Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: The Great Hunt (named mobs drops)
Thanks for laying this all out! A few strong opinions on how named mob hunting is currently functioning.
We’ve seen feedback around fixed timers, tag sniping, and limited PvP contesting, and we understand that can, for some, create frustration depending on how these encounters are approached.
Here is a follow-up question for this thread:
- What feels most important to you during these moments - efficiency, fairness, risk, or something else?
Appreciate everyone sharing their thoughts here.
Assuming that the game is actually enjoyable and fair, not just a snowball, actual risk (from the boss mechanics) is most important to me.
JustVine
3
Re: Ashes Terrain Topography and Cohesion
A beautifully written and well-documented article.
Imanek
1
Re: Ashes Terrain Topography and Cohesion
Wholly agree with this post.
Well written Snekkers.
Well written Snekkers.
Re: Character Models
I played through literally all of the content in the Chrono Odyssey playtest this weekend. I must say, the standout feature was the character creator. It appears to be MetaHuman, and that, to me, is fantastic.
I know the criticism of MetaHuman is that everything looks like every other game. For the most part, this is true—but unless the devs are going for a specific stylized look, then to me, MetaHuman is the way to go for modern character creators.
This is relevant because I believe Ashes is going to outright use MetaHuman or use a custom modded version of it.
My worry is that we will see limits set to human anatomy that make the characters more beautiful, and not limits that allow them to be more deformed. In the case of Chrono Odyssey, there were a lot of people with short legs, long arms, and giga necks running around. To me, this is just a floodgate not worth ever opening.
I don't want to play a game where people are basically playing Spore and making goofy-ass creatures and calling them "humans." It’s just not fun for me to invest in long-term. It’s manageable to deal with for a few weeks in a survival game like Ark, but I’m not going to deal with it long-term.
I know the criticism of MetaHuman is that everything looks like every other game. For the most part, this is true—but unless the devs are going for a specific stylized look, then to me, MetaHuman is the way to go for modern character creators.
This is relevant because I believe Ashes is going to outright use MetaHuman or use a custom modded version of it.
My worry is that we will see limits set to human anatomy that make the characters more beautiful, and not limits that allow them to be more deformed. In the case of Chrono Odyssey, there were a lot of people with short legs, long arms, and giga necks running around. To me, this is just a floodgate not worth ever opening.
I don't want to play a game where people are basically playing Spore and making goofy-ass creatures and calling them "humans." It’s just not fun for me to invest in long-term. It’s manageable to deal with for a few weeks in a survival game like Ark, but I’m not going to deal with it long-term.
Vhaeyne
2
Re: Ashes Terrain Topography and Cohesion
Agree, olso i feel like when it comes to world building they had it done much better in those showcases , whatever those were dev build or vertical slaces.
When i asked why some places from the showcases dont exist or have been altered for the worse he said thats for performance which i think makes very little sence (bs).
Also revisiting places we saw in showcases years ago would make you feel like you are playing what you paid for since many of us bough alpha after seeing the showcases. I can wait for systems to be implemented but at least have those physical places that we saw in the showcases many many times present in a2 for christ sake ..
I hope itrepid artist will bring back those places and just in general give riverlands and other biomes this "magical touch" that makes a place feel like fantasy
https://postimg.cc/fk2Sg0Cp
https://postimg.cc/bG9s0Gd6
https://postimg.cc/gLnjPNs5
https://postimg.cc/SnWsqXLy
https://postimg.cc/vgPTjprf
https://postimg.cc/bDYdmztq
some times all it takes is a bounch of trees or like here the land covers the bridge and makes it look more natural instead of how it is now
https://postimg.cc/Czn5Przn
When i asked why some places from the showcases dont exist or have been altered for the worse he said thats for performance which i think makes very little sence (bs).
Also revisiting places we saw in showcases years ago would make you feel like you are playing what you paid for since many of us bough alpha after seeing the showcases. I can wait for systems to be implemented but at least have those physical places that we saw in the showcases many many times present in a2 for christ sake ..
I hope itrepid artist will bring back those places and just in general give riverlands and other biomes this "magical touch" that makes a place feel like fantasy
https://postimg.cc/fk2Sg0Cp
https://postimg.cc/bG9s0Gd6
https://postimg.cc/gLnjPNs5
https://postimg.cc/SnWsqXLy
https://postimg.cc/vgPTjprf
https://postimg.cc/bDYdmztq
some times all it takes is a bounch of trees or like here the land covers the bridge and makes it look more natural instead of how it is now
https://postimg.cc/Czn5Przn
2
Re: Ashes Terrain Topography and Cohesion
Agree, olso i feel like when it comes to world building they had it done much better in those showcases , whatever those were dev build or vertical slaces.
When i asked why some places from the showcases dont exist or have been altered for the worse he said thats for performance which i think makes very little sence (bs).
Also revisiting places we saw in showcases years ago would make you feel like you are playing what you paid for since many of us bough alpha after seeing the showcases. I can wait for systems to be implemented but at least have those physical places that we saw in the showcases many many times present in a2 for christ sake ..
I hope itrepid artist will bring back those places and just in general give riverlands and other biomes this "magical touch" that makes a place feel like fantasy
https://postimg.cc/fk2Sg0Cp
https://postimg.cc/bG9s0Gd6
https://postimg.cc/gLnjPNs5
https://postimg.cc/SnWsqXLy
https://postimg.cc/vgPTjprf
https://postimg.cc/bDYdmztq
some time all it takes is a bounch of trees or like here the land covers the bridge and makes it look more natural instead of how it is now
https://postimg.cc/Czn5Przn
thise first to screenshots look so good, so intrepid can if they want to..
when it comes to sell packages they pull out the best fantasy ever and the closest thing (for me) to lord of the rings world design(not the game)...
also hope that when they expand the zones, the mountains that right now look rectangual will look like this:
https://ibb.co/1YKJ5w20
steven literally said in this video about this view "what a beautiful view, now i know why you made your freehold here" god damn it
1
Re: Ashes Terrain Topography and Cohesion
I agree. On concept arts Riverlands looked much better and not so flat. The whole biom is feeling very flat. I would say that even desert which supposed to be more flat-ish area is less flat than Riverlands. I hope we will see many remakes of this zone since it is too basic.
On top of that I feel like the fog is done wrong or missing and when we look for things from far away they doesn't have good view.
The picture that you presented showing a lot of riverlands has visible "end" of the generated map or something instead of cool visual fog that will make it not visible. It would also make the world less flat, in my opinion we see too much of the terrain. Pictures that MaxDemon posted from pre-alpha videos shows much better work of a fog which gives better feeling. In my opinion thats the biggest issue for now besides having riverlands too flat overall.

