Best Of
Re: Race & Class
If races have direct power associated with them, won't every class have an objectively correct race ?
I heard Rumors about a secret Class/Archetype named the " Throw me!! "-Warrior.
Allegedly Dunir Dwarves will have the best Stats for this Class. Especially when being thrown by Human Allies during a Castle Siege.
Aszkalon
3
Re: Is there a problem for solo players
AirborneBerserker wrote: »Man here I thought I basically talked about PvP for that entire post.
If You have played "Planetside Two",
you might be aware that You WILL suffer - when You don't play PvP together with others. Usually when You run around completely alone, a.k.a. "Playing Solo" - You are asking to get jumped by several Opponents at once and simply get farmed like a PvE-Mob.
AirborneBerserker wrote: »Instead I was bitching about not being able to solo all the PvE content.
HOW DARE YOU bitch(lol) about the Game ?? This is the Job of the many YouTube-Doomers !!!
Okay enough Jokes.
Hell i get freakin' EXANTHEMA whenever i hear the Word "Solo Content" in an MMO, by now.
As someone who played Worst of Warcraft since Vanilla - i was completely fine all these Years with "Solo Content". But i just couldn't un-notice what it did to the Community.
In Vanilla already there were People who viewed and disregarded You as absolute "SCUM" when You were a simple Solo Player without a Guild. You were deemed useless and hence - worthless.
While the Game had changed somewhat over the Years - i just can't un-notice what happens when a Game feels like a huge Single Player with a Lobby.
Some to many People view their fellow (Faction) Players as absolute GARBAGE - epecially when they can "solo" many kinds of Contents. Some to many People become little Emperors inside their own Heads : thinking about how they can probably "exploit" other People instead of viewing themselves and them as a Team.
This is why i think Ashes of Creation can not " force " People enough to play together. The more it would do it, the better. This arrogant thinking must vanish from People's Heads, that they can build an amazing Legacy alone.
Apparently ONE part of such a Legacy - are Freeholds.
It sounded a bit like it is not completely impossible to achieve a Freehold alone - but good Luck with that against the countless unemployed People in Reallife who will work in Teams to be able to get one.
AirborneBerserker wrote: »Like the paragraph on Dungeons, oh wait there isn't one. Well the paragraph on Raids...also not there.
Almost like you didn't read the post at all just read a title and thought you knew everything.
Or maybe i just wanted to give my own, unimportant little take of what i sadly had to witness and experience for many Years by now as the "SOLO PLAYER Problem" of - well - an MMO.
And what i suspect will and can become a Problem in every other MMO as well.
AirborneBerserker wrote: »Not like I'm pointing out that this game which has mountains of end game PvP and likes to remind people of that constantly. Has made sure Solo players will NEVER have any kind of EQUAL footing in a PvP conflict. So even if there were Solo players willing to put up with the bullshit of taking longer to level and getting ganked because people are bored they're still not going to play this game because they will almost never win a fight due to a gear gap, because of HOW THE GAME IS DESIGNED.
I wonder if this can be accepted as a kinda Solo Player "Problem" as well - but i wouldn't go so far as to claim it should be.
Because usually everyone has it in their own Hands if they want to put an Effort into "SOCIALIZING" with others in a PvP-Community and try their best to "git gud" in PvP and make a Difference in it.
AirborneBerserker wrote: »And if you're tempted to say "Not everyone can have good gear.". When your end game Content is 90% open world PvP you better make sure EVERYONE can get the best gear, or some sort of baseline gear and then earn better gear.
There was actually only ONE Time during WoW Vanilla where i had the feeling i had to struggle for good gear.
It was when i for the first Time ever "levelled up" from "Green Gear" to "Blue Gear" - and from Blue Gear to "Epic Gear". and damn must i say it felt EARNED when i finally had what i wanted. .
AirborneBerserker wrote: »And if you're tempted to say "Where's the logic bro?". It's in the post you didn't read.
