Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Next Livestream - Friday, June 27, 2025 at 11AM Pacific

Glorious Ashes of Creation Community!
Our next livestream will be Friday, June 27, 2025 at 11AM Pacific! (Click here to convert this to your local time) Join us as we discuss upcoming changes to our plans leading up to Phase III, and new content coming to Phase III including new starting area, node, PvP, and guild systems updates, and the econ and stat revamp!
During this stream, we will spend time answering some of your questions live from Twitch chat, Discord, and social media platforms. Stay tuned to our social channels for announcements on any upcoming Q&A livestreams!
We'll see you soon for our development update livestream! twitch.tv/ashesofcreation
🗣️ In case you missed it, our latest livestream dived into the upcoming Alpha Two Phase III, covering a new starting area, races, nodes, PvP, guild systems, and an econ & stat revamp!
https://youtu.be/6BG0kkSkNaQ
Vaknar
2
Has Intrepid Studios said anything about regional pricing for Ashes of Creation?
I currently live in Brazil, and as I believe is the case in many other parts of the world, the prices set in USD, without any regional adjustment, become extremely high for our local reality.
As of today (June 20, 2025), 1 USD equals approximately 5.71 BRL.
Access to Phase 3 of Alpha 2 costs around 571.96 BRL, which is more than one-third of the Brazilian minimum wage, currently set at 1,518.00 BRL.
For comparison, if the game launches with a 15 USD monthly subscription, that would be around 82.70 BRL per month. This is a steep price for many Brazilians to maintain access.
I understand that implementing regional pricing during the alpha stage might not be feasible right now. However, I’d like to know if Intrepid Studios has ever made an official statement regarding the possibility of regional pricing at launch, especially for countries with weaker currencies compared to the USD.
The international community would greatly benefit from a more accessible pricing model.
I'm really excited to play the game.
Keep up the great work!
Tried posting this on Reddit, but it keeps getting blocked. So I figured I'd ask here instead
As of today (June 20, 2025), 1 USD equals approximately 5.71 BRL.
Access to Phase 3 of Alpha 2 costs around 571.96 BRL, which is more than one-third of the Brazilian minimum wage, currently set at 1,518.00 BRL.
For comparison, if the game launches with a 15 USD monthly subscription, that would be around 82.70 BRL per month. This is a steep price for many Brazilians to maintain access.
I understand that implementing regional pricing during the alpha stage might not be feasible right now. However, I’d like to know if Intrepid Studios has ever made an official statement regarding the possibility of regional pricing at launch, especially for countries with weaker currencies compared to the USD.
The international community would greatly benefit from a more accessible pricing model.
I'm really excited to play the game.
Keep up the great work!
Tried posting this on Reddit, but it keeps getting blocked. So I figured I'd ask here instead
1
Re: So how many still excited?
daveywavey wrote: »The shine has come off it during Shol, but that's probably just cos Intrepid decided to hate us for Shol.
Maybe the make a world boss called Shol for us all to kill?
On the very last day! A whole-server-wide event! Stress-test the hell out of it, one last time!
@Vaknar - Make it happen!
Re: Roads are too smooth
Here's a picture of an ancient Roman road for comparison.
When it comes digital art, imperfection is perfection. So something looking too clean is going to look odd. The actual texture pattern they're using is really good (go first person and walk the road, max out your settings if you can, it looks better if you get closer.). But what throws it off imo is the stones aren't aligned to the direction of the road. A minor thing and mostly likely not worth even addressing ever.

When it comes digital art, imperfection is perfection. So something looking too clean is going to look odd. The actual texture pattern they're using is really good (go first person and walk the road, max out your settings if you can, it looks better if you get closer.). But what throws it off imo is the stones aren't aligned to the direction of the road. A minor thing and mostly likely not worth even addressing ever.

