Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
[NA] Running Dawn | PvX | Mid-Core | Crafting | Seasoned Leadership + Proven Success
Who We Are
Running Dawn is a battle-tested, community-first PvX guild with a proud legacy across numerous MMOs. We’ve owned strongholds, captured castles, and earned respect in games like Crowfall, Foxhole, Lost Ark, and Throne & Liberty. Our roots stretch back to 2020, and our passion for competitive, inclusive gameplay keeps us rising to the top.
We are:
What We Are Looking For
Running Dawn is seeking driven, respectful, and community-minded players to join us in shaping our legacy in Ashes of Creation. Whether you're a seasoned MMO veteran or a rising star with potential, there's a place for you here.
We're Looking for:
What We Offer
With Running Dawn, we combine proven experience with a forward-thinking, community-first approach. Here's what you can expect:
Contact Us
The best way to contact us is by joining the discord and following the onboarding instructions.
https://discord.gg/RunningDawn
"Together, We Rise"
Running Dawn is a battle-tested, community-first PvX guild with a proud legacy across numerous MMOs. We’ve owned strongholds, captured castles, and earned respect in games like Crowfall, Foxhole, Lost Ark, and Throne & Liberty. Our roots stretch back to 2020, and our passion for competitive, inclusive gameplay keeps us rising to the top.
We are:
- Member-Driven - Leadership empowers members to take initiative
- Inclusive - We welcome all walks of life, all playstyles, all timezones
- Proven Performers - Consistently among the best guilds in every MMO
What We Are Looking For
Running Dawn is seeking driven, respectful, and community-minded players to join us in shaping our legacy in Ashes of Creation. Whether you're a seasoned MMO veteran or a rising star with potential, there's a place for you here.
We're Looking for:
- Team Players - We thrive on communication, cooperation, and shared goals. Lone wolves welcome—so long as you're open to the pack.
- Initiative Takers – Our guild is member-driven. We love people who start groups, organize content, and bring others together.
- Active Players - Be active, be reliable, and respect others' time. We don’t demand 24/7 play, but we do value consistency.
- Positive & Inclusive Attitudes – Toxicity has no place here. We're building something lasting, and that starts with respect and camaraderie.
What We Offer
With Running Dawn, we combine proven experience with a forward-thinking, community-first approach. Here's what you can expect:
- Veteran Leadership - Led by MMO veterans with a track record of success in siege warfare, progression content, and community building.
- Mid-Core PvX Focus - Balanced gameplay for players who want depth without burnout. From node wars to world bosses, we play to win AND have fun.
- Endgame-Ready Organization - Structured roles, coordinated events, and guild-wide support for PvP, PvE, and crafting
- Community-Driven Culture - Members shape the content—we empower players to take initiative and build the experiences they want.
- Active, Inclusive Discord - thriving multi-game community with 500+ members, mature conversation, and real friendships.
- Room to Grow - Whether you're a shot-caller, support main, or logistics brain, there's space for you to lead, contribute, and make an impact.
Contact Us
The best way to contact us is by joining the discord and following the onboarding instructions.
https://discord.gg/RunningDawn
"Together, We Rise"

Re: Female Armor Design - Spice it up! Don't be afraid.
In the end, it's a video game, not real life. The point of having different types of armors is to allow people to equip their character how they want. No one should be criticizing someone else's playstyle. The easy answer is for devs to just keep adding different armor choices for players to pick from.
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Re: Constant / Excessive Jumping, and Mitigation
Today's world has completely distorted priorities, morality, and so on.
It’s important to know where the boundaries are.
Yes it is.
You should learn where they are.
Your view of what Ashes is supposed to be is incorrect.
Ashes is just an ordinary PvP focused MMORPG. Nothing more, nothing less. It will not be the most complex or the best MMORPG possible, it is not trying to be those things.

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Re: the laucnher got my pc hostage, i just want to unstall to free up space
My main problem with the launcher is that while it's updating, it freezes my entire PC every 10-15 seconds. And it's a pretty new PC. Can't see why it should be doing that.
Re: SG Testers Latency Experience During Alpha 2
So far, Ashes of Creation Alpha Two servers are hosted in North America, which means if you're playing from Southeast Asia, you can expect pings in the 180–250ms range, depending on your routing and ISP. Some testers from SG and nearby regions have reported latency around 200ms, which is definitely playable, but you may notice a delay in high-action PvP scenarios.
