Best Of
Re: Money spent on game already BY YOU!
€0.
I have high hopes in Intrepid, and I find their offers very fair (especially the Kickstarter offers - The Founder pack for Alpha 2 with the 3 subscription months on top of it seemed super efficient at $150.)
But I already burnt over 200€ into Camelot Unchained in 2013, so I told myself I'd just let Ashes prove itself ready to launch on its own, then I can still reward them with subscriptions.
I also don't have any time for Alpha testing this semestre, and I want to upgrade my PC as late as necessary, so the development delays really work out for me, so I have time to save up and focus on studying.
I do hope to join Beta in order to get familiar with the game and my guild before launch.
I have high hopes in Intrepid, and I find their offers very fair (especially the Kickstarter offers - The Founder pack for Alpha 2 with the 3 subscription months on top of it seemed super efficient at $150.)
But I already burnt over 200€ into Camelot Unchained in 2013, so I told myself I'd just let Ashes prove itself ready to launch on its own, then I can still reward them with subscriptions.
I also don't have any time for Alpha testing this semestre, and I want to upgrade my PC as late as necessary, so the development delays really work out for me, so I have time to save up and focus on studying.
I do hope to join Beta in order to get familiar with the game and my guild before launch.
Re: Removing Waypoints During Questing: A More Immersive Exploration?
I don't agree with you and it's not about giving an epic character to quests that aren't worth it. I mean if in the quest you are told the villagers are to the west next to a house, is it so difficult for you to go west and find these villagers by yourself? Do you need a waypoint to find your way and prevent yourself from getting lost?
Re: Money spent on game already BY YOU!
$0
Which is not surprising, since I'm not going to spend more than $50 up front on a game anyways, especially if I don't even get to play it.
I also am probably not going to be able to play the game for another 4 years, or however long it takes for it to release, so I don't see any point in spending money. Sure, supporting development, and what not, but I simply don't have money to waste, and they've said they don't need the money.
I'm also a huge opponent of pre-ordering games, because in most cases it's stupid to do so, unless you've already played a version of that game previously, and you know what to expect.
I also feel my experience might be "ruined" if I played the game in a half-finished state first, so I just want to go in when the game is actually somewhat finished (probably around closed/open beta).
Which is not surprising, since I'm not going to spend more than $50 up front on a game anyways, especially if I don't even get to play it.
I also am probably not going to be able to play the game for another 4 years, or however long it takes for it to release, so I don't see any point in spending money. Sure, supporting development, and what not, but I simply don't have money to waste, and they've said they don't need the money.
I'm also a huge opponent of pre-ordering games, because in most cases it's stupid to do so, unless you've already played a version of that game previously, and you know what to expect.
I also feel my experience might be "ruined" if I played the game in a half-finished state first, so I just want to go in when the game is actually somewhat finished (probably around closed/open beta).
iccer
1
Re: Money spent on game already BY YOU!
No one knows the real numbers but some people have have done things like look up the average rent where they are. Checking how many staff and cost for their roles. Some guess that Steven has spent about 40 mill and take in another 45 mill. But take all that with a large grain of salt. Most expensive MMO was KToR. At 200 mill. It you don't count SC.
Why do people always rush to talk nonsense, I did not ask for the overall figure, I asked what each person had spent, and that they do know!!!
Nemeses
2
Money spent on game already BY YOU!
Love to know what people have already spent on all these little things they keep releasing I get the feeling they making more money now, than a lot of released MMOs do.
So if its not to personal. drop a ball park figure! of what you have spent (added, not what's everyone has spent, what you personally have spent, thought that was clear, obviously not from the answers)
I would say if you not actually going to answer the question, don't post, but no chance of that, people love getting their 2 pennies in! ( no pun intended)
PLEASE READ & UNDERSTAND THE QUESTION BEFORE REPLYING
So if its not to personal. drop a ball park figure! of what you have spent (added, not what's everyone has spent, what you personally have spent, thought that was clear, obviously not from the answers)
I would say if you not actually going to answer the question, don't post, but no chance of that, people love getting their 2 pennies in! ( no pun intended)
PLEASE READ & UNDERSTAND THE QUESTION BEFORE REPLYING
Nemeses
1
Re: Fixing the Class system
I did have the thought that the only melee dps that gets up in your face is the Fighter. Where is the Barbarian, or the Puglist/Monk? Will there be options for unarmed combat or fist weapons for the Fighter? Who knows. We got Combat Momentum with the Fighter. It basically acts like the Rage bar from WoW, but Barbarians should forego defense for pure offense, utilizing big weapons and an extra large health pool to be a bruiser but a true tank. We've seen the Fighter wear heavy armor, which is fine, but it shouldn't be the ONLY thing a fighter can do. Where is the medium armor dexterous Fiora from League of Legends, dancing around the field with a rapier; where is the bo staff Monk who channels chi into their body to make it super tough and unleashing fists of furry; where is the one hand swordsman, Kirito the Black Swordsman who focuses on speed and combo attacks with multiple slashes a minute?
