Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Power Scaling: A Controversial Take
@SmileGurney
As I said in my post, my proposed scaling is inclusive of both level and gear power so I think we are in agreement.
You make a valid point about the early levels, but I think what is more relevant in the long term is the power differential between a geared level 50 and a level 38 who decided to explore horizontal progression. I think the level 38 should only be approx 30-40% weaker including levels/gear.
As I said in my post, my proposed scaling is inclusive of both level and gear power so I think we are in agreement.
I get your fixation with the power differences between player levels, but that is a gap which can be easily addressed by levelling your character. Assuming you work in a group, you can level your char to 25 in a matter of days or less if you intend to no-life that.
You make a valid point about the early levels, but I think what is more relevant in the long term is the power differential between a geared level 50 and a level 38 who decided to explore horizontal progression. I think the level 38 should only be approx 30-40% weaker including levels/gear.

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Re: MASSIVE performance drop with this latest build
NOTE: I did completely reinstall the Alpha 2 Game client and that did not solve the issue.
Re: Exploits and ...bans?
Chuck Zitto wrote: »Im in the middle on this its alpha people are gonna use any advantage there is. Even If there were 0 exploits some people gonna play 20 hours a day and get way ahead of everybody. Now duping on the other hand if it was found out and abused insta ban for anyone involved.
Big difference in no lifeing the game to get ahead and exploiting. An exploit like duping will kill the market and in a game like this probably the whole game. An exploit like killing wall glitched mobs, not really a big deal. At the end of the day we have know actions are being taken and what those punishments are. If exploiters are going to be allowed then the only way to compete is to exploit too, being a OWPvP game, it's competitive. A competitive MMORPG will require a huge time investment. If you put that work in, then an exploiter comes by and gets to where you are by cheating it invalidates all the work you've put in. If not handled properly this will cut player count. It's tough to do, but critical to success and may require drastic measures.
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Re: Exploits and ...bans?
Im in the middle on this its alpha people are gonna use any advantage there is. Even If there were 0 exploits some people gonna play 20 hours a day and get way ahead of everybody. Now duping on the other hand if it was found out and abused insta ban for anyone involved.
Re: Exploits and ...bans?
I believe giving a temp ban for a testing session would be an appropriate punishment. I don't think they should be in any way banned long term. They did a goof, and messed up a serious test environment. This is a vulnerability that was open in it's ability to be exploited...but it's also adding noise to useful data. Securing the errors creating those exploitable situation pushes back timelines for gathering data on that. Nothing to sweat, but certainly worth telling players to knock it off with a sincere gesture of a reprimand.
Issue is for some of these people its not the first time doing it, and they killed an entire server in phase 1

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Re: Exploits and ...bans?
I believe giving a temp ban for a testing session would be an appropriate punishment. I don't think they should be in any way banned long term. They did a goof, and messed up a serious test environment. This is a vulnerability that was open in it's ability to be exploited...but it's also adding noise to useful data. Securing the errors creating those exploitable situation pushes back timelines for gathering data on that. Nothing to sweat, but certainly worth telling players to knock it off with a sincere gesture of a reprimand.
For an in game exploit like leveling via a glitch monster pawn. Exploit was really referring to cheaters, bots, gold sellers, as well as people using exploits to cheat their way to whatever victory is for them. You're not going to give a temp band to an account that bots or gold sells. That's perma ban territory.
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Re: For the love of casuals PLEASE
No. Caravans are roving pvp events, that’s the entire point. If you don’t like it, then take your chances moving your own mats.
OP is trying to frame this for casuals, it’s not. It’s trying to create a PvE only version of Ashes.
WoW is that way ——>
it isn't pvp if its level 25 vs level 10. that shows the level 25 isn't good enough to hit their level caravans.
if they cant hit at their level, than their level should be reduced.
pvp still exists, just becomes equalized. makes the attackers risk worth debating over it for the level 25... right now, it's 100% attack low levels which isn't skillful or risky... so the transaction should not happen.

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Re: For the love of casuals PLEASE
I wait to see the mayoral caravans and weekly castle caravans. And vassal networks binding nodes together to prevent sieges. Players are supposed to go and attack caravans from other nations, to weaken them. All that is missing.
Also Steven has to make people really care for their nodes, more than for the guilds living in them.
What's a nation supposed to look like? I think this is critical to the core of Nodes and Caravans. How could they not put this in yet? Depending on how it was done a Nation would really tie these systems together. Right now it's just all...? pointless I guess. If we could get some good RvR or NvN fights I'd be all in. Damn I hope they do something about this...
As the systems are now I don't care about Nodes. They're just tedious crafting benches. But if the core missing element was added (Nations maybe) then Nodes would have more purpose? It's hard to say without knowing what his plan is.
What is really annoying is IF there are core systems still out of the game why are we play testing it? What is the actual value they get from it? What's the point of the grind? To balance the mobs, the amount of materials? Does any of that even matter yet, won't it change as more areas are built. Won't the dynamics of player interactions change as the world grows and as new systems and introduced?
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