That said, a lot can still improve, we’re in Alpha, and Intrepid has mentioned that regional servers may come later, especially as they gather data on global interest and performance needs. Also, using services like MudFish or ExitLag may help improve your experience depending on the route.
If you’re okay with how GW2 feels at 180–200ms, you’ll likely find Ashes tolerable for now, but just know it’s not optimized yet.
Hope that helps, and fingers crossed for more server regions in the future!
That said, a lot can still improve, we’re in Alpha, and Intrepid has mentioned that regional servers may come later, especially as they gather data on global interest and performance needs. Also, using services like MudFish or ExitLag may help improve your experience depending on the route.
If you’re okay with how GW2 feels at 180–200ms, you’ll likely find Ashes tolerable for now, but just know it’s not optimized yet.
Hope that helps, and fingers crossed for more server regions in the future!

1
Re: Relic System
Hey Baneful, I really feel you on this.
When I first saw the Relic system, I was super hyped too, it’s a unique and creative concept. But yeah, once you realize it's mostly in the hands of mayors or a few leaders, it can start to feel like regular players are just spectators.
Your idea about adding personal “boons” is honestly awesome. It would be a great way to balance things, keeping relics as big, strategic, community-driven effects, while giving individuals something meaningful and fun to discover on their own. I love the thought of finding a rare boon while chopping trees or looting a dragon scale after a boss fight. That kind of surprise progression adds a sense of magic to the world.
And since we’re still in Alpha, this is exactly the kind of feedback that could influence future development. Hope Intrepid sees this, because it really adds a whole new layer of depth and player agency.
Thanks for putting it out there, great post. And Ofc for take the time to write all this.
When I first saw the Relic system, I was super hyped too, it’s a unique and creative concept. But yeah, once you realize it's mostly in the hands of mayors or a few leaders, it can start to feel like regular players are just spectators.
Your idea about adding personal “boons” is honestly awesome. It would be a great way to balance things, keeping relics as big, strategic, community-driven effects, while giving individuals something meaningful and fun to discover on their own. I love the thought of finding a rare boon while chopping trees or looting a dragon scale after a boss fight. That kind of surprise progression adds a sense of magic to the world.
And since we’re still in Alpha, this is exactly the kind of feedback that could influence future development. Hope Intrepid sees this, because it really adds a whole new layer of depth and player agency.
Thanks for putting it out there, great post. And Ofc for take the time to write all this.

1
Relic System
When I first encountered the Relic system, I was genuinely intrigued and excited. It’s a very cool and creative concept. However, that excitement started to fade once I realized how much control and decision-making it takes out of the player’s hands. In its current form, the system seems to revolve around a single individual—like a mayor—deciding how those powerful effects are used, which can make the rest of the players feel disconnected from it.
That got me thinking—why not expand on this awesome idea and make it more personal? Imagine a similar system tailored to the individual, something like a “boon.” These could be rare drops found naturally in the world—chopping down trees could give you a small chance to discover a boon that increases lumber yield, and comes with an active ability to temporarily boost your chopping speed, balanced by a cooldown.
Or say you defeat a world boss, like a dragon, and earn a draconic scale. It could offer a passive bonus, like a bit of fire damage resistance, and an active ability that, when timed right, grants temporary immunity to fire-based effects or ailments.
A system like this could bring the same sense of wonder and customization as the Relic system, but in a way that empowers every individual player. While relics offer large-scale, community-driven effects, boons could provide a more personal layer of progression and tactical depth that everyone can benefit from.
That got me thinking—why not expand on this awesome idea and make it more personal? Imagine a similar system tailored to the individual, something like a “boon.” These could be rare drops found naturally in the world—chopping down trees could give you a small chance to discover a boon that increases lumber yield, and comes with an active ability to temporarily boost your chopping speed, balanced by a cooldown.
Or say you defeat a world boss, like a dragon, and earn a draconic scale. It could offer a passive bonus, like a bit of fire damage resistance, and an active ability that, when timed right, grants temporary immunity to fire-based effects or ailments.
