Best Of
Re: [EU] Nephilim [PVX] [18+] [Semi Hardcore] [Competitive] [Close Knit Community]
Imagine this scenario, you join, right? Right? And I'm there! BOOM! mind blown, you're welcome universe!
All jokes aside ... i am there DOUBLE BOOM! You're welcome, join us.
You survive on energy drinks? Burritos and hotpockets? what are you waiting for you degenerate? Lets gooooo
Double jokes aside, be decent or we will group up and rejoice in your ass going out, be an adult, treat others with respect and expect a mirror behavior from everyone else, you get what you give, we are all just trying to get hit by the truck kun and be reborn in magic glory after all, lets wait together.
All jokes aside ... i am there DOUBLE BOOM! You're welcome, join us.
You survive on energy drinks? Burritos and hotpockets? what are you waiting for you degenerate? Lets gooooo
Double jokes aside, be decent or we will group up and rejoice in your ass going out, be an adult, treat others with respect and expect a mirror behavior from everyone else, you get what you give, we are all just trying to get hit by the truck kun and be reborn in magic glory after all, lets wait together.
Neph_BU
1
Re: [EU] Nephilim [PVX] [18+] [Semi Hardcore] [Competitive] [Close Knit Community]
Greetings! 🙌
Fellow gamers of Ashes of Creation!
My name is Mihai. It's a pleasure to meet you, Azrial!
I hope you and your guild enjoy your adventures in Verra.
We all patiently wait for this beacon of hope that is Ashes of Creation!
Thanks mate look forward to seeing you all in game
Azrial
1
Re: Is no one else disappointed that "Persistent Alpha" AKA 24/7 Alpha 2 access isn't until May 2025?
People upset over there being the probability of resets during alpha or even potentially beta testing are merely concerned with playing the game as opposed to the well being of development through actually testing, and individuals whose main priority is playing instead of testing/development should be given the least amount of consideration during this phase of the game. Simple as.
Alpha isnt about persistent content. Its about testing and improving content, even if it means having to reset things.
Alpha isnt about persistent content. Its about testing and improving content, even if it means having to reset things.
Dolyem
5
Re: Is no one else disappointed that "Persistent Alpha" AKA 24/7 Alpha 2 access isn't until May 2025?
patrick68794 wrote: »patrick68794 wrote: »patrick68794 wrote: »One thing I simply do not get is people who are upset about this.
You are complaining about an ALPHA. You are not meant to play the game, you are meant to TEST it and provide feedback. Having Alpha be persistent immediately, or next year in May, should make absolutely 0 difference to you, AS A TESTER. It does however make a huge difference to devs, you know, because at this stage of the game, they matter a lot more than you.
If they cannot provide you with something that was promised during this stage, then it's totally normal, for anyone who has a slight clue about development process. Expecting them to meet deadlines, while they're still very much in the middle of developing the game and it's systems, is beyond baffling to me.
If I were Steven, I would never, ever again put a deadline on anything, ever, just because of crybabies online who complain when they cannot meet said deadlines. And for a long time, he didn't want to say when Alpha 2 will happen, because he wanted to avoid situations like these.
Be happy that you get an Alpha 2 this year, because they could've easily pushed it back to May, and maybe then you would've got persistent alpha, except then you would cry about the delay.
I'd be totally supporting the argument if we were talking about a launch, but this is an Alpha. Things change, some deadlines cannot be met due to various reasons.
No, nobody lied to you. Yes, there is a reason they had to push it back.
People that have paid money are absolutely allowed to be upset here. It doesn't matter that we've paid to "test" instead of "play" either. We've invested money into the project and if deadlines are missed then feedback should be provided.
Investors pushing game devs to crunch to fit in their unrealistic timeline expectations?
Now where have I seen this before, and what have gamers always said about those people pushing dev teams to crunch out games despite it harming the overall product?
Nothing that can be said here, that’s for sure.
That isn't what I'm saying. Don't put words in other people's mouths. Also don't reply to something you don't actually understand.
I took the words straight from your post. If you don’t see your own entitlement in it, that’s a You problem
You did not. I never said anything about unrealistic timeline expectations or crunch. You're just dishonest and too dumb to understand what you're reading. That's a You problem.
Hmm yes, surely that’s why so many people have pointed out your entitlement, because they are simply too dumb to understand your superior ways.
Get over yourself. You either came into this development process with reasonable expectations or unreasonable ones, and from how you’re behaving, it’s pretty clear to everyone that you didn’t know what you were signing up for.
Caeryl
2
Re: Is no one else disappointed that "Persistent Alpha" AKA 24/7 Alpha 2 access isn't until May 2025?
I think a lot of people are struggling to get the message that testing in AoC is not:
1. Going to be much use for getting a head start on the game when it goes live.
2. Intended to be anything other than part of the design and development process.
3. The same as testing in any MMO before.
The Alpha2 test is part of the design process. You are paying to have a say in the final design of the game. Given the number of people that seem to have paid just to have fun, I suspect that anyone who does test and provides intelligent feedback might have quite an impact on the end product, as they seem to be in short supply!
Hopefully we can get enough people with the time and experience to do a good job, and we can get through this ASAP, and maybe move things a little faster than Intrepid expect, but the more I see threads like this, the less optimistic I get.
1. Going to be much use for getting a head start on the game when it goes live.
2. Intended to be anything other than part of the design and development process.
3. The same as testing in any MMO before.
The Alpha2 test is part of the design process. You are paying to have a say in the final design of the game. Given the number of people that seem to have paid just to have fun, I suspect that anyone who does test and provides intelligent feedback might have quite an impact on the end product, as they seem to be in short supply!
Hopefully we can get enough people with the time and experience to do a good job, and we can get through this ASAP, and maybe move things a little faster than Intrepid expect, but the more I see threads like this, the less optimistic I get.
Re: Next Livestream + Q&A Submission - Friday, August 30, 2024 at 11am Pacific
Hello again, glorious Ashes of Creation community!
Thank you to everyone who stopped by and shared a question with us for this month’s stream. Q&A submissions are now closed, and we’ll see you at 11AM Pacific on Friday for our livestream!
twitch.tv/ashesofcreation
Thank you to everyone who stopped by and shared a question with us for this month’s stream. Q&A submissions are now closed, and we’ll see you at 11AM Pacific on Friday for our livestream!
twitch.tv/ashesofcreation
Vaknar
3
Re: Another Approach to Handling Subclasses' "Flavor" Problem
So your idea is that instead of finding the Cleric skill that does the most Rogue-like thing when augmented with a specific Rogue Augment, I instead get a specific Rogue skill, and the reason is that the first thing wouldn't be as powerful?
e.g. I should just get to choose 'Smokebomb' instead of needing to 'find' a Cleric Skill that gives me a 'Flashbang' when augmented with a Rogue's 'misdirection'.
Or is the issue that 'Flashbang' will be too powerful and therefore a 'fake choice' because you'd almost never augment that same Cleric skill to do anything else, so 'not having the choice at all' (within the idea of the above two) is better?
Now I want a Rogue augment for Divine Flare that replaces the circle of healing with a cloud of smoke that blocks vision.
Right, and I not only want this too, I absolutely expect it and will kick up a huge fuss if the reasoning for not having it is anything other than a balance issue.
To some people that's 'flavor', and to some people it's 'a significant change'. I only care that we get it.
Azherae
3