But how can i read a Post when i am a typical MMO Player who only thinks of his own Opinion and View ?
( i am joking please forgive me. heheheheh )
AirborneBerserker wrote: »Now if you don't mind I'm going to ignore you now since you have proven yourself both dishonest and stupid which means I give zero fucks about what you have to say.
UGH !!! i must be punished for my Sins and ways, oh mighty AirboneBerserker.
I will pray and beg forever in the Temple of The Others that my daily Penance will please you one day.
Until then - let us talk further about Problems which will probably not even be a thing once the Alpha Two will f~IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNALLY be here one Day in the Future - so we can test things and find out that the whole "Gameplay" might end up somewhat different than what so many People expect - "or fear" ... ...
Aszkalon
3
Re: Ashes of Creation on Linux/Proton Compatibility Layer support
Right, so you've spent the last few posts talking about crafting in MMO's on your steam deck, and when it is pointed out that PvP in Ashes is unavoidable, all of a sudden you're like "well of course I PvP on my steam deck as well!".Only have to say, 3 million Steam Decks sold and growing. This could be a real opportunity.
I don't really see steam decks as being great for MMO's.
Everyone I know that has one has a gaming PC, and using their steam decks for gaming while out. The thing there is, you dont have a great internet connect most of the time, and so probably dont want to be playing a PvP based MMO.
I use my steam deck to MMO all the time. Its great!!!! On the go I tether it too my phone and do crafting while I wait for my wife when she is in a store. Linux gaming has grown allot over the past 2 years because of steam deck. Many are building gaming PC's using Steam OS as well. I know I am not the only one, as there are many guides to get WoW, ESO and the like running on Steam Decks. Its Epic.
For crafting I could see it, but not for general play.
I wouldnt call that a win, nor would I call it "epic".
One mans lame is another persons epic. Some of the best MMO time has been spent crafting, gathering and grinding NPCs while watching a movie with my wife. Zen gaming time is epic.
Yeah, in some games for sure.
Try that zen gaming grinding NPC's in Ashes and see how long that zen state lasts for.
Keep in mind, I am specifically saying that the Steam Deck wont be used that much specifically for Ashes, for the reasons outlined above - I am not talking about MMO's in general.
I think your wrong but that's what forums are for. This will not be my first PvP MMO. I'm used to dealing with random PvP in any form it comes. I know exactly what I'm asking for. I'm also 100% know what Ashes is. I'm an OG backer and been following the game closely. Again, I know what I am asking for. Peace out
Sure bud, no doubt you just forgot to mention it before now.
Noaani
1
Re: Just dropped the $120
Likewise, I dropped $120 on it. Happened to have some left over money on paypal collecting dust.
Sure they'll make better use of it then I was.
Sure they'll make better use of it then I was.
Yoh
2
Re: Is there a problem for solo players
[quote="AirborneBerserker;c-469128"
Actually I'm pretty upset because I wont ever be able to PvP on any kind of equal footing. That's all I do in MMOs is PvP. I've played MMORPGs since 99 and have done a total of 3 raids. 1 through LFR during whenever it came out on WoW to see what it was like(I was not impressed), and the other 2 in SWtoR which was the last guild I joined.[/quote]
This should have been your opening statement. Not 3 pages in.
it sounds like your more interested in lobby based games where everyone is the same. It also explains why you dislike the Archetype systems.
If your just looking to log in and PvP on equal footing then I hope you find what your looking for. I would suggest tempering your expectations for what AOC is trying to be.
Actually I'm pretty upset because I wont ever be able to PvP on any kind of equal footing. That's all I do in MMOs is PvP. I've played MMORPGs since 99 and have done a total of 3 raids. 1 through LFR during whenever it came out on WoW to see what it was like(I was not impressed), and the other 2 in SWtoR which was the last guild I joined.[/quote]
This should have been your opening statement. Not 3 pages in.
it sounds like your more interested in lobby based games where everyone is the same. It also explains why you dislike the Archetype systems.
