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Re: Why the Cleric Archetype is AOC's most important Archetype and Cannot Fail.
I plan to play a Cleric; Shadow Disciple. I look forward to filling the healer role, and I am fine adapting my playstyle to fit the Cleric design, whatever that is.
But if there is one thing that will cause me to not be a Cleric, it would be if I cannot survive or kill same-level mobs when I'm by myself. My preference is to spec heavier into damage, even if I lose some healing and am not the healing meta.
In a perfect world, I would like to have multiple specs that I can switch between. As I have stated on this forum in the past, I really want a viable Cleric dps spec. I would like to be able to swap specs and have 3 distinct builds: dps, healer, and solo/blend. I would probably run as a healer 80% of the time, but would like to mix it up sometimes.
I personally think Intrepid will deliver a diverse set of healer playstyle options via the Secondary augments. I think they fully understand the need to appeal to different playstyles and will do just that.
But if there is one thing that will cause me to not be a Cleric, it would be if I cannot survive or kill same-level mobs when I'm by myself. My preference is to spec heavier into damage, even if I lose some healing and am not the healing meta.
In a perfect world, I would like to have multiple specs that I can switch between. As I have stated on this forum in the past, I really want a viable Cleric dps spec. I would like to be able to swap specs and have 3 distinct builds: dps, healer, and solo/blend. I would probably run as a healer 80% of the time, but would like to mix it up sometimes.
I personally think Intrepid will deliver a diverse set of healer playstyle options via the Secondary augments. I think they fully understand the need to appeal to different playstyles and will do just that.
Tacquito
2
Re: My PvX != Your PvX
Well...yeah... Steven says the Rewards in the Open Seas are supposed to highly valuable compared to what's available on land.
Dygz
2
Re: My PvX != Your PvX
The rewards usually come from the pve, and we know jackshit about pve of the seas, which is why I said the reason is vague and nebulous. We were simply promised that the reason is good enough to warrant a forced pvp zone.It is not a "nebulous reason".
The only problem I see is that creates an imbalance in the PvX.
A full PvP area was added but not a full PvE.
NiKr
1
Re: My PvX != Your PvX
Um. Exploring is ALWAYS interesting (except when disrupted by non-consensual PvP).I still wouldn't be that confident the open sea makes that big a difference for exploring and its going to be more open and not really that interesting. I could be wrong but that is what my instincts tell me.
The deal will be that I'm auto-flagged as being interested in PvP when I'm not actually in the mood for PvP.Either way as you test during the alpha when we get to the open sea part maybe you will find it won't make that much big of a deal and the general corruption and ways to avoid pvp will be fine enough, and the game worth stomaching because of it being highly fun (pve exploring stand point).
The deal will be that I'm flagged as a Combatant when I have 0 interest in being a Combatant.
And I have no way of switching to Non-Combatant.
Infinitely worse than actually being PKed with full loot is some PvPer asking,
"Why are you flagged for PvP if you don't want to PvP?"
or
"Why are you in a PvP zone if you don't want to PvP?"
Pursuing progression paths won't really be worth stomaching compared to other games that are not as PvP-centric as Ashes. The rewards will not be worth the risk of dealing with PvP. And I don't really want to be constantly thinking about Risk/PvP the way Steven wants us to.
I expect to jump in sometimes and hang out with friends.So I hope the case scenario works out for you at least so you can enjoy it with your friends. All the other mmorpgs in development imo are a bit meh or more so on the korean side of things and making me expect the pve to be bad. Granted i still don't know enough about aoc pve.
I have exploring goals to pursue: The Ultimate Carebear Challenge
But, when I want to actually play an MMORPG, I will spend my 8+ hour game sessions in some other game. Even WoW and New World.
Dygz
1
Re: My PvX != Your PvX
This implies that Dygz might be even more correct in calling Ashes a murderbox I disliked the seas change, I was kinda ok with the ruins feature. But I sure as fuck hope that the dungeons and world bosses don't become pvp zones. At that point Steven better fucking change his tune and start calling the game pvp. Cause even L2 didn't have pvp zones.When i mean guess work knowing that AoC has pvp in it, it is fair to think like most games with pvp there will be other avenues to pvp they had not discussed yet or finalized yet. Meaning while things can change they still need to finish the game and more things could be added.
IE open seas in this case, we still lack understanding of node / guild war decs (OWpvp without corruption), potential open dungeon pvp, the pvp they added to nodes when it is destroyed not controlled by corruption.
NiKr
1
Re: My PvX != Your PvX
Yeah... it's fun to examine different perspectives.
Especially when trying to figure out "Who in the world would enjoy that?"
Or "How can you not enjoy that?"
Yeah - Though it always takes a LONG time for folks to even become aware of their normative assumptions, let alone then exploring someone else's assumptions. Those filters are annoyingly invisible.
This is like saying to me - hey, if you don't like nuts in your chocolate chip cookies, NiKr will bite all of the nuts out of the cookies for you and then you can eat the remnants.