A system like this could bring the same sense of wonder and customization as the Relic system, but in a way that empowers every individual player. While relics offer large-scale, community-driven effects, boons could provide a more personal layer of progression and tactical depth that everyone can benefit from.
1
Re: Intrepid... Devs.. Steven... Corruption needs to be addressed...
I have been a fervent believer in corruption. Most of my MMOs I played the most had open world PVP with a sort of corruption system. I know this approach can work to deter griefing and make it a non-issue, while simultaneously allowing for PVP for the right reasons. Corruption, if implemented properly, can achieve what no other system can (lawless zone/albion system, opt-in pvp, jail system, whatever).
That being said, I do believe the current design is flawed and will have to be heavily tested to achieve this goal. I'd say as soon as possible, because that won't be a few changes and it's done type of fix.
Also, the corruption got buffed for the wrong reasons during P1 launch. In pre-A2, players were complaining about players ganking the starting portal and respawn points more than anything. Corruption was in a much better state before that buff. The buff did not stop actual griefing from happening (random guy killing lvl 1s in spawn gate with newish characters), and stopped completely all meaningful pvp from happening in the open world.
With pvp no longer realistic, players went straight to plan B, and started other methods of "fighting", like mob training, playing footsie (taking half HP from a player and hoping the mob finishes it), corruption baiting (flagging for PVP and letting flag run out and getting the other person corrupt), and war deccing. I'd say if you ask the Ashes target audience, they will, in the vast majority, say these types of behavior are worse than allowing players to properly pvp for contesting resources.
Now, with the actual fix to the issues (a safe zone for players under level 5, protected respawn points, and a respawn timer), corruption remained buffed. I am confused if Intrepid thinks the issues were stopped by the buffed corruption. It was not. Buffed corruption only increases griefing in other forms.
I have stated in the forums before multiple suggestions and feedback on how to improve the corruption system:
https://forums.ashesofcreation.com/discussion/comment/500166/#Comment_500166
https://forums.ashesofcreation.com/discussion/63347/how-to-properly-balance-the-corruption-system
But I won't get into that in this post. Right now, all I ask of Intrepid:
Please reconsider the buffed corruption. It only stops meaningful PvP, while encouraging other forms of griefing.
That being said, I do believe the current design is flawed and will have to be heavily tested to achieve this goal. I'd say as soon as possible, because that won't be a few changes and it's done type of fix.
Also, the corruption got buffed for the wrong reasons during P1 launch. In pre-A2, players were complaining about players ganking the starting portal and respawn points more than anything. Corruption was in a much better state before that buff. The buff did not stop actual griefing from happening (random guy killing lvl 1s in spawn gate with newish characters), and stopped completely all meaningful pvp from happening in the open world.
With pvp no longer realistic, players went straight to plan B, and started other methods of "fighting", like mob training, playing footsie (taking half HP from a player and hoping the mob finishes it), corruption baiting (flagging for PVP and letting flag run out and getting the other person corrupt), and war deccing. I'd say if you ask the Ashes target audience, they will, in the vast majority, say these types of behavior are worse than allowing players to properly pvp for contesting resources.
Now, with the actual fix to the issues (a safe zone for players under level 5, protected respawn points, and a respawn timer), corruption remained buffed. I am confused if Intrepid thinks the issues were stopped by the buffed corruption. It was not. Buffed corruption only increases griefing in other forms.
I have stated in the forums before multiple suggestions and feedback on how to improve the corruption system:
https://forums.ashesofcreation.com/discussion/comment/500166/#Comment_500166
https://forums.ashesofcreation.com/discussion/63347/how-to-properly-balance-the-corruption-system
But I won't get into that in this post. Right now, all I ask of Intrepid:
Please reconsider the buffed corruption. It only stops meaningful PvP, while encouraging other forms of griefing.
2
Re: Why Summoner should be a melee Archetype
when it comes to secondary though anything that takes a fighter for example might change all their skills to be more melee ordinated
Just something to take into account
Also im kinda hoping they make ranger a hybrid range/melee class you have range skills and a bit of melee mixed in (crowfall did rangers the best imo) they had a few melee combos and then range ability ontop of that
I can this as well. Summoner/fighter acting like a white lion from Warhammer or Summoner/rogue being a melee with a pet.
1