Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Man, "this" Forum is kinda dead ... ...
The people who enjoy playing Ashes the most give their feedback in other places, and don't have a lot to discuss in long form, right now.
Posting takes away precious bug-hunting time.
Posting takes away precious bug-hunting time.

1
FEEDBACK - DELETION OF FEEDBACK POSTS
I just want to say that is is a really bad look when a general piece of feedback and discussions on a new features being added to the game is removed by the moderation team on the forums. There was no issue with the post or the idea of the posts. Use want feedback but cant take the sometimes harsh reality of the feedback because a system use have designed is broken or downright bad for the majority of the player base. Wondering if anyone else has had this happen to their posts? Randomly deleted or removed from the forums seemingly for no reason at all?
3
Re: FEEDBACK - DELETION OF FEEDBACK POSTS
Its a horrible look and even though you guys might not feel it right now if you ignore player feedback eventually the player base will leave and take their money with them and you will have no one else to blame but yourselves.
4
Re: Post got deleted - Followup on rage quit
Thats what it felt like, and thats why I was so mad, and still am.
Honestly, that sounds like alpha testing.
You aren't supposed to be here looking for thst reward. Your reward right now comes in the form of making the game better - or at least that is where it should come from.
I know this is just saying " it's alpha, what do you expect", but that is very much the case. The balance in regards to risk vs reward isn't in place yet, and indeed can't be put in place until the classes are fairly well set, the PvP systems are fairly well set, and the PvE content is fairly well set. Since changes to any of these would result in a change to the risk vs reward paradigm, that risk vs reward is essentially the last piece of the game put in place.
This is not likely to change your mind, or make you feel better, or anything like that - but just keep in mind I have seen games in much later stages of development than this where encounters didn't even have their loot tables in place.

2
Re: Feedback Tank Changes
I can however suffer most changes and prior to this patch didn't have a great deal of issue with our class identity.
I didn't feel like I suffered a class identity problem until I rolled a fighter at the end of last phase and it was like oh. OH. THIS is what a class identity feels like. Then I became even more aware of how much "tank" identity I was missing, and the grit change is just making that feeling much, much worse.
5
Re: [FEEDBACK] Guild Leveling
Honestly this is a super valid statement especially for small/medium guilds that don't have the capacity to just mass zerg every resources and in this particular instance glint to buy seals or packages for caravans runs. Now this could easily be helped by giving an EXP reduction per member that is within a guild, this will allow smaller guilds to actually make meaningful progress towards these guild buffs. There is no incentive to be a small guild in Ashes, sooooo many hurdles that are nearly impossible for non zerg guilds to actually get past because of the inability of the devs to actually use a braincell when determining how much Exp is to be earn, types of ways to earn it and the inability for systems to properly be implemented to support these sort of things within the game.
Going back to the topic about EXP reduction/dampening per player in a guild means that Zergs will still be able to complete these things easier because of the amount of players that they have who are gaining exp from the sources available. This would allow guilds with smaller amounts of players to have increased exp rates so that they can actually feel like they are making progress. The systems within this game so far that i have seen are leading me to believe that the devs only have 1 thing on their mind which is ZERG GUILDS. Zerg guilds are your entire player base and use need to think long and hard about actually making these systems work for everyone. Needing nearly 6k gold if you have 15 members is ridiculous compared to it split with say 50 or even 300 players. Please actually use your braincells and dont just write off everyone but Zerg guilds cause the way this exp guild system is layed out is exactly what use are doing. Also please make glint tradable + add guild banks to enable players to donate to the guild so GMS and officers can actually run these caravans more often for EXP. Without glint being able to be donated and used as a whole by the GM this system gives 0 enjoyment or actual progress for anyone but Zerg Guilds.
Cheers the Angry Australian
Going back to the topic about EXP reduction/dampening per player in a guild means that Zergs will still be able to complete these things easier because of the amount of players that they have who are gaining exp from the sources available. This would allow guilds with smaller amounts of players to have increased exp rates so that they can actually feel like they are making progress. The systems within this game so far that i have seen are leading me to believe that the devs only have 1 thing on their mind which is ZERG GUILDS. Zerg guilds are your entire player base and use need to think long and hard about actually making these systems work for everyone. Needing nearly 6k gold if you have 15 members is ridiculous compared to it split with say 50 or even 300 players. Please actually use your braincells and dont just write off everyone but Zerg guilds cause the way this exp guild system is layed out is exactly what use are doing. Also please make glint tradable + add guild banks to enable players to donate to the guild so GMS and officers can actually run these caravans more often for EXP. Without glint being able to be donated and used as a whole by the GM this system gives 0 enjoyment or actual progress for anyone but Zerg Guilds.
Cheers the Angry Australian
3
What is GPH and why should you care about it?
We have been working hard at the AOC Tank labs and have come up with the formulas required to measure GPH and identify peak sigma male candidates.
What is GPH?
Grit
Per
Hour
GPH is the measurement of not only your tanks testosterone levels, but also their wrist life expectancy.
"The candle that burns twice as bright only burns half as long" ~ Sun Zhu or some shit.
The formula is complex don't feel bad if you cannot understand this complex form of math.
Hour/ Times you use Grit = GPH
3600s = 1 hour
Peak sigma male tanks cast Grit every 9.9 seconds
That gives us 363.6363 Grit per hour.
If your tank is not pulling numbers like these dump them right away they are a beta male soy jack tank, a disgrace to all tanks.
Many Alpha male tanks want Grit's duration reduced even further so we can set the men from the boys. Sign our petition to reduce Grit's duration to 1.5 seconds so we can really measure peak sigma tanks.
What is GPH?
Grit
Per
Hour
GPH is the measurement of not only your tanks testosterone levels, but also their wrist life expectancy.
"The candle that burns twice as bright only burns half as long" ~ Sun Zhu or some shit.
The formula is complex don't feel bad if you cannot understand this complex form of math.
Hour/ Times you use Grit = GPH
3600s = 1 hour
Peak sigma male tanks cast Grit every 9.9 seconds
That gives us 363.6363 Grit per hour.
If your tank is not pulling numbers like these dump them right away they are a beta male soy jack tank, a disgrace to all tanks.
Many Alpha male tanks want Grit's duration reduced even further so we can set the men from the boys. Sign our petition to reduce Grit's duration to 1.5 seconds so we can really measure peak sigma tanks.

1
Re: [FEEDBACK] Guild Leveling
Yes this is Geard towards zerg Guilds that have the ppl and resources to lvl there guild the small guilds get the shaft hope it gets reworked
Re: [FEEDBACK] Guild Leveling
It should be anything you do to get XP also gives some guild XP just as crafting gives you some regular XP... at the very least.
1
[FEEDBACK] Guild Leveling

So can we talk about the Guild Leveling system for a minute? Guild progression being locked behind caravans and 5765 gold worth of glint for Guild Seals for ONE LEVEL is absolutely insane. I think there needs to be a better way or more avenues in place to accumulate experience for the entirety the guild. Asking 1 person to shill out 5 gold (in glint no less) for a commodity crate doesn't seem practical or fair of me to ask of someone. If everyone in the guild could ALL pool together their glint, the financial blow would be severely lessened. OR maybe for those individuals that prefer not to run caravans there could be a system in place that a small portion of experience earned while in a group with fellow guild mates could be contributed toward guild experience? I'm sure there are plenty of ways this system could be improved upon but the product we have in our hands right now needs some definitive tweaking. 5.7 Million experience if adequately portioned out in a fair way for an entire guild would not be difficult to attain in any way shape or form but currently, there are WAY too many systems locked behind glint.