Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Why Exclusive Flying Mounts Will Destroy a PvP-Driven Game Long Term
On the entire server. And 20 is only when someone got lucky and dropped a few from the world bosses.20 flying mounts in every guild? In every node? across the whole server? Wanna provide some actual information? These make huge differences.
Birqa literally gave the source and the quotes already.

2
Re: Proposal for Introducing a Teleportation System on Servers
There won’t be any teleportation system in the game as the wiki states, this has been said and repeated multiple times by the developers, and it's part of the final vision for the game. And once again, I fully support the idea of traveling normally in a game.
In terms of transportation, you’ll have:
So no, you're not speaking for the whole community a part of it is also against teleportation, and there will always be differing opinions. The game isn't finalized yet, but the whole concept of dynamic nodes, the immersive work behind it, and the uniqueness of each node in terms of gathering, crafting, etc., will naturally force players to prioritize and progress that way and that’s a good thing. Not just jumping from one node to another with the click of a button...
In terms of transportation, you’ll have:
- Scientific metropolises connected to each other
- Mounts
- Ships
- Family summons
So no, you're not speaking for the whole community a part of it is also against teleportation, and there will always be differing opinions. The game isn't finalized yet, but the whole concept of dynamic nodes, the immersive work behind it, and the uniqueness of each node in terms of gathering, crafting, etc., will naturally force players to prioritize and progress that way and that’s a good thing. Not just jumping from one node to another with the click of a button...

1
Re: [EU/ENG] Absit Invidia | PvX | Close-Knit | Recruitment Open!
Hello,
Are you playing by static teams, or its more as a free team?
And BTW, are you LGBT Friendly? 👉🏻👈🏻
Are you playing by static teams, or its more as a free team?
And BTW, are you LGBT Friendly? 👉🏻👈🏻
1
Re: Feature Proposal: Permanent map markers
A successful siege would destroy a city, but will it change the whole region?
New mobs appearing, mountain disappearing etc?
Yes to mobs maybe minor stuff on terrain.
https://ashesofcreation.wiki/Nodes
Re: Feature Proposal: Permanent map markers
The map will change as nodes level and delete.
However, player created markers are intended.
https://ashesofcreation.wiki/World_map
However, player created markers are intended.
https://ashesofcreation.wiki/World_map
Re: Necromancer - Class and boss mob Idea
Shadowcrushers wrote: »kinda hope they scratch the idea of good and evil necromancer thingy, seems very not useful
It could be very well be, that for Example both "good", or "evil" Necromancers - will be able to choose if they want to have "Spirits" as their Summons -> or rotting Corpses which are either Zombies or Skeletons or whatever.
Why ? Well because that Idea seems to absolutely "old" with the Summons depending on which Gods to choose. Plus and also,
i can see People who want to play their Necromancers for example as good Guys. But they want to use the moving Bones and shuffling Zombies.
What will they do ? Well they WILL most likely all run to the Places and/or Questlines which mark them officially as Followers of some "evil" God or Religion - but then play their Character as your friendly Neighbourhood Necromancer anyway. (lol)
While others may choose to use the Ghosts/Spirits, but then play their Necromancers as complete Bastards anyway.i can see it happen. Honestly.
well the difference is that, someone that uses spirits is a ''spirit master'' or ''spiritmancer", necro in itself relate to corpses so it wouldn't really work if you think logically about it, but again a game is a game and everything is possible, its just sometimes people do inovative stuff that doesn't really fit with the class in the end, i do think its a unique way to do a necromancer, but i just personally cant see why they would waste time on it instead of having another class have the spirits like summoner + cleric or summoner + ranger or something
Re: Great Concept, But a Terrible First Impression
Nothing should be getting "polish" at this stage. This is not the stage for polishing. This is the stage to get their shit together. They've barely gone through the P2 feature release timeline, all because people like you kept yelling at them to "polish this polish that".That’s exactly the kind of thing that should be getting polished even at this stage.
They need to make a game first and then smooth it out as much as possible. We've already seen race models reworked and even the current ones aren't final. What exactly would happen if they "polish" animations for the current models, but then decide that these models don't fit the rest of the game they've built? They'd need to make new models with new animations.
Here's the history of updates of combat animations up until 2022 (when the current version was only starting out really)

And the current animations will change further as well. But not now or anywhere soon, because that is not the focus of these tests. Like I already said, anyone who will judge the future final product by the current state of the game will have only themselves to blame for doing so.

1
Re: Lawless Areas Should Exist
That's a very bad reason to keep following the game, when from the start of A2 it was known that lawless areas are just a test of open sea gameplay and player behavior.Large lawless zones was the reason I kept on playing.
Everyone who followed dev's statements knew that lawless zones would go away.

2