Like, no thank you. I will just find some chocolate chip cookies that don't have nuts baked in. It's OK.
I'm trying - so - hard to be good here. I mean... no one wants NiKr to bite their nuts.
CROW3
1
Re: My PvX != Your PvX
I'm trying - so - hard to be good here. I mean... no one wants NiKr to bite their nuts.
NiKr
2
Re: My PvX != Your PvX
Yeah... it's fun to examine different perspectives.
Especially when trying to figure out "Who in the world would enjoy that?"
Or "How can you not enjoy that?"
PvPers, for some reason, always seem to think that PvEers are seeking help or protection from PvP.
"Oh! I'm just not good at PvP, so if I ask good PvPers to protect me from gankers, I could have tons of fun in this game."
I don't need protection from PvP combat. When I'm in the mood for PvP combat, I don't really care about who wins or who loses.
It's just another activity.
It's a higher challenge activity than I typically prefer because I'm a casual-challenge player and I find mobs to be more predictable and easier to work around than gamers.
I'm OK with that higher challenge activity for about 1-hour out of an 8-hour play session.
And then I need to be able to go back to casual-challenge activities, like peacefully exploring the map and picking flowers for the remaining 7 hours of my game session - without some random gamer deciding for me that I have to jump back into PvP just because they love PvP.
If other gamers are going to be "protecting" me from PvP, I might as well just join in. I'm either in the mood for PvP or I'm not. And, if I'm not, I don't want my friends and other allies around me to be in PvP combat either. I want us to be doing other stuff that is not PvP combat for those 7 hours.
This is like saying to me - hey, if you don't like nuts in your chocolate chip cookies, NiKr will bite all of the nuts out of the cookies for you and then you can eat the remnants.
Like, no thank you. I will just find some chocolate chip cookies that don't have nuts baked in. It's OK.
PvP Sieges were fun in Alpha One. Because I was able to choose when to participate and when not to rather than some other gamer making that decision for me. Same would be true for Caravans.
I don't need bodyguards - I just prefer to play MMORPGs where I have full control over when I participate in PvP and when I don't, rather than that being decided by some other gamer.
I would have similar issues if another gamer could force me to pick flowers when I'm not in the mood to pick flowers. Or someone could force me to Craft Weapons when I'm not in the mood to Craft Weapons.
Especially when trying to figure out "Who in the world would enjoy that?"
Or "How can you not enjoy that?"
PvPers, for some reason, always seem to think that PvEers are seeking help or protection from PvP.
"Oh! I'm just not good at PvP, so if I ask good PvPers to protect me from gankers, I could have tons of fun in this game."
I don't need protection from PvP combat. When I'm in the mood for PvP combat, I don't really care about who wins or who loses.
It's just another activity.
It's a higher challenge activity than I typically prefer because I'm a casual-challenge player and I find mobs to be more predictable and easier to work around than gamers.
I'm OK with that higher challenge activity for about 1-hour out of an 8-hour play session.
And then I need to be able to go back to casual-challenge activities, like peacefully exploring the map and picking flowers for the remaining 7 hours of my game session - without some random gamer deciding for me that I have to jump back into PvP just because they love PvP.
If other gamers are going to be "protecting" me from PvP, I might as well just join in. I'm either in the mood for PvP or I'm not. And, if I'm not, I don't want my friends and other allies around me to be in PvP combat either. I want us to be doing other stuff that is not PvP combat for those 7 hours.
This is like saying to me - hey, if you don't like nuts in your chocolate chip cookies, NiKr will bite all of the nuts out of the cookies for you and then you can eat the remnants.
Like, no thank you. I will just find some chocolate chip cookies that don't have nuts baked in. It's OK.
PvP Sieges were fun in Alpha One. Because I was able to choose when to participate and when not to rather than some other gamer making that decision for me. Same would be true for Caravans.
I don't need bodyguards - I just prefer to play MMORPGs where I have full control over when I participate in PvP and when I don't, rather than that being decided by some other gamer.
I would have similar issues if another gamer could force me to pick flowers when I'm not in the mood to pick flowers. Or someone could force me to Craft Weapons when I'm not in the mood to Craft Weapons.
Dygz
1
Re: My PvX != Your PvX
Don't worry, Dygz. " I " am not done with You even if Others choose to ignore You. Sometimes our Arguments are just to interesting - as i am always curious about other Points of View and You personally always deliver nicely and give me some good Information any some time.
Sometimes i am not sure however if You are just plain unsatisfied with the Nature of the Game or not. Lets say our Conversations never get old, which is kind of nice.
Does it sound weird when i say - > i bet not even the MOST PvE-loving kind of Player, who i will see in the World of Verra, will ever be done and start loathing the Game when sometimes PvP happens to him/her ?
Might be just me - but i think People will rather easily accept the State of Being in Verra. Also i can for the Life of mine not imagine that Nobody will ever think of asking People for Aid and Help as PvP-styled Bodyguards whenever they want to for Example farm something in the Wilderness.
Aszkalon
1