Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: AoC isn’t Punishing its Frustrating
Let’s start with this:
Ash’s is a game with XP debt
At least 25% material loss on death
And some of the most insane travel time in any game.
First one is objectively bad game design
Second one, in my opinion, should be tweaked so that you either don’t lose materials on PVE death or make it so you can recover 100% of dropped materials.
Question: Why is xp debt "objectively bad game design"?
Mage is fun
Humanity is absolutely impossible to make happy, everyone seems to want their input like its the best idea ever. Certainly some tweaks may need to be made but after reading some of these Mage ideas, The mage currently is pretty decent. 30 years of online gaming & thousands of games, of course you're bound to run into similarities but comparing to wow or other popular games, not even close.
As some *streamers* (won't name names) pointed out nicely, the playability with other mages is not common in other games. Their skills are really enjoyable even solo. The mechanic for finishers where each spell type changes base damage type & gives Frozen, Burning, Volatile is not a common theme, resetting the main skill of each time feels very situational & its fun. If i need to AOE burn a group, I'll using Lightning strike, main attack until it resets (which it'll arc to 5 enemies) then strike again. BUT, if i need to slow that 3 star to help the group kite, frost bolt, attack (FROZEN) frost bolt & so on. Then all my effects play off of other mages in the group or out of group. It is definitely not a common play style in games today. Just because 1 game uses frost magic doesn't mean, oh there all the same.
It's still too early for me to offer changes. currently it is fun but still need a lot of testing. Also my mage is only lvl 10, between the gathering, crafting, lack of gear drops early on & trying to figure out how to make decent $$, leveling is going at a moderately slow pace, which is great for longevity & i am enjoying it.
As some *streamers* (won't name names) pointed out nicely, the playability with other mages is not common in other games. Their skills are really enjoyable even solo. The mechanic for finishers where each spell type changes base damage type & gives Frozen, Burning, Volatile is not a common theme, resetting the main skill of each time feels very situational & its fun. If i need to AOE burn a group, I'll using Lightning strike, main attack until it resets (which it'll arc to 5 enemies) then strike again. BUT, if i need to slow that 3 star to help the group kite, frost bolt, attack (FROZEN) frost bolt & so on. Then all my effects play off of other mages in the group or out of group. It is definitely not a common play style in games today. Just because 1 game uses frost magic doesn't mean, oh there all the same.
It's still too early for me to offer changes. currently it is fun but still need a lot of testing. Also my mage is only lvl 10, between the gathering, crafting, lack of gear drops early on & trying to figure out how to make decent $$, leveling is going at a moderately slow pace, which is great for longevity & i am enjoying it.
1
Mage Chain Lightning
Mage Chain Lightning's passive effect that applies shock when hitting a target with volatile does not function atm.
I was excited to see if double hitting with Chain lightning was designed with the though of double shocking for 20 stacks. That's a lot of damage we're missing out on.
I was excited to see if double hitting with Chain lightning was designed with the though of double shocking for 20 stacks. That's a lot of damage we're missing out on.
Re: (On hiatus) [NA] Contagion | PVX, Trade/Crafting, Sailing | 18+ | Semi-Hardcore
Are you going to be playing this weekend? Hit us up if you are looking for a long term dedicated group of people to play with!

1
Re: Please don't make our silence tied to a long cast time
"I play range class, i have more advantages compared to a melee class....they get instant CC in melee range so i must get an instant range CC myself!"
P.S. "i play an archetype(ranger) that is very capable at 1-2 shotting people in pvp atm and i have a root ability that can root a whole raid of people at range. I totally need an instant range CC that stuns, sleeps, trips or silences."
lmao.
except every melee class will beat a ranger in a bow fight atm due to having self sustain

2
Re: Live Streamer Grief-Pulling Mobs for Over a Week
sounds like something to report to Twitch if you ask me. ToSunknowncannibal wrote: »Dude is unhinged, Calling everyone "maggots" .He griefs all of Carphin Tower and types this out to players in the area.
Gathering and storage management remain a miserable experience.
I maintain the opinion that resource respawn rates, and especially their static respawn timers should change, as the current situation leads to feast or famine issues, and easy resource cluster camping by people with knowledge of the current respawn timer.
The main frustration I'm experiencing now after leaving the miserable < 10 mining lvl bracket (so I can finally mine most of the stuff I encounter) is the storage management. Storage stacks are way too small (max 20 items), and storage fills up really quickly, unlike apprentice bags which stack much higher. I suppose a good problem to have? Items in the warehouse should stack much higher than 20 per stack. Even if that means buying better quality storage upgrades from a carpenter or tailor. We are getting tired of trying to align with people from our guild to transfer unprocessed or processed goods, and lack of storage space hinders the whole in-guild economy.
More importantly the current storage system does not offer any guild storage, or tools which would allow you to log information about who put or taken out what from the guild warehouse. For obvious reasons you cannot also give people a storage role such as gatherer, processor, crafter, officer etc. All those roles should come with at least pre-set permissions such as ability to put certain items into the guild storage, or take them out. So for example a miner should be allowed to put mining resources in, but nothing else, and should not be allowed to take anything out. A stonemason could be allowed to take out un-processed stones of certain quality and level, and put processed stones back in. but nothing else. All those actions should be logged and viewable by the GM and officers in a format which is easy to review. The current process is far more streamlined.
