. In order to PVP I need decent gear. This was my last thing to do in the game, and they took it away from me. So I rage quit.

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Re: Feedback Tank Changes
Agreed, tanks were already far too fragile. These nerfs make no sense at all.

2
Re: Feedback Tank Changes
I actually 100% agree with the above poster.... why would you nerf anything the tank does? I mean right now of all classes why do anything but slightly buff the tank? BTW I am a main tank its what I do and I love tanking but man these nerfs are beyond insane.
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Re: Post got deleted - Followup on rage quit
That's a horrible analogy when all you've done is overcomplicate the entire thing for yourself. Grab a tank or find a way to grab a tank and clear that spot way easier.
Now, I'd like a question to mods, what exactly was the reason for the deletion? None of the dicussion in the comments was inflamatory. If anything, we brought up great points of feedback for Intrepid and some of us even asked Xeeg to extrapolate on a few points, which would've helped get even better feedback.
So, @Vaknar @Roshen what was the reason to delete a perfectly fine discussion thread?
👋 The discussion was fine, other parts not so much. If the OP think their original post was wrongfully removed, they can DM me or a CM. But we don't chat about individual mod actions publicly.
Re: ( From HiddenDaggerInn ) : Quests in Ashes of Creation A New Era of Adventure
Quests are a big part of MMO, although they don't follow the same model sometimes, it does add a different dynamic to the game. Also I know that quests take a long long time to build and implement. Especially those big story lines such as get this, get that to make this to give you access to there.
Its nice when they start out small. For example collect 10 things from these mobs and bring them back here and then ill give you the next quest kind of chain.
Its also nice when they give you 1 super hard quest and if you complete it ill give you some yummy stuff.
I have noticed in ashes that there are no items to be given when doing quests. For example sometimes in Wow you would only get access to an area in the game if you completed a quest. Or you would only get an item which gave you a specific advantage if you completed a quest. Certain items would give you a shield for 10 seconds, allow you to disappear with a 30 min cooldown, increase your fishing skill, or provide you with an enchant. Some of the items from quests for quite good for gear also. You had a reward of 1 tanking sword or a healer wand or something. You got to choose 1 of 3 things and if you chose the wrong one that was it.
The main challenges with the quests is the captivation of the audience to keep them entertained. Some of the stories are funny and some of them are unbelievable. But all in all its entertaining. Some are based on mythology, some on history and some on future. One other example are name skews - like the designer for blizzard who was Pat Nagle and then had a character based on his fishing called Nat Pagle in the game which gave you a fishing quest to get a cool rod that increased your fishing skill.
Its nice when they start out small. For example collect 10 things from these mobs and bring them back here and then ill give you the next quest kind of chain.
Its also nice when they give you 1 super hard quest and if you complete it ill give you some yummy stuff.
I have noticed in ashes that there are no items to be given when doing quests. For example sometimes in Wow you would only get access to an area in the game if you completed a quest. Or you would only get an item which gave you a specific advantage if you completed a quest. Certain items would give you a shield for 10 seconds, allow you to disappear with a 30 min cooldown, increase your fishing skill, or provide you with an enchant. Some of the items from quests for quite good for gear also. You had a reward of 1 tanking sword or a healer wand or something. You got to choose 1 of 3 things and if you chose the wrong one that was it.
The main challenges with the quests is the captivation of the audience to keep them entertained. Some of the stories are funny and some of them are unbelievable. But all in all its entertaining. Some are based on mythology, some on history and some on future. One other example are name skews - like the designer for blizzard who was Pat Nagle and then had a character based on his fishing called Nat Pagle in the game which gave you a fishing quest to get a cool rod that increased your fishing skill.
Re: 📝 Dev Discussion #71 - Spells & Abilities ⚔
The whole spellset of the Mesmer in guildwars 2, the class was very fun to play, satisfying to watch and felt more original than most spells and classes in other games
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