1
Re: Steven, Please Rethink “Not for Everyone”
Even without him ever mentioning it, i always expected atleast a few areas to have "lawless times" because of Archeage, Lawless Open Seas made the expectation even higher tbh.
Rogue's Grapple Ability got me thinking about the "out of combat" functionality of classes
In ye olden mmo's, there used to be passives and skills that weren't always tied to combat. Things like transforming into a random mob you target to blend in with the enviornment and language barriers in the chat back before we had such ease of access to voice chats so commonly. I was watching gameplay of Rogue's grapplehook ability and thought... huh, that'd be neat if you were wanting to spy on an enemy guild hanging atop a roof or climbing up to an open window staying in stealth trying to catch information that gets spread into the chat. It got me thinking about potential passives or active skills each archetype could have for more... "political" usage. I already love the sound of guilds forming to be support/mercenary guilds for a fee and the concept of rogues being information gatherers is intriguing with how flexible the skill idea is to be used for combat or just general hiding. Do you think other classes could see some sort've skills catered toward general usage passive or otherwise? I remember in archeage bard wasn't particularly a class but playing an instrument did provide passive buffs while exploring in a group and created an atmosphere for players in the vicinity since you could loop the songs so maybe that can be an idea if it's not already for the bard archetype as an example? Maybe even a song that dispels stealth nearby and shortens general chat range so you'd have to be in closer proximity to see it read?
I imagine the main consideration would also be the potential for griefing of course too so I'm trying to keep that in mind with ideas too.
I imagine the main consideration would also be the potential for griefing of course too so I'm trying to keep that in mind with ideas too.
Valic
1
Re: PvP arena in cities (like a colosseum)
Dude you a bit of a thick head arent you, reality check, he did "copied" right? its there (not fully implement tho), and right now there are no real decent lawless zones, and look at the game, look how alive it is, cant you see, have you seen many pvpers around havent you since it got removed? And you keep on a constant insisting dont you, as to see if people cater your way and agree with you (I dont know who you trynna gaslight in here but certainly not me)
And look and behold once more contradicting himself

You dont even realize what you write or what you have written
unless you trynna to convince me now too that the PAST is the present (perfect tense) dude spare me
Plus clearly you also must know better than Steven and Intrepid for sure
Seems what you want is indeed a replica of lineage 2 but "better", and i dont think thats what Steven and Intrepid really want or what they doing, they may have taken some influence from it as in the form of some systems/features, but i dont believe Steven is trynna to create (or more like recreate) a new lineage 2
I feel im talking wiht a toddler at this point
flash news the penalty you looking for already exists called corruption and what it follows
And look and behold once more contradicting himself
Surely im on the wrong in here as well'does not imply that this was in the past' = 'it's what I did in the past.'

You dont even realize what you write or what you have written
unless you trynna to convince me now too that the PAST is the present (perfect tense) dude spare me
Plus clearly you also must know better than Steven and Intrepid for sure
Seems what you want is indeed a replica of lineage 2 but "better", and i dont think thats what Steven and Intrepid really want or what they doing, they may have taken some influence from it as in the form of some systems/features, but i dont believe Steven is trynna to create (or more like recreate) a new lineage 2
'I want PKers and gankers who only want to kill with no penalties to have limited fun.'
I feel im talking wiht a toddler at this point
flash news the penalty you looking for already exists called corruption and what it follows
Kallysha
2
Re: Steven, Please Rethink “Not for Everyone”
JamesSunderland wrote: »
Even without him ever mentioning it, i always expected atleast a few areas to have "lawless times" because of Archeage, Lawless Open Seas made the expectation even higher tbh.
As I said above, I had similar expectations.
My issue is though, why no mention of it for close to 8 years?
Steven has talked about the importance of the corruption system as a tool to shape PvP in Ashes. He then moved on to pointing out that caravans, wars and sieges are not subject to it, but that the corruption system is still present everywhere in the world. After that he mentioned that the open ocean was exempt to the corruption system, but everywhere on land, everywhere that is subject to the node system, will still have corruption in place.
In all of that, over those 8 years of supposedly open developement, there was not a single mention of it at all. Ever.
Noaani
1
Re: Artisan Feedback and Suggestions
They're implementing crafting skill trees. They had a small subset a long time ago but pulled it out due to being unworkable. This has been mentioned in their chats lately that it'll be coming back in. So that's one bit that will allow for higher skilled to benefit directly from the higher skill, not just the access to the clothes / tool stats.



