Best Of
Re: Simple question. Do you want Ashes to succeed, or fail?
I too want to be a necromancer!!! Welcome brother. We might find ourselves on the same field of battle, I hope to call you brother. I know my signature days rogue, but I made that some years ago haha.
Ahoi Ravicus. 🫡 .
We still have to wait up to Quarter Two of 2025 to be able to test our beloved Archetype of Summoner, but it will be worth the wait i am sure.
Stay healthy and safe and never forget - where most People see only dead folks lying around - we see possibly Friends or useful future Servants who might help us on our travels.
Dead People are just Allies we haven't met sooner. (lol) - and with a bit of "late healing" and magical convincing i am sure they will lend us a willing, helping, dead and cold hand to get our Stuff done in the World of Verra.
Re: Functional Roleplaying - Rogue & Ranger, what comes to mind?
Based on my experience roleplaying similar characters, I’ve found that some of the most memorable and effective rogue or assassin characters are those who build a reputation through multifaceted activities that go beyond their primary covert roles. This approach not only adds depth to the character but also provides them with a credible cover in the game world, allowing them to operate more effectively under the radar.
Here's some examples I've either used, or have seen used in assassin guilds I've been a part of.
Herbalist and Alchemist:
A rogue or assassin could gain renown as a skilled herbalist or alchemist, crafting potions, poisons, and antidotes. By running a legitimate business, such as selling potions or scented candles made from rare herbs, the character could gather intelligence on local suppliers, learn about rare ingredients that might be useful in poisons, and even discreetly distribute their own concoctions to unsuspecting targets.
Trader of Rare Goods:
Establishing a front as a merchant of rare and exotic goods can serve multiple purposes. Not only does it provide a cover story for travel and interactions with various factions, but it also opens doors for information gathering. By trading in items like rare jewels, artifacts, or magical items, the character can network with influential figures, uncover hidden motivations, and perhaps even smuggle sensitive information or contraband.
Scribe or Chronicler:
A rogue posing as a scribe or chronicler could become known for their detailed maps, historical records, or documentation of significant events. This role allows the character to infiltrate academic circles, gain access to restricted knowledge, and subtly influence public perception through the written word. Additionally, they could use their skills to forge documents, create false leads, or manipulate information to serve the guild’s interests.
Artisan or Craftsman:
Operating as an artisan, such as a maker of custom weapons, armor, or even luxurious goods like scented candles (which could be laced with subtle toxins or contain hidden compartments), provides both a cover and a method of accessing high-profile targets. This role allows the character to gain the trust of their clientele, who may include powerful figures, while also placing themselves in positions where they can gather valuable intelligence or strike when the opportunity arises.
Diplomat or Negotiator:
In a world of political intrigue, a rogue could establish themselves as a skilled negotiator or diplomat, mediating disputes between guilds or negotiating trade deals. This role grants them access to high-level discussions and sensitive information, which can be reported back to the guild. It also allows the character to subtly manipulate the outcomes of these negotiations to benefit their true agenda.
Here's some examples I've either used, or have seen used in assassin guilds I've been a part of.
Herbalist and Alchemist:
A rogue or assassin could gain renown as a skilled herbalist or alchemist, crafting potions, poisons, and antidotes. By running a legitimate business, such as selling potions or scented candles made from rare herbs, the character could gather intelligence on local suppliers, learn about rare ingredients that might be useful in poisons, and even discreetly distribute their own concoctions to unsuspecting targets.
Trader of Rare Goods:
Establishing a front as a merchant of rare and exotic goods can serve multiple purposes. Not only does it provide a cover story for travel and interactions with various factions, but it also opens doors for information gathering. By trading in items like rare jewels, artifacts, or magical items, the character can network with influential figures, uncover hidden motivations, and perhaps even smuggle sensitive information or contraband.
Scribe or Chronicler:
A rogue posing as a scribe or chronicler could become known for their detailed maps, historical records, or documentation of significant events. This role allows the character to infiltrate academic circles, gain access to restricted knowledge, and subtly influence public perception through the written word. Additionally, they could use their skills to forge documents, create false leads, or manipulate information to serve the guild’s interests.
Artisan or Craftsman:
Operating as an artisan, such as a maker of custom weapons, armor, or even luxurious goods like scented candles (which could be laced with subtle toxins or contain hidden compartments), provides both a cover and a method of accessing high-profile targets. This role allows the character to gain the trust of their clientele, who may include powerful figures, while also placing themselves in positions where they can gather valuable intelligence or strike when the opportunity arises.
Diplomat or Negotiator:
In a world of political intrigue, a rogue could establish themselves as a skilled negotiator or diplomat, mediating disputes between guilds or negotiating trade deals. This role grants them access to high-level discussions and sensitive information, which can be reported back to the guild. It also allows the character to subtly manipulate the outcomes of these negotiations to benefit their true agenda.
ariatras
1
Re: Money spent on game already BY YOU!