Furthermore, maybe the caravan NPC should offer an option to transfer goods from one node storage to another for a price in silver, so we don't have to travel the whole map to put items in any overflow storage.
The main frustration I'm experiencing now after leaving the miserable < 10 mining lvl bracket (so I can finally mine most of the stuff I encounter) is the storage management. Storage stacks are way too small (max 20 items), and storage fills up really quickly, unlike apprentice bags which stack much higher. I suppose a good problem to have? Items in the warehouse should stack much higher than 20 per stack. Even if that means buying better quality storage upgrades from a carpenter or tailor. We are getting tired of trying to align with people from our guild to transfer unprocessed or processed goods, and lack of storage space hinders the whole in-guild economy.
More importantly the current storage system does not offer any guild storage, or tools which would allow you to log information about who put or taken out what from the guild warehouse. For obvious reasons you cannot also give people a storage role such as gatherer, processor, crafter, officer etc. All those roles should come with at least pre-set permissions such as ability to put certain items into the guild storage, or take them out. So for example a miner should be allowed to put mining resources in, but nothing else, and should not be allowed to take anything out. A stonemason could be allowed to take out un-processed stones of certain quality and level, and put processed stones back in. but nothing else. All those actions should be logged and viewable by the GM and officers in a format which is easy to review. The current process is far more streamlined.
Furthermore, maybe the caravan NPC should offer an option to transfer goods from one node storage to another for a price in silver, so we don't have to travel the whole map to put items in any overflow storage.
So Disappointed
Just wanted to say that phase 2 has completely destroyed any hope i had for AOC . a number of reason but just to point a few out that concern me the most.
1. Steven you need to step away from this in terms of being involved in development and just be a company owner . do not get involved in any online discussions or drama like you have been. Your attitude and the way you react to criticism is that of a 12-year-old being told he can't do something. Unfortunately games will not suit everyone and ppl will criticise this does not mean your right or wrong it just means they have a difference of opinion to you. You need to respect that and not react when that opinion does not fit in line with your own. Since the Christmas break there seems to have been a huge change in your attitude and the way you have reacted to certain ppl in the community. Unfortunately this has had a negative impact on the game as far as i can see from actually being in the game and playing it. There is definitely a large drop-off in the player base although I'm 100% sure you guys will deny this.
2. Seems to me that phase 2 was full of false promises there is a huge and i mean huge lack of content for a phase you planned to last for 5 months. granted there will be updates and patches to add things in as we go but so much is already missing it is clearly evident that you did not have a lot of the content promised even ready and are probably still months behind . this was clearly evident in a comment you made regarding the timescale you are now expecting this game to hit launch . not more than 10 days ago did you suggest this was going to be ready in a year which you should never of said in the first place as for those of us who are experienced gamers can easily tell purely from the state of the game this was a huge overstatement. But now only a few days ago you backtracked and are now talking about another 2-3 years IE making yourself look like a complete fool and that there clearly is a communication breakdown between yourself and those working for you . as experienced players we know and can tell from testing your creation it is miles away yet we are not stupid and we do not appreciate the false promise's and over exaggerated comments dont try to pull the wool over our eyes you will gain much more respect from just being straight up honest and truthful with us. not just steven but as a company. as previously mentioned steven just needs to step away and let Margret do her job as a community lead and manage all the communication.
3.Lack of action against exploiters cheats and grief players. yeh i know your going to say such and such has been punished de leveled blah blah blah. but come on whole guild and i mean whole guilds are guilty of these things . Your golden boys Enveus are one of the worst for it . many of us have seen the screenshots videos of them in places we apparently should not be able to get to . using broken tiles in walls to pull mobs to where they cant get hit because they are in a wall and many others . sol deus , Havoc , and many more guilds I won't name here due to not wanting to cause drama who have had numerous members using the same exploits . why are these guilds still running around on your servers?? those of us with half a brain wont fall for the attempt of appeasing the mass's by selectively picking out a few named ppl those who may have a bit of a platform and punishing them or calling them out as an example. if your going to do it then do it consistently and properly to all those who have used these exploits / cheats . i would start by looking at every single person who was lvl 25 within 72 hours of phase 2 release because i can pretty much guarantee everyone of them used exploits to level. fi you do not commit to this and punish ppl correctly then your game is going to fail because all you will have come phase 3 is a server full of exploiters and cheats because all the genuine players will just not bother.
And btw de levelling is not really a punishment if you leave them with all the gear and gold they had and still able to use all their ability's / skills like i said do your job properly this was just a lazy quick attempt to try and appease the mass's pathetic really what you should of done was actually delete the char and all its assets and made them restart fresh with nothing. and then actually monitored their activity and levelling
Ok so yeh im going to get a load of backlash and shit from ppl for this post but u know what i dont know you in real you dont know me so i really couldn't give 2 monkeys. people will say show proof where the evidence Honestly if you haven't seen or know about all the exploits ect that certain guilds ppl have been using then your probably not a real genuine tester and have had your head under a rock or your one of those who will try to have a pop at my post because you yourself are one of those exploiters. either way as mentioned makes no odds to me
all the above is of course just my take and opinion on things some of you may agree or disagree and that's fine . but i do hope AOC gets itself sorted and back on track because i have followed this game for the last 5 years and put a good few quid into it and would hate to see it fail .
