Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Bunny hopping
Looking closely at the node war stream, the bunny hopping Keenge was doing looks like it done to ensure he maintained line of sight on his targets when fighting around hills, rocks, and fences. We saw in the longbow showcase that arrows are blocked by obstacles, so spamming jump would make sure more of your shots hit.Yeah... I know you were directly answering my post.They are NOT doing it for adhd/boredom during pvp.
And I was telling you that G_B was saying that it's useless in PvP - just in question form instead of as a statement.
What's the motivation for bunny hopping in PvP with tab-target/soft lock?
Seems to me then, the solution is simple.
Leave unlimited jumping in the game for all the types that want to jump forever.
Instead, apply a significant accuracy and damage penalty to attacks or spells launched while in the air. And apply a significant critical hit boost from enemies attacking the jumping player.
After all, How many archers in the world can land all their shots while sprinting full speed and jumping in random directions?
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Re: Bunny hopping
Shouldnt Jumping move you slower than running in game? And lower your ability to perform other actions/skills?
Endowed
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Re: Bunny hopping
Necroing this thread....please put in a stam drain on bunny hoppy. Medium to large fights with dozens and dozens of bunny hopping players is just absolute cheese on top of ridiculously horrible to see.
Barab
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Re: Bunny hopping
Curious to see how this tests in A2. I agree with the spirit of @George_Black’s point though. Bunny hopping and diving animations are annoying in aimed combat.
CROW3
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Re: Bunny hopping
This issue with the bunny hop is it does provide in game advantage. It makes it harder to single a player out in a crowd that you want to focus. It makes it easier to rotate your camera in game while keeping your same directional momentum. It makes your movements less predictable and in some cases disguises animations that would otherwise be telegraphed.
Anyone on here saying they jump spam for no reason is flat out lying. I have been a top level end game pvp player in 4 different MMO's over 20 years. Players do immersion breaking things when ever there is an advantage to it. This will always be the case.
Shut that bunny shiit down and drink the tears of anyone who complains. The game will be better for it.
Anyone on here saying they jump spam for no reason is flat out lying. I have been a top level end game pvp player in 4 different MMO's over 20 years. Players do immersion breaking things when ever there is an advantage to it. This will always be the case.
Shut that bunny shiit down and drink the tears of anyone who complains. The game will be better for it.
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Re: Bunny hopping
George_Black wrote: »Bunny hopping
In Sea of Thieves - i call it MONKEY jumping !!
And G~OOOOOOOOOOOOOSH is it ugly.
I can understand your wish to limit jumping around. The Idea that it drains Stamina bit by bit every single time is not wrong. The Question is how quick it should prevent People from jumping around.
Aszkalon
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Re: Bunny hopping
lets remove the idea that its immersion breaking or theres an rp reason or some other crap. Do you really want to be stuck in a spot like a crevasse or maybe you fell into a cluster of rocks, and you have to wait for stamina to hopefully spam jump out?
Come on, this is silly. leave spam jumping alone.
Edit: This change would also most likely make climbing feel like crap assuming jumping and traversing terrain are one and the same. instead of just climbing the terrain you get to have "fun" standing there every few seconds waiting for stamina.
Jumping is fine, great, and expected in a rpg to be able to do.
Spam jumping while swinging a heavy 2h sword is ridiculous. More so when you can, what looks to me from the video be able to change direction mid air while moving around, in combat while being hit.
I don't even care if there is just a graphically different movement displayed besides the hopping that gives the same movement bonus. this is entirely about looks and the hops are awful.
Remember they changed melee combat in A1 because of how most testers felt the lack of impact.
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Re: Bunny hopping
I did notice the bunny hopping, hopefully can be resolved if they add a dodge roll.
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PVP Jumping
Hello everyone. I do not know if pvp jumping was discussed here, I stopped going to the forum a long time ago, I only watch presentations on twitch and videos on YouTube. Every time I watch a pvp video in ashes of creation on YouTube, absolutely all players click the space button. As a result, there are 10-20 people on the screen who jump endlessly, all the players just press space space space. It looks really bad((
Another moment on the schedule. I would like to see a darker fantasy, so to speak, otherwise everything is so rosy. But it's not critical. As it turned out, so it will be..
Another moment on the schedule. I would like to see a darker fantasy, so to speak, otherwise everything is so rosy. But it's not critical. As it turned out, so it will be..
Finov
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Re: Can we just get rid of boss/monster drops altogether?
I strongly disagree with removing boss and monster drops entirely.
Ashes is aiming for a balance where crafting is essential and meaningful, but removing all gear drops would strip away a huge part of the excitement in PvE content. Looting a powerful weapon or rare item from a tough boss is part of what makes MMOs fun and memorable, it’s a reward for risk and effort, not just a gear treadmill.
Crafting in Ashes will already play a major role in best-in-slot and progression systems, especially with how augments, enchantments, and enhancements work. But forcing everyone into professions by making leveling unbearable? That would feel punishing and take away player agency. Some people enjoy crafting, others enjoy hunting bosses, the game should support both.
Balance, not restriction, is the key here.
Ashes is aiming for a balance where crafting is essential and meaningful, but removing all gear drops would strip away a huge part of the excitement in PvE content. Looting a powerful weapon or rare item from a tough boss is part of what makes MMOs fun and memorable, it’s a reward for risk and effort, not just a gear treadmill.
Crafting in Ashes will already play a major role in best-in-slot and progression systems, especially with how augments, enchantments, and enhancements work. But forcing everyone into professions by making leveling unbearable? That would feel punishing and take away player agency. Some people enjoy crafting, others enjoy hunting bosses, the game should support both.
Balance, not restriction, is the key here.
REHOC
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