Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: 📝 Dev Discussion #77 - Let’s Talk Quests! ❗
One more note for the Dev: Please add a completed quest tab to our journal.
Re: The Great Hunt (named mobs drops)
There should always be multiple ways to achieve the result. If you can't tag the boss, farming mobs in the vicinity should drop key mats that let you craft the item. Similar to how it was in Lineage 2 ... minus the dwarf/spoil thing.
Andi
2
Re: The Great Hunt (named mobs drops)
How can you not like static respawn locations and static respawn timers on gatherable resources and named mobs? /sarcasm
The current meta both for economy and gear wise is FUBAR. This isn't a game I would like to play in the future for sure.
The current meta both for economy and gear wise is FUBAR. This isn't a game I would like to play in the future for sure.
Re: Add 'Corruption' Thunderstruck Gatherables - Make them give 5-20x output heroic or above
At first though, "ew no" but on second thought, sure, but MANY natural events can affect materials in an area, not just lightning.
Also... THUNDER and LIGHTNING are two different things. Please don't mix them up like that other game!
Also... THUNDER and LIGHTNING are two different things. Please don't mix them up like that other game!
Re: Add 'Corruption' Thunderstruck Gatherables - Make them give 5-20x output heroic or above
We're AAing with this one 
Ludullu
1
Re: No longer possible to cancel channeled abilities [BROKEN SINCE DECEMBER LAST YEAR]
oh god has heard my prayers pls steven
1
No longer possible to cancel channeled abilities [BROKEN SINCE DECEMBER LAST YEAR]
After a change was made in order to "fix" bard melodies getting cancelled when pressing escape, it has become impossible to actually cancel ANY channeled ability, You guys fixed the bard melody issue, but broke it for all other channeled abillities.
This has honestly made the game feel so much worse for me.
I can no longer just get the shield from my lovely serenade, cancel, and then jump somewhere.
I cant cancel blizzard anymore (you only need the first 2 ticks, rest is useless)
Im sure there are plenty of other abilities that are now no longer cancellable.
I suggest exposing the cancel cast keybind to the settings, so we can bind it to something other than escape.
I honestly cant believe this has been overlooked and or ignored for so long, to me this is a very important part giving the player agency in the combat.
This has honestly made the game feel so much worse for me.
I can no longer just get the shield from my lovely serenade, cancel, and then jump somewhere.
I cant cancel blizzard anymore (you only need the first 2 ticks, rest is useless)
Im sure there are plenty of other abilities that are now no longer cancellable.
I suggest exposing the cancel cast keybind to the settings, so we can bind it to something other than escape.
I honestly cant believe this has been overlooked and or ignored for so long, to me this is a very important part giving the player agency in the combat.
4
Re: Would you guys be FOR or AGAINST highlighted abilities in action bar for combos?
I'd only be AGAINST 'a combat system so simplistic that you basically didn't need to learn when to not press the highlighted ability'.
However I can also say that the addition of 'autocombo' style concepts to Fighting Games generally has not achieved its primary goal of 'learning and retention', so if the reason for this was 'to help new players get into the game and understand/improve', I don't expect it to work.
If it's just to lower the skill ceiling altogether and make the entire game easier for everyone, I'm pretty neutral about it.
In Blade and Soul is just there to give you an option to continue your chain if you are willing to risk it. Sometimes you have to ignore it completely depending on situation.
Its there to tempt you. Noobs usually follow it to the letter and they end up destroyed.
Ofc, I am talking about PvP scenario only.
Re: Would you guys be FOR or AGAINST highlighted abilities in action bar for combos?
They kinda already have this, or at least on the cleric archetype, it puts like a shimmering boarder around the spell
3



