Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Ashes Terrain Topography and Cohesion
@Vaknar just look at it mate, this is Chrono. This is actual forest, that's how forests should look in ashes, that's how Jundark should look.




Snekkers
7
Mob drops, coexisting with crafters
I've been mulling over this idea and figured I'd bring it forward as an idea.
Currently when gearing you either hope someone suffered enough to level an artisan skill high enough, are settling for epic and legendary 10s, or are farming mobs for hours on end to maybe get a blue if you are lucky.
The idea I'd like to propose is return mob drops to their pre 2.5 drop rate, or an improved drop rate rather than our current suffering. The only difference is, make all mob drops worse than a crafted piece of gear. If intrepid could make all mob dropped gear cap out at 75% the power of the same piece crafted it would allow people to gear easier while farming and still allow for the need of crafters to make full powered gear.
Currently when gearing you either hope someone suffered enough to level an artisan skill high enough, are settling for epic and legendary 10s, or are farming mobs for hours on end to maybe get a blue if you are lucky.
The idea I'd like to propose is return mob drops to their pre 2.5 drop rate, or an improved drop rate rather than our current suffering. The only difference is, make all mob drops worse than a crafted piece of gear. If intrepid could make all mob dropped gear cap out at 75% the power of the same piece crafted it would allow people to gear easier while farming and still allow for the need of crafters to make full powered gear.
Re: What keeps me from playing
....Another theoretical solution is to give casual players best in slot gear, but in a way where it is only best in slot for casual content....
Another, possibly easier solution to enact and manage, would be to remove crafting restrictions and allow players to craft their own decent but not BIS gear. Also, stop the insanely long processing times, 1 minute per item??!!! Hell, I processed 25 timber and for 25 minutes I went out back and cleaned the rear deck. That is just insane, make people stare at the screen for no good reason, a process per item shouldn't be longer than 5 seconds each (I think I hi-jacked this thread a little bit to vent on how stupid the timetables are for processing).
true , i dont think they understand that good game play isnt stupid grind but accessibility and then making higher tier stuff have a mix of easily gathered mats, mid difficulty stuff and a piece or two that are hard to get which is what leads to adventure ,group play,pvp and conflict not having everything in the game require a billion mat,hours and money even a beginner tool ..its so stupid
Re: 📝 Dev Discussion #77 - Let’s Talk Quests! ❗
One more note for the Dev: Please add a completed quest tab to our journal.
Re: The Great Hunt (named mobs drops)
There should always be multiple ways to achieve the result. If you can't tag the boss, farming mobs in the vicinity should drop key mats that let you craft the item. Similar to how it was in Lineage 2 ... minus the dwarf/spoil thing.
Andi
2
Re: The Great Hunt (named mobs drops)
How can you not like static respawn locations and static respawn timers on gatherable resources and named mobs? /sarcasm
The current meta both for economy and gear wise is FUBAR. This isn't a game I would like to play in the future for sure.
The current meta both for economy and gear wise is FUBAR. This isn't a game I would like to play in the future for sure.
Re: Add 'Corruption' Thunderstruck Gatherables - Make them give 5-20x output heroic or above
At first though, "ew no" but on second thought, sure, but MANY natural events can affect materials in an area, not just lightning.
Also... THUNDER and LIGHTNING are two different things. Please don't mix them up like that other game!
Also... THUNDER and LIGHTNING are two different things. Please don't mix them up like that other game!
Re: Add 'Corruption' Thunderstruck Gatherables - Make them give 5-20x output heroic or above
We're AAing with this one 
Ludullu
1





