Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Better Fantasy World
Re: Lifesteal: for or against?
I like having options for character builds, before the update I used it with my tank cause it complimented mitigation builds when dealing with aoe farming in groups and smaller things like lv 16-22ish named mobs.
I feel like damage was nerfed and other stats like crit, leech, etc. were buffed so people will actually play with these builds and get some numbers to the dev team.
My only gripe with it is the 25% proc chance I don't see why something you would build around would be restricted like this. It's just too much RNG.
for Example as a tank I could make a life leech build, this would help with things like soloing and grinding gear/xp but wouldn't work in an actual raid scenario because you're not hitting multiple weaker targets instead there's one target hitting you like a truck making it better for that tank to optimize HP/Mitigation. but this all goes down the drain cause why build around a 25% proc chance you have no control over. at least with crit builds you work your crit damage and crit rate.
I feel like damage was nerfed and other stats like crit, leech, etc. were buffed so people will actually play with these builds and get some numbers to the dev team.
My only gripe with it is the 25% proc chance I don't see why something you would build around would be restricted like this. It's just too much RNG.
for Example as a tank I could make a life leech build, this would help with things like soloing and grinding gear/xp but wouldn't work in an actual raid scenario because you're not hitting multiple weaker targets instead there's one target hitting you like a truck making it better for that tank to optimize HP/Mitigation. but this all goes down the drain cause why build around a 25% proc chance you have no control over. at least with crit builds you work your crit damage and crit rate.

1
Re: Dynamic PvP Zones, Node Territories, Caravans... I will tell u about all that AOC needs
This thread caught my attention, finally a good thread!!
1) Totally down with dynamic borders through conquering and control, but Lawless status shouldn’t just be automatic. Let the node’s mayor call the shots about this or have citizens vote on it, give some power to the people! Would be fun if the citizens could decide to make it Lawless right at it's border and just the border be lawless LOL
2) Corruption in Verra’s a spiritual thing, not about laws, love the lawless open sea. The system is hypocritical for sure, but scrapping the caravan system’s inner workings would break the whole game, pvp laws in AoC is a shaky house of cards. When people talk about pvp in this game we do trample on this corruption hurdle... thanks for all the carebars around Steven who poisoned his mind instead of helping him design something good
3) 100% right, Corruption effects shouldn’t touch Lawless areas. Corruption’s was created for shielding carebears, so debuffs in lawless zones make zero sense. No debuffs in lawless areas is the only logical move, anything else is just nonsense what are you even doing.
Let people just go corrupt on land and go live at the seas as a corrupted god, and if you ever lose your corruption just go raid the coast and get your corruption as badge of honor and back to the sea. I know this goes 100% against what Steven previously said, but what he said is unfun that corruption should never have any kind of reward not even moral reward, which is lame
4)Yeah, it’s way too harsh, but entirely removing drops will never gonna happen.
1) Totally down with dynamic borders through conquering and control, but Lawless status shouldn’t just be automatic. Let the node’s mayor call the shots about this or have citizens vote on it, give some power to the people! Would be fun if the citizens could decide to make it Lawless right at it's border and just the border be lawless LOL
2) Corruption in Verra’s a spiritual thing, not about laws, love the lawless open sea. The system is hypocritical for sure, but scrapping the caravan system’s inner workings would break the whole game, pvp laws in AoC is a shaky house of cards. When people talk about pvp in this game we do trample on this corruption hurdle... thanks for all the carebars around Steven who poisoned his mind instead of helping him design something good
3) 100% right, Corruption effects shouldn’t touch Lawless areas. Corruption’s was created for shielding carebears, so debuffs in lawless zones make zero sense. No debuffs in lawless areas is the only logical move, anything else is just nonsense what are you even doing.
Let people just go corrupt on land and go live at the seas as a corrupted god, and if you ever lose your corruption just go raid the coast and get your corruption as badge of honor and back to the sea. I know this goes 100% against what Steven previously said, but what he said is unfun that corruption should never have any kind of reward not even moral reward, which is lame
4)Yeah, it’s way too harsh, but entirely removing drops will never gonna happen.
Corps decay way too fast
I think the corps (player) decay way too fast. If your character doesn't die nearby an emberspring the "running back" to the corps remains has to be done super fast (meaning that if you already were in a dangerous zone (lvl difference for exemple) and you had to sneak around mobs to go loot your remains... better not go, you'll never make it in time before your corps deacys.
It would be better see a/your corps on the ground, fully equiped (to show that no one looted it) or the corps and some equipment items spread (in order to show that someone looted it).
It would be better see a/your corps on the ground, fully equiped (to show that no one looted it) or the corps and some equipment items spread (in order to show that someone looted it).

2
Re: Is 150GB SSD Insufficient?

I think you might be having issues with the unpacking process, which sometimes requires slightly more than the app initially asks for.
This is especially important if your SSD is the only source of storage on your PC.

