Best Of
Re: will this game ever launch
FrancisJames wrote: »Alpha 2: 2 years. Beta 1: 2 years. Beta 2: 1 year.
Full game in 5 years.
As long as 24/7 stays ... ... ... from May first of 2025 ... ... ... ... ... ... i would have nothing against it.
I am aware it won't resemble playing a "Game" until Beta, i think. But everything that drags me away from Azeroth is a good thing.
Aszkalon
2
Re: 💃 Dev Discussion #66 - Storytelling With Archetypes 🎶
I don't think about this at all. I'm not saying I don't care about the lore at all, I've just never thought about classes being "integrated" into the lore in any MMORPG I've ever played.
Obviously I'd be fine with it, I'm not opposed! I just don't think I care...?
Obviously I'd be fine with it, I'm not opposed! I just don't think I care...?
Re: Next Livestream + Q&A Submission - Friday, August 30, 2024 at 11am Pacific
Any design/provision for killing a bots and not becoming corrupted? e.g. reporting the bot, killing them and if report confirmed then corruption removed.
Re: Next Livestream + Q&A Submission - Friday, August 30, 2024 at 11am Pacific
What is your approach regarding QOL updates? Inventory management, previewing and applying dyes, map / UI improvements, adding settings/options.
Tawni
1
Re: Alpha Two Wave Bundles
Thank you Intrepid for the additional A2 keys! Really happy i will be able to join the testing periods with my Guild .
Re: Next Livestream + Q&A Submission - Friday, August 30, 2024 at 11am Pacific
After Alpha 2 launches, and Intrepid starts collecting feedback via the A2-exclusive forums, will there still be monthly livestream updates, feedback requests, and Dev Discussions for the broader public?
Leonerdo
1
Re: What is the definition of "Flavor" in reference to the secondary augment system?
I think we will get something in between Radical and Flavor, based on what we've heard so far.
The skill will not change, a damaging ability will still be that, however how it does damage might change. Added aoe, shorter or longer range, changed dmg type, added procs, on top of having different look to it, is good enough for me. - I mean, this is a whole new ability at this point, I'm not sure if people do realize that.
Based on my interpretation, this is also the goal of the system, and I'm also expecting it to work like that. If it's less than that, I'd be disappointed, if it's more than that, and it goes into "total" category, I wouldn't mind it (however I think this would be reserved only for very specific abilities, which would hardly alter your entire kit - no, you won't become a healer if you go with Cleric seconday, but yes, you might get a heal on your spell if you do).
I think were heading strait for Flavor town at the current rate, but if they upped that to say 50% radical, 40% Flavor and 10% Total then it would fit my needs as that's enough change, if properly focused and not a disorganized scattershoot, to make a Class play differently from the base archetype.
Lodrig
1
Re: What is the definition of "Flavor" in reference to the secondary augment system?
Augments provide significant changes to Active Skills when applied.
Secondary Archetype does not provide brand new Active Skills.
I dunno why Weapon Skills would need to open Active Skills. Weapons Skills should work as intended - providing, you know, Weapon Skills.
There are quite a few other ways to acquire Augments besides just the Secondary Archetype.
Secondary Archetype does not provide brand new Active Skills.
I dunno why Weapon Skills would need to open Active Skills. Weapons Skills should work as intended - providing, you know, Weapon Skills.
There are quite a few other ways to acquire Augments besides just the Secondary Archetype.
Dygz
1
Re: Fixing the Class system
Off topic and it may get deleted or even may get me in trouble, but for 10 years now people have come across me from the african countries, middle east, asian and south american fleeing death.
They said I need a job to help my family back home and I wanna learn X Y Z, barely speaking the language.
I know these people will work hard to get what they want from life.
They said I need a job to help my family back home and I wanna learn X Y Z, barely speaking the language.
I know these people will work hard to get what they want from life.
Re: Fixing the Class system
Oh, I have them. I haven't been outside for a year because I might get grabbed by soldiers and get force drafted. My lights go out several times a day for several hours, because fuckers keep bombing the power grid. Every air raid siren (which happens every other hour usually) raises my anxiety by a noticeable margin.George_Black wrote: »You should have other priorities in your life in your situation.
And you know what will help with all of that? Not caring about when I might die in a random bombing and instead test an mmo that I want to live in.
It is funny to me that you're here surprisingly often, for someone who's all busy and has real life outside of these forums. And you're here often enough to remember posters, hold grudges or stubborn opinions about those posters and their povs, and also repetitively post about "it's not me, it's everyone else that doesn't know shit about this non-existent game, so Intrepid better only care about what I (and people that have the exact same opinion as me) say on these forums. Cause only us, people with irl time, should matter".
So yeah, I'm gonna be spending every hour of electricity I have in A2 and on the testing section of the forums. So if you thought that you'd somehow be in a company of people who only think like you - think again