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Re: Removing Waypoints During Questing: A More Immersive Exploration?
RocketFarmer wrote: »
For quests directing you to go to a specific location, why not have the waypoint added automatically by the quest?
Cant you add waypoint yourself on this type of quest ?
Re: Removing Waypoints During Questing: A More Immersive Exploration?
I'd suggest a "twinkling" indicator that activates automatically after a character spends a certain time in the quest area. e.g. after 30 min (maybe even make this dependent on the Intelligence stat of that character?)
Great idea
Re: will this game ever launch
I would much prefer to wait for a good, a really good, game than to have a half-arsed one quickly. I am satisfied and quite content with their progress and explanations.
On the other hand, if you want to convince me that a quality game can be produced and released more quickly, then why don't you go ahead and do that yourself and I will admit you are right.
i 100% agree with you, but lets not pretend 8 years ball park is quickly, i think everyone here agrees we don't want it rushed and to be bad on release but at this stage in development we should be further than we are
Chicago
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