Best Of
Re: Where is the soul
The true character of this game is many systems and years away....
I assume late 2027 at earliest - and i am "NOT" saying that Sir Steven and his Crew are making slow Progress. I am kind of excited that apparently to about the Start of Phase Three,
most of the Western Continent will be ready already - won't it ? But i know that there is still S~OOOOOO much more left to add - and that does not even include Quests in all the Area's. Or Quest-Chains. Or Events. Or corrupted Areas.
Or Weather-Effects. Or the four different "Seasons" with their Weather-Effects. Or the Oceans. Or the Underground. Plus the Archetypes are not yet complete.
Still much, much to do. This is why i keep saying this is still "relatively early Alpha 2".
Aszkalon
1
Re: Linux Tips, Tweaks and Troubleshooting Thread
johnstinkalot wrote: »HI all
I just installed fedora and been following guides from here and youtube on how to get AOC running
I can load the game and see my character but when i lhit play i can see it starts loading but i get kicked with this as soon i get in
This is what i did
Installed Bottles, Flatseal, & Steam
Downloaded Intrepid Installer from Website
Created a new bottles (Gaming Optimized)
Changed the Bottle Directory to downloads ( where the game files is) yes i know not the best place but the linux file system is still kind new to me
installed vcredist2022 and webview2
Did , Legacy Wine Tools and changed msedgewebview2.exe to Windows Version 7 and added urlmon,
Made dxvk.conf with d3d9.shaderModel = 1
Installed the game
Added eval $(%command% LauncherTetherPort=$(netstat -ulpn | grep wineserv | awk '{split($4, a , ":"); print a[2]}' ) -NOSPLASH) to launch options in Steam shortcut
sat In Compatibility to Proton Experimental
Can any help me out with why it kicks me ?
Tnx in advance
I would try the Faugus method. a lot simpler and less steps. but first, try to add `-USEEOS=0` to your steam launch options
ares20
1
Re: Nodes and guards in a world of magic (huge desire of mine)
Arya_Yeshe wrote: »
- Pay gold to the guard to ignore crimes for a certain period of time
- Guards often pickpocket non-citizens, while citizens are rarely affected
- Guards steal loot and say it was confiscate
- Guards can be bribed so they will ignore node enemies and enemies of the state
- Guards accept bribes to pose as your companions, aiding you in attacking war targets
- Guards sell confiscated items, including loot stolen from mobs and players, at 50% off
- Guards get drunk and get a 50% penalty on everything
- Guards be taking naps
Guards, by default, should behave like a criminal gang in town, a group of leeches who constantly abuse their power. The mayor can enact policies to straighten them out as much as possible, but the guards should never be completely perfect
If the node runs out of gold and resources for the edicts then social order should collapse, turning your node into a dysfunctional, impoverished state
This sounds AWESOME actually -> but how to justify that ? Is the Node a Crime-Syndicate's secret Base ?
How do you justify guards that are stoic and robotic in their behavior? Touché.
I thin k guards have to be a bit more human: flawed, relatable, and part of the living world. This will adds depth to the game and also gives the node’s leadership some degree of responsibility in managing public services.
The less oversight the more corrupt and unpredictable guards become. Without supervision, they might engage in unethical behavior, like sleeping on duty, harassing citizens, or pickpocketing players, ninja looting, taking bribes and so on.
Maybe the mayor could choose to skim profits from guard corruption or send them to the node’s coffers, opening the door for some mayors to become secret mafia bosses. If crime rises and the mayor turns a blind eye, guilds might retaliate by declaring war on his guild and lynch mobbing him out in the streets. Power should come with consequences.
I think this is great for player content and milk some more from violence and civil war within the node.
Re: Character voices
Most important Feature of all -> the Ability to set an Option to regulate the Noises made by the own Character.
Is it completely set off ? Or set activate 100% of all the Time and Moves ?
Does your Character do it regularly ? Or only rarely ? For Example Your Character makes "TEN" Moves.
You should have a literal Bar to regulate how many Times between 0 to 10 s/he should make certain Noses or say certain Lines when casting a Spell or swing a Weapon.
One Time out of Ten ?
Two Times out of Ten ?
Maybe Five Times out of Ten ? That would be a Noise/Line every two Spells/Attacks/etc.
Just so that Players can freely decide for themselves how often they want to hear or "have to hear" their own Character make Noises.
Is it completely set off ? Or set activate 100% of all the Time and Moves ?
Does your Character do it regularly ? Or only rarely ? For Example Your Character makes "TEN" Moves.
You should have a literal Bar to regulate how many Times between 0 to 10 s/he should make certain Noses or say certain Lines when casting a Spell or swing a Weapon.
One Time out of Ten ?
Two Times out of Ten ?
Maybe Five Times out of Ten ? That would be a Noise/Line every two Spells/Attacks/etc.
Just so that Players can freely decide for themselves how often they want to hear or "have to hear" their own Character make Noises.
Aszkalon
1
Re: How Solo Players (Basically) Saved MMOs From Going Extinct
But I do find it interesting that I haven't really heard of other mmos attempting to do the same. Maybe it's exactly cause GW already exists and it's taken up the entire niche already, while the WoW-clones part of the industry isn't really niche, as was shown by WoW itself.
This is exactly it.
The core of the MMORPG genre is getting some friends, and running a dungeon. This is the gameplay loop the genre was built on. This is your WoW, both EQ's, FFXIV (from my understanding), ESO, Rift, LotRO, etc. Each of these games do this loop a little differently, but they all have that core.
MMORPG's that are based around anything else are niche (which doesn't necessarily mean unpopular). A game like GW2 can only really be a one off within the genre - there isnt really scope for more games with that specific type of deviation from the core of the genre.
Noaani
1



https://www.youtube.com/watch?v=whlL8iDRIh4