EDIT: I almost forgot. I also would love to see their Riverlands idea from "range attach showcase" it was looking wet almost swampy with plenty of water and fog everywhere. Current riverlands is so dry, there is no water besides the rivers and lakes. So watery areas wouldn't have so dry ground everywhere.

On top of that I feel like the fog is done wrong or missing and when we look for things from far away they doesn't have good view.
The picture that you presented showing a lot of riverlands has visible "end" of the generated map or something instead of cool visual fog that will make it not visible. It would also make the world less flat, in my opinion we see too much of the terrain. Pictures that MaxDemon posted from pre-alpha videos shows much better work of a fog which gives better feeling. In my opinion thats the biggest issue for now besides having riverlands too flat overall.

EDIT: I almost forgot. I also would love to see their Riverlands idea from "range attach showcase" it was looking wet almost swampy with plenty of water and fog everywhere. Current riverlands is so dry, there is no water besides the rivers and lakes. So watery areas wouldn't have so dry ground everywhere.

ELWOW
4
Re: [NA] Axiom | PvX | 18+ | Alpha Testing & Beyond | Dedicated & Ambitious
Only guild I've been in since Phase 1 of A2, one of the main guilds where drama NEVER happened and we didn't have to rename ourselves. One of the only guilds still thriving.
Loyalty.
Loyalty.
Re: Ashes Terrain Topography and Cohesion
Need more people making intrepid see this stuff, it looks like some random dude with no experience making all these landscapes. Also need more buildings/ruins etc, it's just empty.
4
Re: Ashes Terrain Topography and Cohesion
This is the only quality feedback Snekkers has ever given. It's a rare day.
Listen up Intrepid
Listen up Intrepid
Gaul_
4
