Best Of
Re: [Feedback Request] Hairstyles in Character Creator


















































some messy hair/braids pretty pls
CURLY/wavy hair 🙌
(bg3 and dd2 had a huge range of hair color and diverse hairstyles, although bg3 was greater at that in part cuz it was not extremely restrictive, most hairstyles were shared between races as also shared by both genders) i mean even gw2 had a huge range of hair color as well and you could change the color of the hair accessories) [hair under hats - i hate when the hair is nonexistent or they make it short hair]
Kallysha
2
Re: Phase 2.75
1970merlin wrote: »I don't want to play a phase 2.75.
You aren't here to play, you are here to test.
If the state of a test isn't something you want to spend time with, then don't.
Asking Intreid to not get testing data on the things that are ready to be tested just because some things that you want to see aren't ready yet is NOT a reasonable request.
You bought in to essentially being a part of game development. Game development takes time. Be patient.
Noaani
2
Re: wave bundle
No. $100 gets you access to Alpha until the game's release, 1 month of RELEASED GAME TIME, and other shit that's on the list.
You do NOT need to pay anything else to test the game.
You do NOT need to pay anything else to test the game.
Ludullu
3
Re: FUN vs. Chore?
Some of these seem like good ideas on the surface. The extraction could be fun, if there's worth in doing it. With the death penalty of exp dept and armor repair I won't be doing any pvp until I'm max level and have funds. And if the pvp isn't worth the cost I'll still avoid it even then. PvP can be fun, but it's also a chore.
I'm a player who enjoys pvp in most games. But Extraction seems like some FPS games, which really lost is allure for me a decade ago. Years of playing TF, UET, Quake, ect just makes the those quick style repeated matches boring. Could extraction be fun, yes, but I couldn't say what they need to do to make it fun. I don't know what matters in the game yet. Nodes? not to me. Dungeons? there won't be many. Raids? no sign of those yet. Caravans? not really enticing use of time for me right now. Might be later. Guess my point is a lot of the game requires the player to do some 'maintenance' on their character, if the reward isn't worth effort players will avoid it. Which is what your point is too. This is just a different perspective.
I think an extraction style event would be fun. You could actually use crates for it too. If it's team based or numbers restricted it'd need to be instanced. Open world will just favor the larger guilds, could be a killer to the event. Maybe you wouldn't want to announce it if it's Open world. Don't announce anything until the first crate is looted.
The town invasion idea is an awesome idea too. But how do you handle guards killing all the low level mobs? Or only use high level mobs which would nudge the low levels out? Do the mobs destroy any of the structures the players built in that node?
I also think dungeons (open and instanced) are under leveraged. There could be dungeons that "level up". As a groups wipe the dungeon gets stronger and stronger. Until a dungeon actually goes from a Level 10 dungeon to a Level 15 dungeon. Or the dungeon starts to spawn more enemies. This could go until the dungeon over flows and spills out into the open world/map. After it gets out of hand then the mobs start patrols in that area and eventually start to attack the town that's near by. They happens until the dungeon is cleared X number of times.
Exploration is something undervalued too. The treasure maps are a good start. I'd enjoy that more than gathering. But so much more can be done with exploration in this massive world.
Rewards are exp, gold, glint, materials, quest story, achivements, mounts, and maybe gear or gear materals?
If the reward isn't good, than the cost to participate needs to be low. For me PvP is too steep a cost until maxed. Which sucks because PvP as I level is actually fun in most games, but the cost is much lower.
I'm a player who enjoys pvp in most games. But Extraction seems like some FPS games, which really lost is allure for me a decade ago. Years of playing TF, UET, Quake, ect just makes the those quick style repeated matches boring. Could extraction be fun, yes, but I couldn't say what they need to do to make it fun. I don't know what matters in the game yet. Nodes? not to me. Dungeons? there won't be many. Raids? no sign of those yet. Caravans? not really enticing use of time for me right now. Might be later. Guess my point is a lot of the game requires the player to do some 'maintenance' on their character, if the reward isn't worth effort players will avoid it. Which is what your point is too. This is just a different perspective.
I think an extraction style event would be fun. You could actually use crates for it too. If it's team based or numbers restricted it'd need to be instanced. Open world will just favor the larger guilds, could be a killer to the event. Maybe you wouldn't want to announce it if it's Open world. Don't announce anything until the first crate is looted.
The town invasion idea is an awesome idea too. But how do you handle guards killing all the low level mobs? Or only use high level mobs which would nudge the low levels out? Do the mobs destroy any of the structures the players built in that node?
I also think dungeons (open and instanced) are under leveraged. There could be dungeons that "level up". As a groups wipe the dungeon gets stronger and stronger. Until a dungeon actually goes from a Level 10 dungeon to a Level 15 dungeon. Or the dungeon starts to spawn more enemies. This could go until the dungeon over flows and spills out into the open world/map. After it gets out of hand then the mobs start patrols in that area and eventually start to attack the town that's near by. They happens until the dungeon is cleared X number of times.
Exploration is something undervalued too. The treasure maps are a good start. I'd enjoy that more than gathering. But so much more can be done with exploration in this massive world.
Rewards are exp, gold, glint, materials, quest story, achivements, mounts, and maybe gear or gear materals?
If the reward isn't good, than the cost to participate needs to be low. For me PvP is too steep a cost until maxed. Which sucks because PvP as I level is actually fun in most games, but the cost is much lower.
1
Re: FUN vs. Chore?
It's just the vibe of game they're going for.
Some might also tell you that it's because Steven's concepts of 'Risk' and 'Reward' don't match the majority of gamers, but it's his game, so if he continues to consider Caravans to be fun, then you're better off suggesting ways for expanding on the basis of them to be more fun.
What you described is the 'more normal' form of this type of PvP content that you find in other modern games.
Caravans are supposed to be part of the 'Economy fun' not so much the PvP fun.
Changing Ashes' unique appeal to be more like that of New World or Throne and Liberty won't really be that great a benefit. The thing that would make most people I know 'consider switching from TL to Ashes' is not 'Ashes making more TL-style events', so even if they consider that, it probably doesn't need to be the first thing they change/get right.
Some might also tell you that it's because Steven's concepts of 'Risk' and 'Reward' don't match the majority of gamers, but it's his game, so if he continues to consider Caravans to be fun, then you're better off suggesting ways for expanding on the basis of them to be more fun.
What you described is the 'more normal' form of this type of PvP content that you find in other modern games.
Caravans are supposed to be part of the 'Economy fun' not so much the PvP fun.
Changing Ashes' unique appeal to be more like that of New World or Throne and Liberty won't really be that great a benefit. The thing that would make most people I know 'consider switching from TL to Ashes' is not 'Ashes making more TL-style events', so even if they consider that, it probably doesn't need to be the first thing they change/get right.
Azherae
1