In my opinion the Fighter class could be so much more, and maybe it WILL become more. So I understand where the additional of a couple more base classes could be beneficial, but I know that would be a development nightmare.
I just hope Intrepid continues to develop the class into offering multiple playstyles and for players to be individualized and unique. And I know they will.
Any class can wear any type of armor.
Also, I'm sure we're going to see new archetypes released in the future, after the game releases. For now, this is the baseline which is enough.
Also, you can choose which weapons you want to use, and which abilities you spec into, so you might get something that you like more. Not every fighter will play the same. This is not LoL, where you only have 4 abilities (usually) that are always the same.
iccer
3
Re: Fixing the Class system
Surely we should wait and see how the current plan plays out before declaring it as failed?
In one sense, yes, but for people who want to play a different style of implementation, it has already failed.
It's never going to give them the experience that they want. If Intrepid is still open to changing it, it might help to know how many people want it changed and how. If they're not open to changing it, it probably doesn't matter, but a good explanation/discussion of what it would take to make that player type happy, might still do something.
OP at least makes a very clear case about what would make them 'happier'.
Azherae
1
Re: Fixing the Class system
I read through the other comments, it seems that there is serious doubt in the impactfulness of augements in general. And I understand that we do not know for sure but here is my take on:
And the thing is, this is only the case because we haven't seen anything yet, or really heard much about it.
Actually, scratch that.
If we were to go by wiki, there are several quotes from Steven that do support this.
It's only a question of whether they can pull it off, whether the vision has changed in the meantime, and whether the implementation will be good enough.
-Secondary archetype augments allow different aesthetics to apply to primary abilities that reflect the secondary archetype selection.
-Some spell colors and general FX change based on augments.
-Active skills could look totally different after an augment gets applied.
-"Say for instance, I am a Ranger that has a Charge bolt ability as my primary active skill and I've chosen Mage as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed."
-"You can take that teleport augment, apply it to your charge skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were to apply the elemental school to your class ability you would then instead you would charge x distance; upon reaching target you would set the target ablaze if it's fire or you would electrocute them and deal with damage over time"
The idea is, visual changes, as well as changes to effects applied, change in damage type, possibly other functional changes.
But there's also this:
"So, we haven't fully fleshed out what those augments are going to look like on a per-archetype basis. Our Focus for Alpha-2 has been establishing the core archetypes, the active ability archetypes, and then when we get into having the Rogue and Summoner added into the base archetypes, that's when we're going to start focusing on augmentation and the secondary class choices"
They do have an idea of how it will work, they just haven't designed those augments yet, because not all base classes are done.
iccer
1
Re: Fixing the Class system
AirborneBerserker wrote: »Fixing the Class system
The Title itself SC~REEEEEEEEEEEAAAAAAAAAAAAMS with Confidence and Conviction that You can probably do a better Job for the Class System than the Company who worked on for noticeably longer than half a Decade, Berserker.
Not so much 'better' as 'different'.
OP just wants a more restrictive game style, normally found in the 'Asian' MMORPG side of things.
There are/will be games for them, which are likely to release around the same time as Ashes anyway.
Azherae
4
Re: Next Livestream + Q&A Submission - Friday, August 30, 2024 at 11am Pacific
You've said before that the ideal 8 person group composition is one primary archetype each. Does this mean for a 40 person raid that the ideal composition is 5 people of each primary archetype? I've always found it hard to get tank spots in large raids in other MMOs because they rarely need more than 2 tanks.