Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: FEEDBACK: Auto-Attacks, Weapon Influences
Great post. I'll also add a request for Wand + Shield to work. I want be a Wand + Shield tank 


3
Better Fantasy World
Hi,
Just my two cents for intrepid to showcase a world far from being standard landscape. My two cents would be looking at Throne and Liberty. Being an MMORPG it's important that the game showcase a vibrant fantasy world.
@StevenSharif
Just my two cents for intrepid to showcase a world far from being standard landscape. My two cents would be looking at Throne and Liberty. Being an MMORPG it's important that the game showcase a vibrant fantasy world.
@StevenSharif
2
Re: Better Fantasy World
Re: Lifesteal: for or against?
I like having options for character builds, before the update I used it with my tank cause it complimented mitigation builds when dealing with aoe farming in groups and smaller things like lv 16-22ish named mobs.
I feel like damage was nerfed and other stats like crit, leech, etc. were buffed so people will actually play with these builds and get some numbers to the dev team.
My only gripe with it is the 25% proc chance I don't see why something you would build around would be restricted like this. It's just too much RNG.
for Example as a tank I could make a life leech build, this would help with things like soloing and grinding gear/xp but wouldn't work in an actual raid scenario because you're not hitting multiple weaker targets instead there's one target hitting you like a truck making it better for that tank to optimize HP/Mitigation. but this all goes down the drain cause why build around a 25% proc chance you have no control over. at least with crit builds you work your crit damage and crit rate.
I feel like damage was nerfed and other stats like crit, leech, etc. were buffed so people will actually play with these builds and get some numbers to the dev team.
My only gripe with it is the 25% proc chance I don't see why something you would build around would be restricted like this. It's just too much RNG.
for Example as a tank I could make a life leech build, this would help with things like soloing and grinding gear/xp but wouldn't work in an actual raid scenario because you're not hitting multiple weaker targets instead there's one target hitting you like a truck making it better for that tank to optimize HP/Mitigation. but this all goes down the drain cause why build around a 25% proc chance you have no control over. at least with crit builds you work your crit damage and crit rate.

1
Re: Dynamic PvP Zones, Node Territories, Caravans... I will tell u about all that AOC needs
This thread caught my attention, finally a good thread!!
1) Totally down with dynamic borders through conquering and control, but Lawless status shouldn’t just be automatic. Let the node’s mayor call the shots about this or have citizens vote on it, give some power to the people! Would be fun if the citizens could decide to make it Lawless right at it's border and just the border be lawless LOL
2) Corruption in Verra’s a spiritual thing, not about laws, love the lawless open sea. The system is hypocritical for sure, but scrapping the caravan system’s inner workings would break the whole game, pvp laws in AoC is a shaky house of cards. When people talk about pvp in this game we do trample on this corruption hurdle... thanks for all the carebars around Steven who poisoned his mind instead of helping him design something good
3) 100% right, Corruption effects shouldn’t touch Lawless areas. Corruption’s was created for shielding carebears, so debuffs in lawless zones make zero sense. No debuffs in lawless areas is the only logical move, anything else is just nonsense what are you even doing.
Let people just go corrupt on land and go live at the seas as a corrupted god, and if you ever lose your corruption just go raid the coast and get your corruption as badge of honor and back to the sea. I know this goes 100% against what Steven previously said, but what he said is unfun that corruption should never have any kind of reward not even moral reward, which is lame
4)Yeah, it’s way too harsh, but entirely removing drops will never gonna happen.
1) Totally down with dynamic borders through conquering and control, but Lawless status shouldn’t just be automatic. Let the node’s mayor call the shots about this or have citizens vote on it, give some power to the people! Would be fun if the citizens could decide to make it Lawless right at it's border and just the border be lawless LOL
2) Corruption in Verra’s a spiritual thing, not about laws, love the lawless open sea. The system is hypocritical for sure, but scrapping the caravan system’s inner workings would break the whole game, pvp laws in AoC is a shaky house of cards. When people talk about pvp in this game we do trample on this corruption hurdle... thanks for all the carebars around Steven who poisoned his mind instead of helping him design something good
3) 100% right, Corruption effects shouldn’t touch Lawless areas. Corruption’s was created for shielding carebears, so debuffs in lawless zones make zero sense. No debuffs in lawless areas is the only logical move, anything else is just nonsense what are you even doing.
Let people just go corrupt on land and go live at the seas as a corrupted god, and if you ever lose your corruption just go raid the coast and get your corruption as badge of honor and back to the sea. I know this goes 100% against what Steven previously said, but what he said is unfun that corruption should never have any kind of reward not even moral reward, which is lame
4)Yeah, it’s way too harsh, but entirely removing drops will never gonna happen.
Corps decay way too fast
I think the corps (player) decay way too fast. If your character doesn't die nearby an emberspring the "running back" to the corps remains has to be done super fast (meaning that if you already were in a dangerous zone (lvl difference for exemple) and you had to sneak around mobs to go loot your remains... better not go, you'll never make it in time before your corps deacys.
It would be better see a/your corps on the ground, fully equiped (to show that no one looted it) or the corps and some equipment items spread (in order to show that someone looted it).
It would be better see a/your corps on the ground, fully equiped (to show that no one looted it) or the corps and some equipment items spread (in order to show that someone looted it).

2
Re: Is 150GB SSD Insufficient?

I think you might be having issues with the unpacking process, which sometimes requires slightly more than the app initially asks for.
This is especially important if your SSD is the only source of storage on your PC.

1
Is 150GB SSD Insufficient?
So I have a bit of an older PC that has around 150 GB SSD. According to the minimum requirements and what I've heard from others it should be enough. However, when I reach 100% Download, sometimes earlier, the following popup shows up:
"There is insufficient disk space to complete the operation. Please free up 90.02 GB of space and restart the launcher."
When I go and check the SSD it shows 14 GB of free space left. Of the other 136 GB the AOC folder only takes up 70 GB.
Any advice on how to solve this?
"There is insufficient disk space to complete the operation. Please free up 90.02 GB of space and restart the launcher."
When I go and check the SSD it shows 14 GB of free space left. Of the other 136 GB the AOC folder only takes up 70 GB.
Any advice on how to solve this?
Re: Alpha Two Second Wave Bundle 0€ for the release ?
Sorry if this sound patronizing but the way REHOC worded this answer is a bit confusing. The alpha you are paying for gives you access through the phase you purchase till the end of alpha. since the current change buying phase 3 access will give you the ability to play starting May 1st. That goes through the rest of alpha then you also get access in both beta 1 and beta 2. Finally ending on release you get one month of subscription since the released game itself will have no box price.
it about gives a minimum of 1 year of testing though most are betting on 2-3 years at least. Also included in an alpha bundle is I think 15$ to the in game shop which is cosmetic only.
it about gives a minimum of 1 year of testing though most are betting on 2-3 years at least. Also included in an alpha bundle is I think 15$ to the in game shop which is cosmetic only.
Re: Jumping
Oh dang, now this is a throwback to a few years back. Shout out to @Neurotoxin 
I personally don't care about the jumping, but do think that additional stamina expenditures will influence the game in a potentially bad way. Especially in fights around varier terrain.

I personally don't care about the jumping, but do think that additional stamina expenditures will influence the game in a potentially bad way. Especially in fights around varier terrain.

2