Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Carcasses: Cooking vs Tanning
One of the ways Intrepid can solve the issue with market oversaturation of tamed animals is to allow cooking to butcher animals. The easy fix will be to enable tamed beasts to be butchered at the cooking station, where carcasses could be used in the tanning station. I agree that animal fat and bones must be added to drop tables for butchering, and meats must be added to tanning.
Re: Carcasses: Cooking vs Tanning
One cow's worth of meat makes 1 beefsteak sandwich, not hundreds like it really wood. More meat per carcass for 2x2 carcasses would be a good start.
But also... why not both? IRL we use the whole animal, we don't throw the meat away once it has been skinned, and both bones and fat generally come from a butcher.
But also... why not both? IRL we use the whole animal, we don't throw the meat away once it has been skinned, and both bones and fat generally come from a butcher.
Re: Game Balance
You will always be remembered, Jeff!SmileGurney wrote: »What, no! This is impossible...Intrepid said they hate mindless grind!
Ludullu
1
Re: Nvidia driver stability
Perhaps try one of the older drivers I mentioned, and see if that makes a difference? 
Nerror
1
Re: Steven, Please Rethink “Not for Everyone”
I expect announcement of the crafting complexity going away. They already realized that changing even the current suuuper basic recipes is a bigger undertaking than what they though it would be, so I fully expect the promised complexity to go away, cause balancing that would be impossible for them.Edit to add; anyone want to take bets on what Steven does a 180 degree flip on next?
I'd love to be proven wrong, but by the time we get to a point where proper full crafting cycles are being tested - there'll only be super hardcore pvpers in the testing and they couldn't care less about all of that shit, so we'll just get gear from mobs in pvp zones (pretty much already the case, if named mobs will exist in these "pop-up lawless zones") and crafting will never catch up to that progression so why even attempt making it complex and deep.
Nah, we're absolutely still gonna be around for those tests. Even if Intrepid doesn't manage to make it 'worth the time' for most players, I'll get giant piles of data.
Also the sensible thing to walk back would be stuff related to Node Management depth, because if the audience shifts towards PvP, and Steven actually enjoys that atmosphere more, there's no reason to spend the months of incentive-tweaking required to make a Node run like a real place, when they're just going to be Guild-dominated.
Azherae
2
Re: Steven, Please Rethink “Not for Everyone”
I expect announcement of the crafting complexity going away. They already realized that changing even the current suuuper basic recipes is a bigger undertaking than what they though it would be, so I fully expect the promised complexity to go away, cause balancing that would be impossible for them.Edit to add; anyone want to take bets on what Steven does a 180 degree flip on next?
So, when I typed up what you quoted, I considered adding in a few potential options.
Reducing crafting complexity was the first one I thought of.
It was kind of the only one I could think of though, as everything else that I thought of had already been changed.
Noaani
1
Re: Steven, Please Rethink “Not for Everyone”
While I hate to say I told you so...And now with bigger rewards in those areas Ashes is truly becoming a pvp game rather than a pvx one.
What Steven is talking about with battlegrounds is what I always assumed they would eventually do with at least some bosses.
However, doing it with entire zones is horrendous.
Since this is something Steven has previously said he absolutely does not want, all I can assume is that he is pandering to what amounts to a very small group of players.
Edit to add; anyone want to take bets on what Steven does a 180 degree flip on next?
That seems like it would be a much more productive discussion than asking what Intrepid can do to bridge a gap between two types of players of which Steven only wants one type in the game.
Noaani
1
Re: Game Gifting
When the game launches (this discussion doesn't matter until then), the only required cost to play is the monthly subscription - there is no purchase price.
If Intrepid set up a means for players to be able to pay each other's subscriptions without breaking the ToS, it turns Ashes in to a pay to win game. This is also why there will not even be a means of gifting store bought cosmetics.
Hard no on this one.
If Intrepid set up a means for players to be able to pay each other's subscriptions without breaking the ToS, it turns Ashes in to a pay to win game. This is also why there will not even be a means of gifting store bought cosmetics.
Hard no on this one.
Noaani
1
Re: Idea to combat RMT.
I think both the buyer and the seller should be permanently banned, and their character names should be posted on some kind of wall of shame.
Then they should also block any transactions from cards with banned accounts.
None of this will "Solve" the issue, but it wont hurt.
Then they should also block any transactions from cards with banned accounts.
None of this will "Solve" the issue, but it wont hurt.
Vhaeyne
1
What MMO is the solo experience like
I know it's group focused right now, but what's the solo experience like right now? Just getting into the game.