Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Launcher already running but unable to switch to it error
That fixed the problem. Thank you for your time.
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Re: WHAT is this INSANITY??? 400+ Flax to make a simple set of Level 0 Light Armor!!!!
Also, processing was a viable way for crafters to make money. This is no longer true. It cost 8c to process one oak. It takes THREE oak to make one copper...which sells for 8c. In my experiment, I used 1 oak for fuel (due to not having any other fuel). So, 4 oak to make 1 oak timber, which only sells for its processing cost. Selling 4 oak to the vendor is 20c.
I do (did) armoring up to now. Who thought it was a good idea to make a BP take 18 metal? And now ingotsd take 3 frags each? So, 54 ore to make 1 BP now. That is indeed insane.
They've broken the artisan path.
I do (did) armoring up to now. Who thought it was a good idea to make a BP take 18 metal? And now ingotsd take 3 frags each? So, 54 ore to make 1 BP now. That is indeed insane.
They've broken the artisan path.
Re: Fresh Eu server on may 1st?
I know they tend to see a drop-off in tester numbers before a fresh start, but the way they've gone about this latest one is shady to say the least. Pretending they're leaving the servers up until a few hours before they drop, just to try and have people carry on logging in, isn't the way to do this.
And this "We may or may not be wiping for P3" just to try and FOMO people into the Shol server they didn't want to be in, is just sly and manipulative.
And this "We may or may not be wiping for P3" just to try and FOMO people into the Shol server they didn't want to be in, is just sly and manipulative.
Re: Launcher already running but unable to switch to it error
To solve this, open your system tray to show hidden symbols. Search for the Intrepid Launcher Icon there, right click on it and select the option to close the launcher. You should now be able to open the launcher normally again!
Overexposed lighting makes the world hard to visually process
One issue I've had since I started playing the alpha is that I have a hard time visually processing the world during certain times of the day - it gets very overexposed. The entire world looks washed out and the lack of contrast bothers me. It causes me to rub my eyes a lot out of discomfort. It's also very confusing, it's hard to understand where mobs are. I think it also makes the world look very bland. I personally prefer strong contrast between terrain features (grass, sand, trees, water, etc) and world entities, within reason - a balance so to speak - I like vibrant colors.
I'm just wondering, is this something that is intended to stay, or is this a lighting bug? I've attached an example image. Notice how it's very white across the entire screen, even the entire sky - it gets worse than this. For reference, I play with everything on cinematic except ambient occlusion and shadows which are on epic.

I'm just wondering, is this something that is intended to stay, or is this a lighting bug? I've attached an example image. Notice how it's very white across the entire screen, even the entire sky - it gets worse than this. For reference, I play with everything on cinematic except ambient occlusion and shadows which are on epic.


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Re: Are we really losing EU servers ?
Why do they want us to play on shitty latency and bad connection to US ???
Don't forget that we'll likely miss lots of the Primetime content, too. Just a shame that the NA players messed stuff up so badly that they needed the EU players to come and sort it out for them.
Re: WHAT is this INSANITY??? 400+ Flax to make a simple set of Level 0 Light Armor!!!!
I 100% agree that this system is absolutely insane.
I just don't get how this went live?
For example, extrapolating for lvl 20 gear. To get 20 dried wood planks, you'd need 540 raw timber! 540!!! For 20 dried planks!!
This has to be a mistake?
I feel sorry for phase 3 people who have joined today, and had been keen to get into artisan focus play. (after hearing how artisanship is important in this game).
I just don't get how this went live?
For example, extrapolating for lvl 20 gear. To get 20 dried wood planks, you'd need 540 raw timber! 540!!! For 20 dried planks!!
This has to be a mistake?
I feel sorry for phase 3 people who have joined today, and had been keen to get into artisan focus play. (after hearing how artisanship is important in this game).
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Re: WHAT is this INSANITY??? 400+ Flax to make a simple set of Level 0 Light Armor!!!!
I agree this is mental. There is already limited resources and now whom in there right mind is going to farm that much to make items you've already out leveled. Not to mention the the material sink to even level your craft skill up.
Also make it make sense, why would I cut down an entire forest to make 1 bow?
Also make it make sense, why would I cut down an entire forest to make 1 bow?

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WHAT is this INSANITY??? 400+ Flax to make a simple set of Level 0 Light Armor!!!!
I will keep this short, because I like you Devs and I think this is just a stupid mistake that wasn't really thought through.
WTF is the point of tripling the amount of Resources for processing, then x5 + the amount of resources needed to make a finished product. A full set of Light Armor will need over 450+ Flax. By the time I have farmed that much, I will be way over level 10. This is a massive mistake. I don't mind End products needing a little more to make (perhaps more different items instead of just more of one item) but Processing should actually be the other way around because it is the lease fun part of the game when it comes to Crafting and gathering. Having to Harvest 10s of thousands of wood etc just makes people want to end themselves.
I really hope this is just a mistake. I know Steven said it on the stream, I must have initially misunderstood his meaning.
Crafting should always outpace Leveling, otherwise WTF is the point of it?
WTF is the point of tripling the amount of Resources for processing, then x5 + the amount of resources needed to make a finished product. A full set of Light Armor will need over 450+ Flax. By the time I have farmed that much, I will be way over level 10. This is a massive mistake. I don't mind End products needing a little more to make (perhaps more different items instead of just more of one item) but Processing should actually be the other way around because it is the lease fun part of the game when it comes to Crafting and gathering. Having to Harvest 10s of thousands of wood etc just makes people want to end themselves.
I really hope this is just a mistake. I know Steven said it on the stream, I must have initially misunderstood his meaning.
Crafting should always outpace Leveling, otherwise WTF is the point of it?
Re: Gear rebalance and TTK gone slightly too far
first note. the title was a little misleading for me, missing the softcap part which is one of your two big points 
i like the new ttk and would maybe even increase it a little more. but i also agree that having endless mana could be an issue. with a rogue syphoning mana from the enemy cleric the issue is resolved in my experience. i would tune that rogue mana steal down, since its too strong for one specific archetype, but add more ways to characters in general to increase mana cost for your enemies. could be a gear stat or something.
for the softcap topic: i agree with the point that the dr is hitting really fast. i like the end result so i would probably lower the amount we get on the gear so its more investment to get to the higher dr thresholds.
i just dont know how it works with lvling if the softcap is tied to adventurerlvl or how they balanced this.
if anyone knows pls enlighten me
as for the cleric: i hope after the (hopefully good) tank rework (soon pls!), clerics gets one as well. that would be a great option to reevaluate the cost efficiency on top of the skills and build variability in general.

i like the new ttk and would maybe even increase it a little more. but i also agree that having endless mana could be an issue. with a rogue syphoning mana from the enemy cleric the issue is resolved in my experience. i would tune that rogue mana steal down, since its too strong for one specific archetype, but add more ways to characters in general to increase mana cost for your enemies. could be a gear stat or something.
for the softcap topic: i agree with the point that the dr is hitting really fast. i like the end result so i would probably lower the amount we get on the gear so its more investment to get to the higher dr thresholds.
i just dont know how it works with lvling if the softcap is tied to adventurerlvl or how they balanced this.
if anyone knows pls enlighten me

as for the cleric: i hope after the (hopefully good) tank rework (soon pls!), clerics gets one as well. that would be a great option to reevaluate the cost efficiency on top of the skills and build variability in general.

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