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Re: Removing Waypoints During Questing: A More Immersive Exploration?
Sure... let me get lost and wander the landscape for hours of directionless enjoyment...
What if the quests were more detailed? Could you find your way by reading these?
Re: Removing Waypoints During Questing: A More Immersive Exploration?
RocketFarmer wrote: »
For quests directing you to go to a specific location, why not have the waypoint added automatically by the quest?
Cant you add waypoint yourself on this type of quest ?
Re: Removing Waypoints During Questing: A More Immersive Exploration?
I'd suggest a "twinkling" indicator that activates automatically after a character spends a certain time in the quest area. e.g. after 30 min (maybe even make this dependent on the Intelligence stat of that character?)
Great idea
Re: will this game ever launch
I would much prefer to wait for a good, a really good, game than to have a half-arsed one quickly. I am satisfied and quite content with their progress and explanations.
On the other hand, if you want to convince me that a quality game can be produced and released more quickly, then why don't you go ahead and do that yourself and I will admit you are right.
i 100% agree with you, but lets not pretend 8 years ball park is quickly, i think everyone here agrees we don't want it rushed and to be bad on release but at this stage in development we should be further than we are
Chicago
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