Best Of
Re: Loot System Changes
Players can also to be kicked out from the group before the looting starts.
That is not a good thing
A guild need to fill to manage a raid.
They invite a couple of players, just to kick them before loot starts to ensure the guild gets the loot.
Or any raidleader really who want to make sure his competition is gone before the loot, so he kicks everyone who might need on the same drops.
Crivel
7
Re: Loot System Changes
The problem with need or greed is either inexperienced players. And players that has become grinders who are grind conditioned to just click a button, any button, to get this damn pop up off my screen
In need or greed I suspect that maybe 15-20% of the need clicks are just mistakes or being oblivious to what your clicking on because you didn't read the pop up. You see a yellow item and click need...
And make an enemy for life when your tank wins the clothe robes of everlasting mana with ice affinity. Bound to player item.
There is no amount of explaining that I didn't realize that was the loot window. I didn't read it, blah blah blah... You will be hated on .lol
In need or greed I suspect that maybe 15-20% of the need clicks are just mistakes or being oblivious to what your clicking on because you didn't read the pop up. You see a yellow item and click need...
And make an enemy for life when your tank wins the clothe robes of everlasting mana with ice affinity. Bound to player item.
There is no amount of explaining that I didn't realize that was the loot window. I didn't read it, blah blah blah... You will be hated on .lol
rollox
1
Loot System Changes
Everything from the combat to design was incredible, proving AoC worthy of the true next gen MMO title claim with some minor adjustments needed but I was truly disappointed when I saw the loot system at the end.
I don’t know much about how the need or greed system in this game works but I’ve had both extremely negative to decent experiences across 2 games that share this honor system - Everquest 2 (negative) and Final Fantasy XIV (decent).
Starting with the worst, EQ2 - I ultimately quit the game due to people playing classes like Tank who would roll need on some of the rarest Mage gear that I actually needed. This is incredibly frustrating when allowed and a huge hit to player morale especially when it happens regularly. During the looting phase of the dragon in this preview someone even makes a joke “need, need, need” but this is truly what happens! Whether it’s due to people not understanding that their class doesn’t need the item, needing for an alt or just spiteful, bashing them in the community is simply not enough to deter it. Preventing these types of toxic players from ruining the game for others requires intervention from the devs to put some looting rules in place.
On the other hand is FFXIV - Only the class you are currently playing can need on gear for that class type and if you already have the item, you cannot need. This was a HUGE improvement and made me feel like “I’ll get it next time” rather than “I’ll never get this thing, give up”.
My favorite loot system is Elder Scrolls Online - Everyone gets their own loot! Party members in dungeons / raids can trade or sell their loot to other party members that completed the content for up to an hour after completion. I have yet to find a more rewarding system than this.
To wrap this up, I will never go back to the EQ2 loot system, no matter how great the game looks and plays - it’s a hard NO. I truly hope you amazing devs see this feedback and consider leaning more towards the FFXIV loot model and implement some protections against toxic looting.
Thank you to the dev team for all of your hard work, the passion in this project is very much appreciated!
I don’t know much about how the need or greed system in this game works but I’ve had both extremely negative to decent experiences across 2 games that share this honor system - Everquest 2 (negative) and Final Fantasy XIV (decent).
Starting with the worst, EQ2 - I ultimately quit the game due to people playing classes like Tank who would roll need on some of the rarest Mage gear that I actually needed. This is incredibly frustrating when allowed and a huge hit to player morale especially when it happens regularly. During the looting phase of the dragon in this preview someone even makes a joke “need, need, need” but this is truly what happens! Whether it’s due to people not understanding that their class doesn’t need the item, needing for an alt or just spiteful, bashing them in the community is simply not enough to deter it. Preventing these types of toxic players from ruining the game for others requires intervention from the devs to put some looting rules in place.
On the other hand is FFXIV - Only the class you are currently playing can need on gear for that class type and if you already have the item, you cannot need. This was a HUGE improvement and made me feel like “I’ll get it next time” rather than “I’ll never get this thing, give up”.
My favorite loot system is Elder Scrolls Online - Everyone gets their own loot! Party members in dungeons / raids can trade or sell their loot to other party members that completed the content for up to an hour after completion. I have yet to find a more rewarding system than this.
To wrap this up, I will never go back to the EQ2 loot system, no matter how great the game looks and plays - it’s a hard NO. I truly hope you amazing devs see this feedback and consider leaning more towards the FFXIV loot model and implement some protections against toxic looting.
Thank you to the dev team for all of your hard work, the passion in this project is very much appreciated!
Kleptix
6
Re: When I craft an item, will my name be on it, forever?
Yes, I would like to see this. Maybe a step in the crafting game with a pop up " would you like to inscribe this item?"
That way, your mass produced auction trash could not be seen as you are the one spamming the auction with minor swords of ill repute for newbies. Maybe the inscribe feature only applied for rare items and above.
Also there is maybe opportunity for interplay here with actual scribes. To get a scribe scroll that allows a weapon crafter to apply a custom scribed weapon name and crafted by line.
That way, your mass produced auction trash could not be seen as you are the one spamming the auction with minor swords of ill repute for newbies. Maybe the inscribe feature only applied for rare items and above.
Also there is maybe opportunity for interplay here with actual scribes. To get a scribe scroll that allows a weapon crafter to apply a custom scribed weapon name and crafted by line.
rollox
1
Re: Down time and res, can more classes have this skill?
I would like the other class to be the summoner. Basically summoning the player soul back into is it's body.
Otr
3
Re: When I craft an item, will my name be on it, forever?
I think it would be interesting for players to create their own maker’s mark to apply to items they craft. That would be visible. Then you could use some information gathering and journaling to track which marks may be more significant than others. Also, at the early stages when you are making items of lesser quality, perhaps you don’t want to mark that.
Re: What surprised you in the FireBrand fight?
If you watch closely we did not see the whole raid. It was highly edited. I don't think we saw the part they said was unique.
Made me smile that Steven needed to be made unkillable. They would have wiped otherwise. He just kept resing everyone.
Made me smile that Steven needed to be made unkillable. They would have wiped otherwise. He just kept resing everyone.
Re: Consternation surrounding the 8x8 Class system and how to move forward.
How about this take, I’m pretty aware of what the design intention of the augment system is and I’m fairly certain classic and modern mmorpg players will be dissapointed if their character can’t be “unique”ly different from other same-primary, different secondary class combos. And I’m talking more than just a little difference in their charge stats, or they apply a new debuff, etc. Not every ability needs to transform in a grand way, but I’ve seen a lot of sentiment about wanting some unique class fantasies from the second archetype.
Also @Dygz you sound incredibly patronizing. The amount of people closely following ashes right now is like 1% of the players that will end up touching the game on or by launch. There will be a lot of people coming from genres that depict paladins as Holy warriors/light warriors. You’re being incredibly disingenuous about the general populace’s thought on that “class”. Could you even list 3 RPGs that a paladin does not have connections to a warrior aligned with Light or Order or Religion? Thats what that guy said.
Also @Dygz you sound incredibly patronizing. The amount of people closely following ashes right now is like 1% of the players that will end up touching the game on or by launch. There will be a lot of people coming from genres that depict paladins as Holy warriors/light warriors. You’re being incredibly disingenuous about the general populace’s thought on that “class”. Could you even list 3 RPGs that a paladin does not have connections to a warrior aligned with Light or Order or Religion? Thats what that guy said.