If your just looking to log in and PvP on equal footing then I hope you find what your looking for. I would suggest tempering your expectations for what AOC is trying to be.
Re: Looking back on Rangers. (Rangers being weapon locked)
I don't see a problem with ranger meaning "ranged weapon specialist". In fact, I've played other games where that's what "ranger" means; it means someone fighting at range. It doesn't necessarily mean a WoW Hunter, or a Ranger from Dungeons and Dragons or Lord of the Rings.
I would also like if "Ranger" meant having skills that interact with all ranged weapons, whether they were bows, wands, orbs, and so on. And that would make "Ranger" a more fitting archetype name than "Archer" since it would be about more than bows.
Essentially, it would be the ranged weapon mirror to the Fighter, which is the melee weapon specialist.
They could create a class that does that.
A class that throws arrows, bolts, rocks fireballs, ninja stars (and logic, out the window).
But when people talk about ranger the mind goes to the shadowy, hooded watchmen of the woods. And frankly, there is a way bigger audience for such a class than there is for a non coherent, ranged attacks specialist with random abilities.
Re: [NA] Blackrock Guard (18+) | PVX & Light RP | PST (UTC−08:00) | Live for More!
You guys all-orc guild?
Killure
1
Re: Looking back on Rangers. (Rangers being weapon locked)
George_Black wrote: »Nobody is confused. People realize that the animations/abilities of the archetypes dont match the play as you want design.
You have 2 people on this topic saying exactly that:
One person saying that they cant play a Fighter using a spellbook (rightly so, because that would be weird).
And another person saying that the Ranger works only with bow and that archetypes should unlock more skills/weapons (which is impossible to do from a Dev standpoint).
The system wont satisfy anyone.
I'm not disagreeing. Being locked into a bow is a bad move. I was advocating for a generalized ranged weapon template rather than needing a bow to do every skill. Now, if they set it up so that there are an equal number of moves for different ranged weapons, that would probably work, though that might be another can of worms.
I don't see a problem with ranger meaning "ranged weapon specialist". In fact, I've played other games where that's what "ranger" means; it means someone fighting at range. It doesn't necessarily mean a WoW Hunter, or a Ranger from Dungeons and Dragons or Lord of the Rings.
I would also like if "Ranger" meant having skills that interact with all ranged weapons, whether they were bows, wands, orbs, and so on. And that would make "Ranger" a more fitting archetype name than "Archer" since it would be about more than bows.
Essentially, it would be the ranged weapon mirror to the Fighter, which is the melee weapon specialist.
I'd honestly be okay with that if that was the direction they wanted to go in, but yeah as of right now it doesn't even feel like "ranged weapon master" the class it's solely limited to bows.
I personally would like to see the more hooded shadowy huntsmen of the forest similar like aragorn or the d&d ranger (which i believe is one of the major inspirations for the class) but that's more a matter of opinion and preference and either option would still be much more in line with intrepid ideology of weapon diversity. in line with you described it hereYou just can't do that with the ranger as it is right now, currently missing out on 4 abilities (potentially 7) including two of the rangers main mobility tools (Air Strike and Call of the Wind) and one of their main damage dealers (snipe) Is just far beyond "Slightly suboptimal" that it's going to force players hands. That is then on top of having a ton of other skills that are themed and subtexted to just the bow and arrow.We can play a Mage who carries a sword, your Tank can zap people with a wand.
Either which way they go, whether that be ranged attack specialist or the more naturey huntsmen style they've got to do more to improve weapon diversity.
That said I am actually with Chicago when he said that Ranger/Fighter should be much more archer and weapons focused, that just makes sense when you pair what I envision as the naturey huntmens paired with the weapon master class. And yeah only minor changes are happening with subclasses, but really all it takes it a little flavoring and slight tweaking of mechanics to shift those things, and turn into more of a ranged weapons specialist. In fact I'd be totally okay if the Ranger archetype as we have it now was where Ranger/Fighter ended up (although I think that a more general ranged weapon specialist makes more sense), as long as the base archetype is just more flexible than it currently is.