RocketFarmer wrote: »So can we take it that nanfoodle paid $0?
I believe EA spent around $500M to launch SWTOR, and that was around 15 years ago.
I spent $300 USD between my account and my wife's. My point with my first post is people seem to want to fund this game to completion as much as Steven. Sometimes game burn up and die. Ashes seems to keep rolling forward. Why stress that people want to support it?
Pretty cool to have a spouse who will game with you.
Re: Money spent on game already BY YOU!
RocketFarmer wrote: »So can we take it that nanfoodle paid $0?
I believe EA spent around $500M to launch SWTOR, and that was around 15 years ago.
I spent $300 USD between my account and my wife's. My point with my first post is people seem to want to fund this game to completion as much as Steven. Sometimes game burn up and die. Ashes seems to keep rolling forward. Why stress that people want to support it?
Re: The Immortals PvX, English speaking guild. We like multi nationals, adds to the spice.
Email Address: mjdavis007@gmail.com
Location: West Midlands, UK
Age: 46
Nick Name: Forum name is kazide, no fixed character name
Best Night To Play: Friday through to Monday are best.
How I Heard About: Search on the forums here. Although I have come across the guild in LotRO and in SWTOR
Headset: yes
Application Comment: Have loved MMOs ever since my first venture into them with SWG. Loved that game. Played a whole host of others including EQ2, GW2, TESO, LotRO, Rift, Archeage. I'm holding out hope that this will save the genre. It certainly looks good and want to find a good "home" with likeminded people. Whilst the social element doesn't make a game, it does enhance it to new levels of enjoyment. Ultimately grouping up and having a laugh with a few beers appeals. I have access to the upcoming alpha 2 from back in 2018 when I paid for one of the packs. Anyhow, this seems like a good fit for my personality, and dare I say, age. Thanks for reading.
You and me both in the case of hoping this is a game that has years in it and not just weeks.
MMO seem to forget social is king, its the one thing that keeps people coming back day after day, well of course the game play needs to be good.
Most MMO's released these days start adding the big social aspects in later, when its already to late, and people are gone.
Anyway off my soapbox.
You'd be more than welcome, though its still a long way off!
Talking of LoTRo, I was going to go back, but my account is gone
Our Kin, is probably the oldest one in that game.
Nemeses
1
Re: Devs a piece of advice I strongly recommend!
"Devs, hear me out, I have advice for you!"
Re: Stat Calculations
@Sunboy I think that the game becoming a math problem is inevitable at the highest levels. I would argue that the game becoming a little bit more of a math problem allows people without python or coding experience to compete with these people more. When you click your character screen or hover over a spell there are already numbers attached. I am just saying give us a book in the bottom right that explains our stats even more in detail. Whether or not you use that is up to you and how competitive you want to be. The competitive people will just gap you that much more if they have this information and you don't. It feels like you guys are choosing to be blind because you think most everyone else is blind. However, if there is one thing I have discovered in MMO's it's that information is POWER. Releasing the information gives less power to the people who are capable of discovering and withholding it from the rest of us. In turn you choosing to be blind is just putting you at a disadvantage until someone decides to release the information and by then you are already disadvantaged.
And if there is one thing i have discovered, it is that choosing to be blind sometimes makes things more entertaining. One real life example is alcohol, you sure can't see the world as it is under the influence or perform as well. But it sure is hella fun (done right, dont drink kids)
wood alcohol
i see what you did there lol
Sunboy
2
Re: Stat Calculations
@Sunboy I think that the game becoming a math problem is inevitable at the highest levels. I would argue that the game becoming a little bit more of a math problem allows people without python or coding experience to compete with these people more. When you click your character screen or hover over a spell there are already numbers attached. I am just saying give us a book in the bottom right that explains our stats even more in detail. Whether or not you use that is up to you and how competitive you want to be. The competitive people will just gap you that much more if they have this information and you don't. It feels like you guys are choosing to be blind because you think most everyone else is blind. However, if there is one thing I have discovered in MMO's it's that information is POWER. Releasing the information gives less power to the people who are capable of discovering and withholding it from the rest of us. In turn you choosing to be blind is just putting you at a disadvantage until someone decides to release the information and by then you are already disadvantaged.
And if there is one thing i have discovered, it is that choosing to be blind sometimes makes things more entertaining. One real life example is alcohol, you sure can't see the world as it is under the influence or perform as well. But it sure is hella fun (done right, dont drink kids)
Sunboy
1
Re: Next Livestream + Q&A Submission - Friday, August 30, 2024 at 11am Pacific
We have been seeing the staff (weapon) for some time now, could you tell us caster mains which phase, if any, is staff planned to be put into the game?
Roubi
1