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Re: Around what stage of development do we think the archetype system will be completed?
With the "end of focus" on Alpha 2, all core systems have to be finished, since after the alpha stage the mechanics of a game ought to be done. My guess is that this phase will last 18-24 months from 2024Q3 onwards.
With that being said; within the Alpha stage time left, I'd say the archetype system most likely is of one of the highest priorities, so it'll probably be done with in the next 8-9 months. This expectation includes the augment system with which we combine classes.
But that's just my opinion with no super secret extra info.
With that being said; within the Alpha stage time left, I'd say the archetype system most likely is of one of the highest priorities, so it'll probably be done with in the next 8-9 months. This expectation includes the augment system with which we combine classes.
But that's just my opinion with no super secret extra info.
![Kilion](https://us.v-cdn.net/6030144/uploads/userpics/C7Z9ZZ0DU7LM/n709KHIUWFZ91.jpg)
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Re: Around what stage of development do we think the archetype system will be completed?
Looks like the Alpha (hopefully(?) not(?) WILL take at least a Year or above.
With the amount of things to be tested, I could easily see alpha 2 covering up to 2 years (or more). It wouldn't be a consistent test over that time and would probably have many spot tests.
![McShave](https://us.v-cdn.net/6030144/uploads/userpics/LYN042XZSXM9/n3VWZJG9OFQX6.jpg)
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Re: Why the Cleric Archetype is AOC's most important Archetype and Cannot Fail.
.
Steven has said Secondary Archetype can dramatically change your character's role and your active abilities.
https://youtu.be/rrD4RCTbxds
16:40
If Secondary Archetype can change your role, that's sounds like a distinct class rather than "spicing up" the primary archetype.
My prediction is that in some cases it will be more dramatic than others, and in some cases dramatic enough to change the character's role.
As compelling as your feelings are, I give more credence to Steven's comments.
EDIT:
Also, regarding the wiki page you linked, the fact that the secondary archetype doesn't provide additional skills is moot when, "Augments to primary skills can fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary archetype/class," to quote your wiki link.
Ranger and Fighter demos were more in-depth demos than Mage, Tank and Cleric.
Typically, the Trinity is Tank, Healer, Support, I think.
In RPGs, typical Party is Melee, Healer, Mage, (Traps/Scout/Crits)
In MMORPGs, typical Party is Tank, Healer, Mage, DPS
With Ashes, Classes mean every character in an 8-person group could be some form of Cleric.
I feel peeps are really going to be let down when the understand that there are NOT 9001 classes. There are 8 "archetypes" that you can spice up with a secondary.
A secondary of Cleric on a Ranger is not going to make a Ranger shoot healing arrows, nor is it going to transform a DPS main into a support main.
I don't understand how people can still carry on with this silliness.
edit:
Ashes wiki: The secondary archetype does not provide additional skills.[14]
So an 8 man of Rangers with secondary as Cleric aren't getting new Healing Arrows.
Steven has said Secondary Archetype can dramatically change your character's role and your active abilities.
![](https://img.youtube.com/vi/rrD4RCTbxds/0.jpg)
16:40
If Secondary Archetype can change your role, that's sounds like a distinct class rather than "spicing up" the primary archetype.
My prediction is that in some cases it will be more dramatic than others, and in some cases dramatic enough to change the character's role.
As compelling as your feelings are, I give more credence to Steven's comments.
EDIT:
Also, regarding the wiki page you linked, the fact that the secondary archetype doesn't provide additional skills is moot when, "Augments to primary skills can fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary archetype/class," to quote your wiki link.
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Re: PvE Players tell me why you follow Ashes of Creation
Depends.In my experience, players who only play in PvE leave the game as soon as they ride all the slides. Then they start a terrible toxic that the developers have abandoned them and they have nothing to do in the game. While PvX players continue to come to the game for the pleasure of fighting, sieges, looting, and sabotage, which allows the game to live and earn money.
PvEers tend to leave once all the quests are finished. Especially once all the Gear has been collected from Dungeons and Raids.
Especially, RPG players.
These days... it's fun to return for Battlepass Achivements.
And yeah, PvPers tend to not care about the RPG elements in MMORPGs and primarily care about fighting each other.
Yes, and that makes PvE players so hard to satisfy. They need constantly new content.
![Otr](https://us.v-cdn.net/6030144/uploads/userpics/24P8K76D4IEF/nGNBAKFJKWOM1.png)
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Re: PvE Players tell me why you follow Ashes of Creation
Could you log off though?not every game has instant crafting. lost ark is an example.and if I remember correctly, you could queue up some upgrades and stuff in skyforge (although that didn't really have an impact on other players).
Also, a casual player is unlikely to leave crops for a full week - a day or two at most.
![Noaani](https://us.v-cdn.net/6030144/uploads/userpics/GKT7KP543POR/nQJ9QQ479LQY3.png)
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Re: What subclass builds would you like to see?
Ideally I'd like to play the assassin. Assuming it's damage output is as an assassin's should be. I played nightblade in eso and enjoyed harassing/killing the back line. This was back before the imperial city dlc however. If assassin doesn't hold up to the fantasy, then il probably play fighter with maybe cleric augment or bard if it'll let me sustain good enough.
![Settite](https://us.v-cdn.net/6030144/uploads/userpics/BUB8KKJU7PY1/nCMCJFDSMGBB8.jpg)
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Re: What subclass builds would you like to see?
Im really excited to see how necromancer works out. It has to be a completely different grahic on spells, before it makes sense to even have a necro.
Re: Next Livestream + Q&A Submission - Tuesday, April 30, 2024 at 11am Pacific
I like playing alts mainly for professions. If one alt focuses on gathering will there be a storage system like a bank or chests in a Freehold to transfer those mats to an alt focusing on processing
Re: Next Livestream + Q&A Submission - Tuesday, April 30, 2024 at 11am Pacific
Are mounts and the animal husbandry profession intended to have the same scarcity that other in game items and professions have?
According to the wiki there are no listed mount sinks and normal mounts never die, instead they are revived with items from other professions like Alchemy. The Mendelian style of genetics this game is using can slow down the amount of high tier mounts coming into in the game, but as time progresses these mounts will be increasingly common.
According to the wiki there are no listed mount sinks and normal mounts never die, instead they are revived with items from other professions like Alchemy. The Mendelian style of genetics this game is using can slow down the amount of high tier mounts coming into in the game, but as time progresses these mounts will be increasingly common.
Re: Next Livestream + Q&A Submission - Tuesday, April 30, 2024 at 11am Pacific
In a previous stream from 2017 Stephen mentioned that professions will not influence stats. For instance, having a high lumberjacking level will not influence your ability to fight with an axe. Is this still true or will there be some professions that can influence weapons/abilities/skills?