Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: How about adding an option for people LFG
There are plans to add a noticeboard type feature some time before the game goes live.
Noaani
1
Re: PvP arena in cities (like a colosseum)
From Steven's words, the lawlessness brings the bigger rewards. Cause he believes that having a literal ffa zone on murder will somehow increase risk for the strongest players in the realm.now if they would do lawless zones on a rotation instead of static zones, then you wouldnt needed to be afraid of not getting that precious loot, just saying
And I'm doing a storm in a cup, because I'm worried about the consequences of these kinds of actions. We all knew that Steven was already way more lenient towards pvpers, but now he's getting deeper and deeper into an echo chamber full of those pvpers who're yelling at him about their preferred design, rather than something that would create a pvx game and not a pvp one.
I gave this example before, but I know from personal experience what happens when a game that's supposed to have the pvp systems that were promised for Ashes suddenly gets a lawless zone. None of those other systems get interacted with, while the only ones interacting with the lawless stuff are the strongest/biggest players on the server. This then inevitably leads to complete drain of the playerbase, because those big players become even bigger, due to getting literal BiS loot from a pvp zone that they dominate, while everyone else on the server can't do shit.
Afaik TL players have been complaining about zergs dominating pvp zones since release of the game. @Azherae , correct me if I'm wrong in remembering that. And TL has those exact "rotating lawless zones".
Imo Steven is killing any meaningful, complex and deep pvp in Ashes by going down the lawless zone route. Remember this tweet when only the big guilds remain on the server, while everyone else has either left or is simply passively playing a tiny part of the game (this is usually a super minority of people).
Ludullu
1
Re: PvP arena in cities (like a colosseum)
Nah, they do have a point. I'm not a pvper. I'm a PvXer. From the game that had PvX rather than AA's faction-based bs (though yes, iirc it also had PKing of your own people).Oh no, we're at 'Ludullu isn't a PvPer'.
It only goes downhill from here.
I did enjoy arenas for their pure pvpness, because it let my guilds train newbies in pvp w/o losing a shitton of xp. And I also loved the ranked 1v1 arena in L2.
But none of that has anything to do with the sheer shittiness and laziness of lawless zones that will 100% ruin the game for an even bigger majority of people than what other systems in the game will.
Also, this

We're literally 10 steps closer to being a purely pvp game. Proper risk and investment for the stronger party, so that they can't just bully everyone on the server? Fuuuuck thaaaaat. We're giving those fuckers THE BIGGEST SNOWBALL POSSIBLE!
Here's live footage of a zerg megaguild rolling over everyone in one of them lawless zones with a boss that has BiS mats for crafting

Surely nothing bad will happen to the game after this design is implemented
Ludullu
1
Re: POLAR's Tainted 8v8 Tourney
Intrepid, you better not fucking do a single thing about this shit. Otherwise you'll give literally every PvEr the right to complain and ask for dev action on EVERY FUCKING PVP ACTION.
This was an in-game thing. And if there were no PK alts ready to kill anyone who's annoying and interrupting the tourney - that's a player mistake, not a dev one.
The only thing that Intrepid should do here is create an open world arena. That's it.
This was an in-game thing. And if there were no PK alts ready to kill anyone who's annoying and interrupting the tourney - that's a player mistake, not a dev one.
The only thing that Intrepid should do here is create an open world arena. That's it.
Ludullu
1
Re: PvP arena in cities (like a colosseum)
Nah, they do have a point. I'm not a pvper.
But none of that has anything to do with the sheer shittiness and laziness of lawless zones that will 100% ruin the game for an even bigger majority of people than what other systems in the game will.
We're literally 10 steps closer to being a purely pvp game. Proper risk and investment for the stronger party, so that they can't just bully everyone on the server? Fuuuuck thaaaaat. We're giving those fuckers THE BIGGEST SNOWBALL POSSIBLE!
Here's live footage of a zerg megaguild rolling over everyone in one of them lawless zones with a boss that has BiS mats for crafting
Surely nothing bad will happen to the game after this design is implemented
couldnt disagree more, i think you are the one doing a storm in a cup; i mean by what i have seen from alpha, people at the start were afraid it would be a massive gank box and yet not at all, there is hardly any major pvp happening whatsoever (hence why game looks already so dead), the 'big' streamer that had a huge megaguild/Community nowhere to be seen... now if they would do lawless zones on a rotation instead of static zones, then you wouldnt needed to be afraid of not getting that precious loot, just saying
Kallysha
1
Re: PvP arena in cities (like a colosseum)
You know that even if I explain it in full, the most likely answer will just be 'nuh uh! Ashes is special and will be different!'
