Best Of
Re: Is no one else disappointed that "Persistent Alpha" AKA 24/7 Alpha 2 access isn't until May 2025?
patrick68794 wrote: »patrick68794 wrote: »patrick68794 wrote: »patrick68794 wrote: »patrick68794 wrote: »Undead Canuck wrote: »Did Steven ever say that every second of Alpha 2 was 24/7?
The expectation for an Alpha is that it is not going to be up 24/7 until months or years into it.
This, thing is some people don't care or pay attention like above guy just things is a early access game. There were already statements leading up to stream before them not being up the entire time. They never outlaid the full alpha 2 planning. Common sense kind of dictates to expect it not to be 24/7 at the start (as stated in past streams there would be down time loosely), unless you are someone expecting to be playing a game and not being apart of the alpha development you would have a early access expectation (which is clearly silly).
When did they say that Alpha 2 wouldn't be available 24/7 before the AMA? Being down for short periods to apply updates and fixes doesn't count as "not being 24/7" as that happens in most live games as well. They've explicitly stated that Alpha 2 was originally planned to be up and available at all times (barring short downtimes for updates) from when it started until retail release. It's in the Kickstarter FAQ and Steven explicitly stated this in a livestream. Obviously plans change but that expectation 100% was set by Intrepid.
You would need to pay attention to all detail on streams to figure that out. They have no reason to lay out their development plan to you. If you understanding is that its a downtime for a day again you do not have a scope of Alpha development to understand it.
They didn't state it was 24/7 from all points of alpha 2, you won't find a quote on that. Their goal for alpha is pretty obvious being persistent, a goal doesn't appear out of the blue, it needs to be developed because surprise this is in Alpha.
The only one creating wild expectations is you guys, regardless even when it is active and when it isn't. You jumping into a alpha thinking you are playing 24/7 whenever you want instantly, is so far from the mark of an alpha It is crazy. Effectively it is you complaining you can't play the game 24/7, when the whole point of alpha is to TEST the game. Which is pretty much work at that point (granted u have a large amount that don't understand alpha and just will play it, and not really do any work that helps besides some feedback here and there.)
Ill happily comment on the Kickstarter comment though since your entire complain revolves around it (as much as its a bad take).
Notice how they talk about is planned for it being persistent, and you can see their outline of alpha 2 when it will become fully persistent 24/7-ish based on their stream. There is no detailed explanation of their plane and how they are going to go about that in alpha 2. If you are going to be naïve and think there is 0 work involved and it just happens that is on you to not piece it together, or do some extra research to try to understand things better.
Now that you are seeing the plan you are trying to pick at it and say they aren't going to be doing it. Trying to rely on the little information they talked about it which is rightfully so since it wouldn't be planned that far in advanced.
Even though you were not told their plan, making assumptions no how they meant their plan to work, don't have a grasp of alpha in game and the development. You are trying to be that guy saying "Well actually you said its persistent so it needs to be 24/7 right away so i can play the game all day and week. Be playing is more important that the devs doing work on the game and you should pay all the people to make sure things are working fine while I play even if there isn't a whole lot to do." -pushes glasses up on face-
Ah yes, only in the mind of a delusional moron does "servers up and available continuously from the start of alpha 2 until launch" mean "only up sometimes from the start of the alpha 2 until launch"
The fact is, they explicitly stated that alpha 2 would be up and available continuously, meaning at all times barring short periods of downtime for updates, until launch.
You're making a whole lot of dumb assumptions about me and what I think too lol not that that's surprising based on how dumb some of your comments in general are.
Naaa my assumptions are spot on, you are whining about alpha development and not understanding how planning works and you able to see the process.
You continue to show you really are not able to handle following alpha development. Which explains how stupid some of your recent comments have been around this. There is being ignorant and then double downing on that kind of mind set.
Alpha 2 will be running persistently, it is no one else's fault but your own you don't understand there can be phases or milestones leading up to that, ontop of unforeseen issues.
This is why you aren't going to find a single quote saying A2 will be running 24/7 at the very first day of it, and you are only going to find them saying their plan or A2 is to end up like that, without talking about their plan and process. And most likely missing small bits on stream where they slightly mention things and selective playtimes.
That's a whole lot of stupid you just posted lol
From someone that has 0 grasp on development, I don't blame things for being way over your head in understanding. Its ok, you got to start somewhere right
You're an idiot lol
One lacking in intelligence is you buddy, not understanding how things work and crying.
Yes, me saying I understand why they're doing this and am not upset or concerned about it sure is "crying" lol
You're the one making dumbass assumptions about people you know nothing about because you clearly didn't understand what they were saying to begin with. Now feel free to reply again so you can feel like you "won" to appease your fragile ego. You very obviously have nothing of value to add though so I won't be wasting any more time replying to your drivel.
You are reflecting bud on the winning I'm just responding to your terrible takes. I understanding perfectly well but you are out here trying to convince people they lied / changed plans and saying alpha 2 isn't persistent. Its extremely silly, laughable actually.