I agree with you, I'm an advocate of making it more agnostic in regards to what ranged weapons you can use.
George_Black wrote: »George_Black wrote: »How do you imagine the animations of the current ranger skills when you equip a staff a spellbook, a wand or a greatsword?
Here answer this @Atama.
Dont shy away and give a true answer. Saying that people get confused by the term class and saying that ranger is free to intrepertation seem dismissive and evasive to me.
"Don't shy away and give a true answer." What are you, a reporter trying to nail down a politician? A thread can talk about different things, and not every post has to address every single topic everyone brings up in every previous post in the thread. It may seem "dismissive and evasive" to you, but that's something you're going to have to figure out how to deal with.
Atama
1
Re: [Feedback Request] Alpha Two Citadel of the Steel Bloom & Firebrand Preview | August Livestream
I think the combat is almost there, but it didnt hit the sweet spot there even tough its getting very close!
I will point substanticial examples of:
At 6:36 the character is out of combat, but still it is absolutely rigid and ready for a fight at all times, the character is never relaxed and his arms are always in a stance of being ready to fight, the character's supporting foot, which is the right foot, is positioned backwards, while the left side of the body is projected forward:
https://youtu.be/T1gJiGXStHA?t=399
This would never be the case in GW2
At 7:21, haracter's kneeling animation is another case of bad timing, making the animation look like a Powerpoint slideshow, the animatio progresses in a flat timeline when it should have different speeds, it should start slowly, then speed up and at the momment the knee his the floor then the animation should be slowed again.
https://youtu.be/T1gJiGXStHA?t=440
It's not important if we kneel slowly like that in real life, it doesn't look in a game animation, we have to do a few things differently than in real life so the animation becomes enticing.
At 10:06, Steven casts that spell which the character puts his arms up and do that gesture, this is not cool since the arms have a flat speed, this one is a bit painful to watch.
https://youtu.be/T1gJiGXStHA?t=606
Etc, this bad timing
At 1:35, this orchestra conductor shows it all, the video also has spell effects to make it easier:
https://youtu.be/cvbyoZJJYvo?t=95
The people in this video are not even in the gaming industry.
AoC:
I am being ruthless here about this, sorry.
The Dragon's animations and effects are amazing, the dragon is in another level and have no problems. Now someone has to go back and update every animation of every character
LOL
I will point substanticial examples of:
At 6:36 the character is out of combat, but still it is absolutely rigid and ready for a fight at all times, the character is never relaxed and his arms are always in a stance of being ready to fight, the character's supporting foot, which is the right foot, is positioned backwards, while the left side of the body is projected forward:
https://youtu.be/T1gJiGXStHA?t=399
This would never be the case in GW2
At 7:21, haracter's kneeling animation is another case of bad timing, making the animation look like a Powerpoint slideshow, the animatio progresses in a flat timeline when it should have different speeds, it should start slowly, then speed up and at the momment the knee his the floor then the animation should be slowed again.
https://youtu.be/T1gJiGXStHA?t=440
It's not important if we kneel slowly like that in real life, it doesn't look in a game animation, we have to do a few things differently than in real life so the animation becomes enticing.
At 10:06, Steven casts that spell which the character puts his arms up and do that gesture, this is not cool since the arms have a flat speed, this one is a bit painful to watch.
https://youtu.be/T1gJiGXStHA?t=606
Etc, this bad timing
At 1:35, this orchestra conductor shows it all, the video also has spell effects to make it easier:
https://youtu.be/cvbyoZJJYvo?t=95
The people in this video are not even in the gaming industry.
AoC:
- no antecipation: no weight and weight release
- no follow through: characters move like robots
- bad motion x time relation: the same problem the spell effects have, in the spells is just more annoying
I am being ruthless here about this, sorry.
The Dragon's animations and effects are amazing, the dragon is in another level and have no problems. Now someone has to go back and update every animation of every character
LOL