But yes, I have a growing pile of examples of outcomes and even the measures NCSoft/Amazon were forced to take. The important thing though is, none of those measures actually reduced the amount of PvP except the Bosses one (and that was an almost binary change that caused a lot of people like me to lose access to the type of PvX Ashes claims it will go for).
But my post was about the fact that once we get to the point where you are hearing that from people consistently, the separation is near-complete.
But yes, I have a growing pile of examples of outcomes and even the measures NCSoft/Amazon were forced to take. The important thing though is, none of those measures actually reduced the amount of PvP except the Bosses one (and that was an almost binary change that caused a lot of people like me to lose access to the type of PvX Ashes claims it will go for).
But my post was about the fact that once we get to the point where you are hearing that from people consistently, the separation is near-complete.
Azherae
1
Re: PvP arena in cities (like a colosseum)
From Steven's words, the lawlessness brings the bigger rewards. Cause he believes that having a literal ffa zone on murder will somehow increase risk for the strongest players in the realm.now if they would do lawless zones on a rotation instead of static zones, then you wouldnt needed to be afraid of not getting that precious loot, just saying
And I'm doing a storm in a cup, because I'm worried about the consequences of these kinds of actions. We all knew that Steven was already way more lenient towards pvpers, but now he's getting deeper and deeper into an echo chamber full of those pvpers who're yelling at him about their preferred design, rather than something that would create a pvx game and not a pvp one.
I gave this example before, but I know from personal experience what happens when a game that's supposed to have the pvp systems that were promised for Ashes suddenly gets a lawless zone. None of those other systems get interacted with, while the only ones interacting with the lawless stuff are the strongest/biggest players on the server. This then inevitably leads to complete drain of the playerbase, because those big players become even bigger, due to getting literal BiS loot from a pvp zone that they dominate, while everyone else on the server can't do shit.
Afaik TL players have been complaining about zergs dominating pvp zones since release of the game. @Azherae , correct me if I'm wrong in remembering that. And TL has those exact "rotating lawless zones".
Imo Steven is killing any meaningful, complex and deep pvp in Ashes by going down the lawless zone route. Remember this tweet when only the big guilds remain on the server, while everyone else has either left or is simply passively playing a tiny part of the game (this is usually a super minority of people).
i've tried tl too people who want to avoid pvp can easily do it, because time gated or instanced.
And here i feel he is actually leaning more toward the pvers, since pvp is pretty much none existent so far.
As you are not an actual pvper you cant understand what us pvpers want which is simply consistent pvp.
But my post was about the fact that once we get to the point where you are hearing that from people consistently, the separation is near-complete.
what separation care to explain? is it between a pver and pvper? well its as clear as water when mixed with oil you cant compare both when one lacks the mental competitive capacity the other has
Kallysha
2
Re: PvP arena in cities (like a colosseum)
As for why - it's to prove that all the "pvpers" whining about lawless zones going away simply want to gank people, rather than wanting real pvp. Oh, and for those who DO want to just pvp - arenas would be there for them.
It starts to be very clear you are not a pvper, otherwise you wouldnt even say such a thing; arenas and lawless zones are not the same and lawless zones should exist...
Kallysha
3
Re: PvP arena in cities (like a colosseum)
as well as *why* they should
Because its immersive!
Throughout history, martial prowess and combat skills have always been valued in society, though its forms might differ. Depending on culture and age, it might have been more popular among the higher or lower classes of society; but in most societies controlled (or uncontrolled) violence have almost always been part of human culture(s).
We also know for a fact that combat prowess is a desirable trait in Verra; we have nodes built upon showing off combat skills (military nodes), and the survival of a node hangs on tactical combat prowess (sieges). Same goes for the survival of each individual character; as we are an adventurer in the eyes of Verra.
A world full of (returning) adventurers battling for survival would surely benefit greatly from local, organized forms of violence. Mayors wanting to display the superiority of their node's fighters while making a coin on people paying to watch or perhaps make bets, local lords and ladies scouting for skilled muscles for hire, locals wanting to battle their way up the social ranks and passing adventurers just looking to kill some time showing off what they (usually) do best; fight.
As for the gaming perspective? I think Settite nailed it with their comment:
Would be magnificent. A great pastime whenever you're just waiting for friend to group up or maybe after max level. Similar to hanging out watching fight clubs at pontiff in dark souls 3.
Dezemi
1
Re: PvP arena in cities (like a colosseum)
As for why - it's to prove that all the "pvpers" whining about lawless zones going away simply want to gank people, rather than wanting real pvp. Oh, and for those who DO want to just pvp - arenas would be there for them.
It starts to be very clear you are not a pvper, otherwise you wouldnt even say such a thing; arenas and lawless zones are not the same and lawless zones should exist...
Oh no, we're at 'Ludullu isn't a PvPer'.
It only goes downhill from here.
Azherae
2