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Re: Average mob TTK
Time to kill is extremely important imo. The time to kill during the commission showcase seemed great to me for a solo. I also loved that manna maintenance was an issue. I love when each generic mob has to be respected and perceived as a threat similar to how the mob killed Steven with its whirlwind. Nothing needs to be Elden ring difficulty but a ttk a little too high is better than one too low. If you want players to group up like MMOs should encourage, you need high difficulty or at minimum high ttk. Content or adventuring that mayyybe the player could do solo , but the mob is difficult enough or has high enough ttk that it will be tedious without a companion.
Re: What is the PURPOSE of a 'trash mob', to you?
Responding directly to the OP here:
Where I've seen some helpful trash mobs is leading up to some boss fights. I've always liked when these creatures replicate boss abilities or mechanics, or a simplified version of them. I've found that it helps build muscle memory for when it's time to interact with that boss. Sometimes that's the only way my guildies will bother learning the mechanics 🙃
Does anybody else see these mechanics, or find them helpful in MMOs and/or RPGs that you enjoy?
Honestly no, usually the mobs themselves seem more like place holders for the most part. Eve is the only one I can think of that had common mobs that use mechanics resembling what players, and more difficult mobs, would toss at you.
If you guys were to implement smaller versions of boss mechanics, and really lean into it for the common stuff, it would be fantastic.
I'm sure other games may have tried something similar in the past but the mobs themselves were usually not impactful enough to be noticeable.
![Diamaht](https://us.v-cdn.net/6030144/uploads/userpics/391/nMY2X2HVG4DA7.jpg)
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Re: a curious thought i had about demons/ a demonic augment
also i will say that i do hope they release more racial skins for demons but just not the kickstarter backer ones not even cause i dislike them but because i stand by stevens 'people having shit you cant get anymore and just had to be there for' mentality ESPECIALLY for an mmo because it gives people reason to want to look for new shit in the game each and every day so they can find the cool shit and get the stuff that you just have to be there for
![Animikii](https://us.v-cdn.net/6030144/uploads/userpics/ET8N7C4KW82A/nYSGQMARV932F.jpg)
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Re: a curious thought i had about demons/ a demonic augment
daveywavey wrote: »Well, there are demons, of sorts. I just dunno if they're the kind you're thinking of:
https://ashesofcreation.wiki/Demons
https://ashesofcreation.wiki/Demon_skin
https://ashesofcreation.wiki/Demonic_Offering_Aegis
both a yes and no with like this is what i was thinking on the demon front but than on the player side, i was think more like these sorta monsters possessing people and either granting them powers or ya know, the whole dragon style 'never let the bard near it' type thing if ya know what i mean......
![Animikii](https://us.v-cdn.net/6030144/uploads/userpics/ET8N7C4KW82A/nYSGQMARV932F.jpg)
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Re: [EU] Nephilim [PVX] [18+] [Semi Hardcore] [Competitive] [Close Knit Community]
Been here for almost 2 years now, joining is still one of the best decisions I have made
Re: My PvX != Your PvX
It's not about what my hopes were, though. I didn't hope for anything... I asked Steven to describe the Ashes PvP system so I could ascertain if it's an MMORPG with PvP that I would enjoy playing or if it's too PvP-centric for me. Steven answered one way in 2018 that I accepted. And then added a feature which contradicts that answer in 2022.Chill everyone can have their hopes on what they thought the game might be. And be disappointed when it turns it that isn't the case.
I agree it was pretty clear if we go off assumptions on what you would generally expect. Though since it is in development its harder for people to have as clear of a vision what the game will be like with less information out there. It leaves more to ones imagination to fill in the blanks. Though as more of the game is developed it paints a much more clear picture without as much guess work.
I didn't leave anything to my imagination and there was not "less information".
I asked Steven directly. He answered. And then added a significant change to the design in 2022 that pushed me out of the target audience.
I'm not at all disappointed by that.
I think it's a great addition for PvPers. It's just a ruleset that I don't like to play.
But, I didn't leave anything to guess work. I asked Steven specific questions.
And the answer to a key question changed significantly in 2022.
Everything is subject to change.
When i mean guess work knowing that AoC has pvp in it, it is fair to think like most games with pvp there will be other avenues to pvp they had not discussed yet or finalized yet. Meaning while things can change they still need to finish the game and more things could be added.
IE open seas in this case, we still lack understanding of node / guild war decs (OWpvp without corruption), potential open dungeon pvp, the pvp they added to nodes when it is destroyed not controlled by corruption.
