Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Grieving by training
group of 3 trying to wipe our group of 8 for a boss by training mobs on us, they did it a total of 3 times. https://medal.tv/games/ashes-of-creation/clips/krqUJo6lC0qzktB9h?invite=cr-MSxVWUUsNzAwNTM2NDk This is the video of it happening
Zaos
1
Node buff ui on large map
Would be nice to see the node buffs available from mouseover on the large map. Didn't matter as much in the beginning with only 5 nodes, but now with like 20 nodes its starting to become a pain in the butt to find the right node buffs. You can spam global but if no one responds then you have to travel the whole map for an hour or more just to see what nodes have what buffs.
Travelling is already a big time commitment, shouldnt have to do it just to find node buffs.
Travelling is already a big time commitment, shouldnt have to do it just to find node buffs.
Xeeg
1
Node Ticket Rewards
Are there plans for better and more sustainable node ticket rewards?
The current roster of rewards is not really incentivizing people to do the node tickets other than to just boost the node. This results in the main people boosting the node and doing the node tickets just being the crafters/professions who are invested in that particular node building, while many other players are just waiting for them to finish and then use the buildings after everyone else does the work.
Last phase had the enchanting scrolls which worked great for the economy and worked as a good dump for the node tickets. It is understandable that they are trying to limit the non crafted items in the game, but there should still be some kind of valuable reward.
Maybe node tickets can buy epic/legendary mats? Turn in for raw glint? Pay taxes?
Is there currently a plan in progress, or do people have any ideas?
The current roster of rewards is not really incentivizing people to do the node tickets other than to just boost the node. This results in the main people boosting the node and doing the node tickets just being the crafters/professions who are invested in that particular node building, while many other players are just waiting for them to finish and then use the buildings after everyone else does the work.
Last phase had the enchanting scrolls which worked great for the economy and worked as a good dump for the node tickets. It is understandable that they are trying to limit the non crafted items in the game, but there should still be some kind of valuable reward.
Maybe node tickets can buy epic/legendary mats? Turn in for raw glint? Pay taxes?
Is there currently a plan in progress, or do people have any ideas?
Xeeg
2
Re: The Great Hunt (named mobs drops)
Mob camping has been a part of the MMORPG grind since the 1990's.Grindy is not the issue. How u grind is.
Since Ashes is intended to have gameplay loops more akin to an early 2000's MMORPG - where mob camping was a fairly major part of things - it is probably safe to assume that mob camping will be a part of this game, by design.
I'm not a particular fan of that, but it just is what it is.
Noaani
1
Re: Steven, Please Rethink “Not for Everyone”
Believing a game can be "made for everyone" is quite delusional.
Re: The Great Hunt (named mobs drops)
It doesnt change the fact that its miserable and boring and people are literally quitting 1 week into a wipe.
Daggial
1
Re: The Great Hunt (named mobs drops)
Very disappointing to see that now with the new drop rates in phase 2.5 this got EVEN WORSE.
Camping the same spot for literally days with raids of 15 people that all want the same item IS NOT FUN.
Camping the same spot for literally days with raids of 15 people that all want the same item IS NOT FUN.
Daggial
1
Re: Low tier nodes
In theory those nodes are supposed to have more lowbie mobs in their ZOIs. Also, there might still be POIs in them that get lvled by the parent's node ZOI, but are located in the low lvl node's ZOI, so the low lvl node will get foot traffic and xp from people going to that POI.
And in general they are there simply as the potential replacement for any fallen node, cause, I'd imagine, lvl3 nodes will be the most sieged ones, cause that's the cheapest possible node siege in the game and will still impact the overall node cluster structure, which ties back to POI positioning and overall amounts of xp going to the top lvl node in the cluster.
And in general they are there simply as the potential replacement for any fallen node, cause, I'd imagine, lvl3 nodes will be the most sieged ones, cause that's the cheapest possible node siege in the game and will still impact the overall node cluster structure, which ties back to POI positioning and overall amounts of xp going to the top lvl node in the cluster.
Ludullu
1
Re: Character Loading Screen Changes
What i would like to see
The character you last logged in with on the left side and selected ready to log in again. If another character used this then becomes the character furthest left ready to select. And so on. This would mean if you log our, crash etc your last logged in charactrer is ready to go, just hit start. Also you most used characters/alt are visable in the list.
Or maybe a list that you can re-order to whichever order you prefer?

