Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Do not gate deconstruction.
I fully expect Option B. Again, mainly because L2Given everything else about the game I was definitely assuming we were going to get option A, but lately I'm wondering if even AoC people would actually accept that.
And also cause this
https://ashesofcreation.wiki/Player_stalls
Renting a player stall enables players to provide repair and enchanting services, even when they are not online.[9]
Where Steven's language is pretty much just an advanced version of what L2 had.
Sure but I ask because if there's one thing I'm confident that their Econ Designer will tell them whenever he/she arrives, it will be 'you shouldn't have this as an easy option'.
So, with that faith, I ended up interested to ask if people actually would care enough to pressure Intrepid into letting it be basically afk repairs.
Players pressure devs into making the game worse all the time, you can often tell if a game is going to get worse purely by which complaints get a mob instead of getting pushback in worldchat or forums.

2
Re: Lawless Areas Should Exist
The only way for that to happen, that I see, is corruption getting even stricter, at which point all the pvpers will complain even more, cause no casual will go into the lawless zones, while they'll be easily farming all the other zones. And now it's less of a pvp game than it could've been.Or can we count on all the people who want Lawless zones to also want proper changes to non-PvP conflict options? Because I'm actually fine with more Lawless areas if the 'Building' and 'Trading' parts of the game also get empowered.
Just a classic situation of people trying to push their own fun out of the game by not knowing that what they're suggesting is completely opposed to what they want.

1
Re: Lawless Areas Should Exist
100% agree with this. Lawless zones should be the main risk vs reward content in the game.
Lawless zones literally remove the risk.
The point of corruption is so that there is still a loss if you PvP - you need to make sure you stand to gain more than you stand to lose.
Lawless areas remove the cost associated with PvP, as long as you are winning. This is an inherently bad situation for a PvP game to be in, as it means the strong get stronger and the weak get weaker.
There needs to be a penalty/cost to winning PvP.

3
Re: Lawless Areas Should Exist
Y'all really want another PvP fairytale game?
Or can we count on all the people who want Lawless zones to also want proper changes to non-PvP conflict options? Because I'm actually fine with more Lawless areas if the 'Building' and 'Trading' parts of the game also get empowered.
But as it is planned now, I'm opposed to Lawless areas because if they're rewarding, the game is bad, and if they're not rewarding, 90% of the discourse about the game will be PvP-ers upset that their bedtime story is too realistic and not fun enough.
Or can we count on all the people who want Lawless zones to also want proper changes to non-PvP conflict options? Because I'm actually fine with more Lawless areas if the 'Building' and 'Trading' parts of the game also get empowered.
But as it is planned now, I'm opposed to Lawless areas because if they're rewarding, the game is bad, and if they're not rewarding, 90% of the discourse about the game will be PvP-ers upset that their bedtime story is too realistic and not fun enough.

2
Re: Why Exclusive Flying Mounts Will Destroy a PvP-Driven Game Long Term
This topic could be about nearly anything. Flying mounts are just the representation of the basic issue.
Some people want more fairness than Ashes of Creation is designed to provide.
This game has open world bosses, player to player trading, situations where items drop but currency doesn't, and at least three situations that have persistent, recurring bonuses with no true responsibilities.
How are flying mounts even a real problem here? They're there almost specifically for the types of people who need them to compete with other players of similar levels of organization.
The 'oppressive nobles' in the types of story Ashes is close to, need some way to actually be oppressive nobles or you don't have a story. And if this game doesn't even have Node drama, what does it actually have?
Thats the problem. Too many things benefit Mega guilds and will have negative effect on smaller guilds.
But the problem with fly mounts is that - even tho the other things are unfair against the smaller groups - you still have the feeling that you are put in fair environment, and just the number of players on the opposite side is the difference that makes the disadvantage.
With fly mounts you are put in unfair environment since small groups will never have those. So this is the response from the community about unfair game mechanic that is exclusive to Large guilds.
But what's unfair about it?
If group A has a flying mount user for scouting to check for people who might attack their caravans, group B would probably have a flying mount user to check for the caravans.
Obviously Ashes is not going to do well if the automatic best gameplay is 'I have flying mount therefore my group just raids all caravans'. You gotta believe in server politics and so on at some point. It works in L2, it works in TL, I can't think of a decent PvP game where it doesn't work at all, even BDO server politics did something for that short period before it became a PvP-fairytale game.
I've also got a long-ass explanation about how actually using flying mounts like this has a real cost, but I don't wanna derail into that one.
EDIT: Realized my first line implied it might not be unfair, that's not my intention, defining how it matters is important because AoC design doesn't care about things simply being unfair, losers are losers.

2
Re: Why Exclusive Flying Mounts Will Destroy a PvP-Driven Game Long Term
On the entire server. And 20 is only when someone got lucky and dropped a few from the world bosses.20 flying mounts in every guild? In every node? across the whole server? Wanna provide some actual information? These make huge differences.
Birqa literally gave the source and the quotes already.

2
Re: Proposal for Introducing a Teleportation System on Servers
There won’t be any teleportation system in the game as the wiki states, this has been said and repeated multiple times by the developers, and it's part of the final vision for the game. And once again, I fully support the idea of traveling normally in a game.
In terms of transportation, you’ll have:
So no, you're not speaking for the whole community a part of it is also against teleportation, and there will always be differing opinions. The game isn't finalized yet, but the whole concept of dynamic nodes, the immersive work behind it, and the uniqueness of each node in terms of gathering, crafting, etc., will naturally force players to prioritize and progress that way and that’s a good thing. Not just jumping from one node to another with the click of a button...
In terms of transportation, you’ll have:
- Scientific metropolises connected to each other
- Mounts
- Ships
- Family summons
So no, you're not speaking for the whole community a part of it is also against teleportation, and there will always be differing opinions. The game isn't finalized yet, but the whole concept of dynamic nodes, the immersive work behind it, and the uniqueness of each node in terms of gathering, crafting, etc., will naturally force players to prioritize and progress that way and that’s a good thing. Not just jumping from one node to another with the click of a button...

1
Re: [EU/ENG] Absit Invidia | PvX | Semi-Hardcore & Casual
Hello,
Are you playing by static teams, or its more as a free team?
And BTW, are you LGBT Friendly? 👉🏻👈🏻
Are you playing by static teams, or its more as a free team?
And BTW, are you LGBT Friendly? 👉🏻👈🏻
1
Re: Feature Proposal: Permanent map markers
A successful siege would destroy a city, but will it change the whole region?
New mobs appearing, mountain disappearing etc?
Yes to mobs maybe minor stuff on terrain.
https://ashesofcreation.wiki/Nodes
Re: Feature Proposal: Permanent map markers
The map will change as nodes level and delete.
However, player created markers are intended.
https://ashesofcreation.wiki/World_map
However, player created markers are intended.
https://ashesofcreation.wiki/World_map