Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Why The Game Needs Fast Travel
I wonder if players will take on the challenge of working as ferrymen for some coins
People who have war targets on the way to their destination may simply pay someone to take them to their destination by traveling around the continent safely by boat
People who have war targets on the way to their destination may simply pay someone to take them to their destination by traveling around the continent safely by boat
Re: Why The Game Needs Fast Travel
Hi,
i used to play AoC (Age of Camelot)
fast travels were not there, BUT...
There was a good solution for that...
u used to pay (npc) few silver, and
Your Horse (the one from the npc) was doing the travel following the road from one city to another...(automatic)
you don't win time (cause the way is the same) and you could stop the run when you wanted...even if you could get attacked...
this could be an alternative between the "Tp" that could break the game...
and ... nothing...?
But i understand the way for "no fast travel" it won't make difference to me...
Thanks to read till the end, sorry for my poor english...
i used to play AoC (Age of Camelot)
fast travels were not there, BUT...
There was a good solution for that...
u used to pay (npc) few silver, and
Your Horse (the one from the npc) was doing the travel following the road from one city to another...(automatic)
you don't win time (cause the way is the same) and you could stop the run when you wanted...even if you could get attacked...
this could be an alternative between the "Tp" that could break the game...
and ... nothing...?
But i understand the way for "no fast travel" it won't make difference to me...
Thanks to read till the end, sorry for my poor english...
Elysium: Good Fights, Good Vibes
Elysium on NA-VYRA is a guild that knows how to bring the heat in PvP and still keep things chill. Led by GM Genj, we run organized events, guild wars, and skirmishes for those who like competition—while also making space for casual players who just want a solid crew to game with. Whether you’re here for the fights or the friendships, you’ll find a place in Elysium. No stress, no egos—just good folk having a good time. 
If you wish to check out the discord the link is here, we have multiple public channels along with guild channels if you wish to join or just come hang! Discord: https://discord.gg/Bcg23hHCaJ


If you wish to check out the discord the link is here, we have multiple public channels along with guild channels if you wish to join or just come hang! Discord: https://discord.gg/Bcg23hHCaJ

Re: is ranger really that bad?
A couple of thoughts to add (and a quick caveat):
I'll preface by saying that I'm aware that quite a few things are still missing from ALL the classes based on the roadmap, which I expect will change the play style a bit. I'm also aware that the archetypes will change how some of them feel and that we can't really say how that will affect things, so all this feedback should be with that as standard.
A big problem, and @Veeshan just mentioned it also, is that most of the gameplay is just auto-attack. You can't weave attacks between AA, or you'll break the chain, so you just have to sit there and watch your toon just go through the AA motion. This is the same for all classes, which currently makes this feel very like a MOBILE game almost (to me at least). To add to this, a lot of the abilities that ranger currently has, don't really add to the class, or damage much more than AA does.
I'll preface by saying that I'm aware that quite a few things are still missing from ALL the classes based on the roadmap, which I expect will change the play style a bit. I'm also aware that the archetypes will change how some of them feel and that we can't really say how that will affect things, so all this feedback should be with that as standard.
A big problem, and @Veeshan just mentioned it also, is that most of the gameplay is just auto-attack. You can't weave attacks between AA, or you'll break the chain, so you just have to sit there and watch your toon just go through the AA motion. This is the same for all classes, which currently makes this feel very like a MOBILE game almost (to me at least). To add to this, a lot of the abilities that ranger currently has, don't really add to the class, or damage much more than AA does.
Re: Feedback from a player that's stuck at level 8
You don't need a group to level. Instead of standing there spamming for a group, go out and kill stuff. Go out and gather stuff. Go out and craft stuff. All classes can currently solo just fine and there are plenty of ways to gain xp. Hell, fish. And then when someone is looking for a group or your class... join. I see plenty of people asking for Church groups on Vyra in primtetime and on the weekend so doesn't seem a valid complaint. And get out of the starter area. There's plenty to do besides goblins!
2
Re: Crafting is becoming stupid exhausting
i hope it gets harder. it should feel like an accomplishment. and high tier crafters should be saught after. not just expect everyone to have an alt crafting bis gear
1
Re: Why The Game Needs Fast Travel
And pretty much like L2, where you TP to the nearest TPable location, but then still gotta run for a while to get somewhere valuable.
This is the sort of fast travel Ashes should have. It is what EQ2 had, though due to the insanely large size of the world after 20 expansions, EQ2 does have far too many teleport locations now.
IMO fast travel locations in Ashes should be specifically removed from the node system. They locations should exist where they exist, end of story. If players build up a node close to such a location, that is on them.
With a total of 100 or so nodes in Ashes, I'd want to see about 12 - 15 teleport points around the world - but I would want them to function in a way where you need to travel to one of these teleport locations in order to teleport to another location (puts in a trade off of building up a node near one vs far away from one).
A lot of people think something like WoW or ESO when they hear fast travel, and are adamantly against it. However, you don't need that level of fast travel in order to actually fulfill the function that fast travel is supposed to fill. It doesn't need to take you directly to your content, it just needs to make that traveling time more manageable.

1
Re: is ranger really that bad?
Thrakedons wrote: »
So if a more complicated/convoluted/higher skill ceiling class doesn't sound like your cup of tea...then just run a mage. The mage will solo just fine, and tends to be the preferred DPS class in groups, should you choose to run them.
Ranger has no skill ceiling for the most part. There is only one real build as its useless to spec into multiple hunts, marks, or ammos as they can't be used at the same time as a different one. This leaves us with only half a dozen damage abilities as a dps class which feels horrible and gives no room for different builds.
Could you explain to me, your typical DPS rotation(s) based on the situation? Because I bet they'd take a little longer to explain than the mage's...
Barrage AA Barrage AA barrage AA Barrage AA throw in headshot after barrage (only when your Attack speed is above 110%) when mob below 50% hp along with mark of the raven.
Welcome to shortbow rangers where your most optimal DPS is basicly a single button
4