1
Is 150GB SSD Insufficient?
So I have a bit of an older PC that has around 150 GB SSD. According to the minimum requirements and what I've heard from others it should be enough. However, when I reach 100% Download, sometimes earlier, the following popup shows up:
"There is insufficient disk space to complete the operation. Please free up 90.02 GB of space and restart the launcher."
When I go and check the SSD it shows 14 GB of free space left. Of the other 136 GB the AOC folder only takes up 70 GB.
Any advice on how to solve this?
"There is insufficient disk space to complete the operation. Please free up 90.02 GB of space and restart the launcher."
When I go and check the SSD it shows 14 GB of free space left. Of the other 136 GB the AOC folder only takes up 70 GB.
Any advice on how to solve this?
Re: Alpha Two Second Wave Bundle 0€ for the release ?
Sorry if this sound patronizing but the way REHOC worded this answer is a bit confusing. The alpha you are paying for gives you access through the phase you purchase till the end of alpha. since the current change buying phase 3 access will give you the ability to play starting May 1st. That goes through the rest of alpha then you also get access in both beta 1 and beta 2. Finally ending on release you get one month of subscription since the released game itself will have no box price.
it about gives a minimum of 1 year of testing though most are betting on 2-3 years at least. Also included in an alpha bundle is I think 15$ to the in game shop which is cosmetic only.
it about gives a minimum of 1 year of testing though most are betting on 2-3 years at least. Also included in an alpha bundle is I think 15$ to the in game shop which is cosmetic only.
Re: Jumping
Oh dang, now this is a throwback to a few years back. Shout out to @Neurotoxin 
I personally don't care about the jumping, but do think that additional stamina expenditures will influence the game in a potentially bad way. Especially in fights around varier terrain.

I personally don't care about the jumping, but do think that additional stamina expenditures will influence the game in a potentially bad way. Especially in fights around varier terrain.

2
Re: Fresh Eu server on may 1st?
People just need to learn to read between the lines.daveywavey wrote: »I know they tend to see a drop-off in tester numbers before a fresh start, but the way they've gone about this latest one is shady to say the least. Pretending they're leaving the servers up until a few hours before they drop, just to try and have people carry on logging in, isn't the way to do this.
And this "We may or may not be wiping for P3" just to try and FOMO people into the Shol server they didn't want to be in, is just sly and manipulative.
There will 100% be a wipe. Even if Intrepid keep saying there might not be all the way up until P3 - there will be a wipe. Simply because that is the only sensible thing to do. Intrepid will not have money to keep several servers alive, while barely anyone plays on them (i.e. the current situation) and Shol will be dead by the time P3 comes around and will be even deader, because we'll get fresh servers at that point.
Anyone who thinks that a promise to not wipe Shol will somehow change people's attitude towards testing is simply deluding themselves. The ones who truly care about such a trivial matter are in a very small minority. There's way more people who care about exploiters playing on the same server, or Pirates, or potential Asmonglers, or P2 Vyrans, or just the simple fact that there's only one server which goes against the main point of the game (dynamic world that creates different stories, and all that).
And there's of course the fact that barely anything has truly changed since P1, so that's a massive factor as well. Yes TTK is better and gatherables will supposedly be random enough, but the mob grind is still there, the corruption/pvp system is still broken and incomplete, nodes barely work, world is anything but dynamic, mobs still drop full loot (though of course for some this is a positive), questing is non-existent.
All of that shit is a much bigger influence on people's decisions than "will they wipe the server 3 months from now or not".
P.S. none of that is to say that this level of horrible communicaiton is excusable. I've been saying for years that their comms are shit. Either due to internal planning going awry, or due to attempts to hide info in hopes for a different reaction, or simply because they dunno how to properly rely info about open development because no one has written a book on that yet (though some have attempted the process itself afaik). But it all keeps being a mess.

1
Re: Question about Primary and Secondary Weapons for Cleri
Hey everyone!
I'm getting ready to play AoC on May 1st, and I've decided to go with a Cleric. But I'm still confused about the best weapon choices for the class, especially when it comes to primary vs secondary weapons.
Most of the tutorials I’ve watched say that Tomes are the best primary weapon for Clerics because they offer the highest Magic Power among ranged options. That extra power boosts healing, and the utility effects (buffs/debuffs) seem super useful. Also, hitting more often increases the chance of triggering passive effects that benefit both the Cleric and the group.
On the other hand, some guides suggest that the Scepter should be the main weapon, claiming it provides the highest overall Magic Power, which helps both healing and offensive spellcasting.
Honestly, the info out there feels pretty contradictory. 😅
So I’m reaching out to those who’ve actually played the game in alpha/beta:
Which setup makes more sense in actual gameplay? Tome as primary? Scepter as primary? What works better for a solid support build?
Would really appreciate your insights—thanks in advance! 🙏
We're still too early in testing phases for this to matter.
But from the perspective where you are helping to test by 'playing AoC as if it is a stable game' and you somehow have a group or want to be strong in PUGs, the answer is to use Tomes.
I am not entirely sure, and I don't plan to run the analysis (I'm sure there are other Clerics who know better) but as of now, the Scepter is not 'meta' for 'playing the game as if it is a game and not a test', particularly if you have a group bigger than 3.

1