So, even though corruption has a significant impact on general PvP, based on my observations with AoC over time, I believe there are still numerous ways to engage in PvP without it significantly hindering someone due to corruption.
That is why also when they said you could go out of your way to avoid pvp, my understanding was you would really have to go out of your way. Be it leaving a node + guild if it is dec'd, avoiding areas set as open pvp (be it dungeons, node destruction, open seas), etc. Unless you are prepared to do some pvp and want it.
I'll agree with you on AoC being more centric pvp, that is why I'm interested in the game and look forward to see how they make it feel like PvX. I get why people don't like that title though cause really there isn't a pvx mmorpg. Most have just had garbage pve and the focus was pvp.
![Mag7spy](https://us.v-cdn.net/6030144/uploads/userpics/1O6P8QGFKDNK/n7ZMRRZ3VN26N.png)
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Re: Fundamental problem with MMOs I want Ashes to Avoid
I love vertical progression. Being rewarded for your time and effort feels great. If I get rekt by someone who is higher level and has better gear than me, then I have a reference for what can be achieved, and I can work towards and look forward to becoming stronger myself. In an RPG, skill should be an important, but not the sole factor determining the outcome of a fight.
![hleV](https://us.v-cdn.net/6030144/uploads/userpics/3TY9ZD6D2K3T/nX56WP9W0DBM3.jpg)
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Re: My PvX != Your PvX
Have you been reading these forums?This gets thrown around a lot because it's an easy word to hide behind.
Strong opinions are fine but we can still be constructive about it, without being deliberately obtuse and pissing on every argument that isn't your own.
![:D :D](https://forums.ashesofcreation.com/resources/emoji/lol.png)
![:D :D](https://forums.ashesofcreation.com/resources/emoji/lol.png)
Open seas change was a fairly controversial one. And with Dygz being quite far on the anti-forced-pvp scale (pretty much at the extreme end of it tbh) - to him that change was even worse than for others.Opinions or not this does seem a bit of an extreme swing.. from a game you were willing to play to "murderbox" status with this one region-locked change?
Surely if anything this change just means there'll be less pvp throughout the rest of the world? The worst of it will be contained to a specific area.
We also don't know how hard it'll be to cross the seas w/o dying. And with Dygz also being an avid RPer, I'd imagine he'd prefer to explore on his main character, rather than make 2 dudes on 2 continents (and this doesn't even count the island exploration).
And there's also the super vague and nebulous reason for seas being pvp of "the content is worth the risk", so in theory an explorer would want to see that kind of content for themselves. And with the entire seas being pvp - ya can't really do that, especially considering the potential costs of water mounts/ships.
And as such, when you look at the game overall (because you're interested in exploring all of it) - the game has turned into a murderbox. And you say it yourself, the seas could theoretically draw a lot of the pvpers unto themselves, which would then make those seas even more of an "instakilled" location.
![NiKr](https://us.v-cdn.net/6030144/uploads/userpics/DYGLZRSKVP8F/nRLBUNSEH400D.jpg)
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Re: My PvX != Your PvX
👍🏾I was not far from this point when I said,
"I guess I start to understand why this change bothers you.
By adding the open sea, all those players who would spend most of their time playing there are potentially different from those who spend their time on land. It is like having 2 different audiences.
Instead of having nice polite PvEers audience we get trash-talking PvPers.
And Steven wants you to be friend with them!"
I think the audience is not different. Plenty of trash-talking PvPers on land, too.
And, in my terminology, all the gamers who enjoy playing Ashes are PvPers because Ashes is a PvP-centric MMORPG.
I did notice when I watched the Intrepid devs play games during the 2022 Extra Life that they are trash-talkers and... I don't want to play on the same servers they play on because I hate trash-talking.
Exactly.And Steven's obsession.
If he doesn't understand your way of enjoying mmorpgs, chances are that you will not get a good one from him.
Will be interesting to see the balancing changing over time during Alpha 2.
The trendy topic next year will be to predict how many players will play at release.
Better potential for me to be in the target audience when Jeffrey Bard was Lead Game Designer.
But, Ashes is going to be a fun game for L2, AA and EvE fans - and there will be other MMORPGs that better fit my playstyle releasing before Ashes, so...
It's all good.
![Dygz](https://us.v-cdn.net/6030144/uploads/userpics/252/nZN12XUY9I08L.jpg)
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Re: [EU] Nephilim [PVX] [18+] [Semi Hardcore] [Competitive] [Close Knit Community]
amazing and social community. Looking forward for A2 with the guild