1. Steven you need to step away from this in terms of being involved in development and just be a company owner . do not get involved in any online discussions or drama like you have been. Your attitude and the way you react to criticism is that of a 12-year-old being told he can't do something. Unfortunately games will not suit everyone and ppl will criticise this does not mean your right or wrong it just means they have a difference of opinion to you. You need to respect that and not react when that opinion does not fit in line with your own. Since the Christmas break there seems to have been a huge change in your attitude and the way you have reacted to certain ppl in the community. Unfortunately this has had a negative impact on the game as far as i can see from actually being in the game and playing it. There is definitely a large drop-off in the player base although I'm 100% sure you guys will deny this.
2. Seems to me that phase 2 was full of false promises there is a huge and i mean huge lack of content for a phase you planned to last for 5 months. granted there will be updates and patches to add things in as we go but so much is already missing it is clearly evident that you did not have a lot of the content promised even ready and are probably still months behind . this was clearly evident in a comment you made regarding the timescale you are now expecting this game to hit launch . not more than 10 days ago did you suggest this was going to be ready in a year which you should never of said in the first place as for those of us who are experienced gamers can easily tell purely from the state of the game this was a huge overstatement. But now only a few days ago you backtracked and are now talking about another 2-3 years IE making yourself look like a complete fool and that there clearly is a communication breakdown between yourself and those working for you . as experienced players we know and can tell from testing your creation it is miles away yet we are not stupid and we do not appreciate the false promise's and over exaggerated comments dont try to pull the wool over our eyes you will gain much more respect from just being straight up honest and truthful with us. not just steven but as a company. as previously mentioned steven just needs to step away and let Margret do her job as a community lead and manage all the communication.
3.Lack of action against exploiters cheats and grief players. yeh i know your going to say such and such has been punished de leveled blah blah blah. but come on whole guild and i mean whole guilds are guilty of these things . Your golden boys Enveus are one of the worst for it . many of us have seen the screenshots videos of them in places we apparently should not be able to get to . using broken tiles in walls to pull mobs to where they cant get hit because they are in a wall and many others . sol deus , Havoc , and many more guilds I won't name here due to not wanting to cause drama who have had numerous members using the same exploits . why are these guilds still running around on your servers?? those of us with half a brain wont fall for the attempt of appeasing the mass's by selectively picking out a few named ppl those who may have a bit of a platform and punishing them or calling them out as an example. if your going to do it then do it consistently and properly to all those who have used these exploits / cheats . i would start by looking at every single person who was lvl 25 within 72 hours of phase 2 release because i can pretty much guarantee everyone of them used exploits to level. fi you do not commit to this and punish ppl correctly then your game is going to fail because all you will have come phase 3 is a server full of exploiters and cheats because all the genuine players will just not bother.
And btw de levelling is not really a punishment if you leave them with all the gear and gold they had and still able to use all their ability's / skills like i said do your job properly this was just a lazy quick attempt to try and appease the mass's pathetic really what you should of done was actually delete the char and all its assets and made them restart fresh with nothing. and then actually monitored their activity and levelling
Ok so yeh im going to get a load of backlash and shit from ppl for this post but u know what i dont know you in real you dont know me so i really couldn't give 2 monkeys. people will say show proof where the evidence Honestly if you haven't seen or know about all the exploits ect that certain guilds ppl have been using then your probably not a real genuine tester and have had your head under a rock or your one of those who will try to have a pop at my post because you yourself are one of those exploiters. either way as mentioned makes no odds to me
all the above is of course just my take and opinion on things some of you may agree or disagree and that's fine . but i do hope AOC gets itself sorted and back on track because i have followed this game for the last 5 years and put a good few quid into it and would hate to see it fail .
2
Re: server request timeout code 32
After some testing I may have found a solution to this.
Run cmd.exe and type ipconfig, it will display your current active connections.
Type the following command lines:
ipconfig /release
ipconfig /flushdns
ipconfig /renew
This seemed to work for me as It released the DNS resolver cache.
Restart your internet adapter / connection after this process.
Run cmd.exe and type ipconfig, it will display your current active connections.
Type the following command lines:
ipconfig /release
ipconfig /flushdns
ipconfig /renew
This seemed to work for me as It released the DNS resolver cache.
Restart your internet adapter / connection after this process.
Re: AoC isn’t Punishing its Frustrating
My main issues with XP debit is all of you would still play and love the game if it were gone, but there are an unknown number of potential players who won’t play the game because of it.
This game needs to attract a healthy full player base, and XP offers nothing positive and only negative.
It is an objective negative for this game to implement it.
This game needs to attract a healthy full player base, and XP offers nothing positive and only negative.
It is an objective negative for this game to implement it.
1