They would have to fully remove alpha being persistent or atleast make it years down the line and only have it be like that at the end. For you to be standing on this kind of point.
Ill just be blunt, you are being a joke right now and whining pretty much. Their time frame is pretty fair. But at the same time there is no point taking you this serious because you will also complain at delays and prob say they are lying again or something.
You won't admit it but you are looking at this as a early access expectations and not alpha expectations (expectations is the key word). Its a dumb take.
I see this comment on so many threads you are thinking about it as a early access bla bla bla.
Alpha 2 was suposed to be online 24/7, but they delayd and dont want to admit it so they came up with Phases.
Some are calling out there BS call a spade for a spade we delayd Alpha 2 until May 2025 but we will do some spot test before that.
Then people like you come around and start attacking becuse you want to defend Intrepid even tough Steven said they dont want White Knights.
Intrepid should be transparent and say. Hay we cant do 24/7 presistent Alpha just yet, but we will give you as much access as we can.
Blip
2
Dynamic Environments in Raids: What Would You Like to See?
🌙 As we look forward to the upcoming Ashes of Creation raid showcase, let’s talk about dynamic environments!
Imagine a raid where the environment changes as you progress—collapsing bridges, shifting terrain, or even weather that impacts the fight.
What kind of dynamic environmental features would you like to see in Ashes of Creation raids?
How could these elements make the experience more challenging and immersive?
Share your ideas and let’s discuss how the world of Verra could come to life during these epic encounters!
Imagine a raid where the environment changes as you progress—collapsing bridges, shifting terrain, or even weather that impacts the fight.
What kind of dynamic environmental features would you like to see in Ashes of Creation raids?
How could these elements make the experience more challenging and immersive?
Share your ideas and let’s discuss how the world of Verra could come to life during these epic encounters!
Xeph
1
Re: Fixing the Class system
Arya_Yeshe wrote: »lol, let me see one more topic about advice about how to fix the game
Almost pretentious isn't it, thinking that the class system needs fixed when it's not broken. Almost like borderline narcissistic comments like, "Intrepid you can still redeem yourselves in our eyes", like they're aren't some rando on the internet.
Solvryn
5
Re: Fixing the Class system
Damn, the game has now been in development for 9 years That number goes up every time I see someone mention it to complain about the development duration
Re: [NA] The Divine Order | PvX | Competitive | Member Focused | Active
Verra WILL have justice o7
Re: Fixing the Class system
You've seen lvl15 combat from him. You haven't seen how augments will impact that combat. You saw that fighter use a great sword instead of literally any other weapon (i.e. daggers from the previous melee showcase). And those other weapons will also have whole weapon skill trees associated with them that could impact the combat as well.AirborneBerserker wrote: »I've watched the fighter video the moves are to heavy and forceful you would need to mix the rogue abilites with the fighter abilities, but there not doing that.
The name isn't that important.
This list seems like something that would bring about the kind of changes I'm talking about.
Re: Fixing the Class system
I didn't know it was broken. How can anybody even postulate that something that hasn't even been fully developed or revealed needs to be fixed already
I am glad for the discussion here. Lots of insight to class design and theory. But let's first see if anything is actually broken before suggesting how to fix it. Fair enough?
I guess you never played ESO AA or any other mmo that said "play as you want" only to end up with a narrow selection of viable options with the majority of the people not enjoying them.
Re: Removing Waypoints During Questing: A More Immersive Exploration?
Yes, it’s possible to get lost. But that’s where you might stumble upon a side quest, such as ‘Escort @Caww to safety.’
Did I get lost already??? I knew it...
Caww
1
Re: [EU] Seekers of the Twilight Rose | PvX | Semi-Hardcore
Come join us in A2, we have many A2 members and more are always welcome
Havel
2
Re: Fixing the Class system
George_Black wrote: »I didn't know it was broken. How can anybody even postulate that something that hasn't even been fully developed or revealed needs to be fixed already
I am glad for the discussion here. Lots of insight to class design and theory. But let's first see if anything is actually broken before suggesting how to fix it. Fair enough?
I guess you never played ESO AA or any other mmo that said "play as you want" only to end up with a narrow selection of viable options with the majority of the people not enjoying them.
AirborneBerserker wrote: »I didn't know it was broken. How can anybody even postulate that something that hasn't even been fully developed or revealed needs to be fixed already
I am glad for the discussion here. Lots of insight to class design and theory. But let's first see if anything is actually broken before suggesting how to fix it. Fair enough?
The very short version. people will be forced to spend 100+ hours playing a class they don't like to MAYBE get to something they do like.
I can explain the whole thing but, I have to DM you, and its going to be super long.
They haven't even finished the Summoner and Rogue. You are little bit like a year too early on this discussion. It seems the roadmap has Cleric augments for next June or something.
Let them cook,get out of the kitchen.
If you see this as a problem next year once we see some Classes,then let's talk. But don't break it before it's even built.. lol
rollox
4