Best Of
Re: Relationship Compromises :)
I don't know what her experience with games is, but playing Baldur's Gate 3 in Coop mode seems like a good place to start.
Czeris
2
Re: Dynamic Environments in Raids: What Would You Like to See?
One thing that I 100% advocate for is giving players in deeper parts of a dungeon the option to take risks to cut of groups in pursuit. Lets say for example we have an former fortress of the Dunir deep within a mountain and are approaching the last chambers of the fortress.
There could be a side passage to an optional boss with subpar loot, that guards a mechanism that either cuts off the passage to the inner chambers or vastly reduces progress speed to get there for groups in pursuit. Basically the risk-reward in that case is not "Risk to wipe on boss = good loot" but "Risk do wipe on boss = less PvP competition in the following boss fights".
In another comment (or dedicated post) I made regarding this topic, I mentioned that dungeon events would be great, triggered by the order in which certain bosses are killed or IF a boss was killed within a certain time limit while roaming through the dungeon.
For example: In an abandoned mine you can go and defeat an Earth Elemental, the Goblin horde leader that has taken over the mine or a circle of cultists that have managed to manipulate the Goblins into mining for them. If you pick up some dynamite to open a passage in the Goblin quaters that leads into ancient ruins, the Earth Elemental (if sill alive) will start to move towards the breach and will seal it if he reaches it (the dungeon event). If groups manage to kill the Elemental the ruins part of the dungeon will open up with additional enemies and bosses or the Elemental will seal off the entrance but will leave his resting ground unguarded which may lead to another part of the dungeon.
There could be a side passage to an optional boss with subpar loot, that guards a mechanism that either cuts off the passage to the inner chambers or vastly reduces progress speed to get there for groups in pursuit. Basically the risk-reward in that case is not "Risk to wipe on boss = good loot" but "Risk do wipe on boss = less PvP competition in the following boss fights".
In another comment (or dedicated post) I made regarding this topic, I mentioned that dungeon events would be great, triggered by the order in which certain bosses are killed or IF a boss was killed within a certain time limit while roaming through the dungeon.
For example: In an abandoned mine you can go and defeat an Earth Elemental, the Goblin horde leader that has taken over the mine or a circle of cultists that have managed to manipulate the Goblins into mining for them. If you pick up some dynamite to open a passage in the Goblin quaters that leads into ancient ruins, the Earth Elemental (if sill alive) will start to move towards the breach and will seal it if he reaches it (the dungeon event). If groups manage to kill the Elemental the ruins part of the dungeon will open up with additional enemies and bosses or the Elemental will seal off the entrance but will leave his resting ground unguarded which may lead to another part of the dungeon.
Kilion
1
Re: Dynamic Environments in Raids: What Would You Like to See?
I’d just like to use trees in combat. Both for damage and then for control. Trap set a tree fall so than when enemies are in positions the forest falls and creates a zone of death.
Re: Dynamic Environments in Raids: What Would You Like to See?
Would be kind of cool if we are fighting some kind of ice dragon if the magic attacks the dragon does impacts the areas its cast on. Such as leaving ice and snow behind. (Or if a poison monster causes vegetation to die out).
These effects could persist until some other event causes them to diminish or go away, like raid putting out fires.
These effects could persist until some other event causes them to diminish or go away, like raid putting out fires.
Taerrik
1
Re: Dynamic Environments in Raids: What Would You Like to See?
Changing terrain is always fun, like having pillars that can be knocked down or destroyed, opening up (or closing off) new avenues of attack. Elements of puzzle solving can be applied to the encounter this way. Bonus points if class specific roles can be integrated (like having a Rogue) pick a gate lock during a fight).
I think they've already demonstrated global weather effects, but, more of that.
Reduced visibility effects can add quite a bit to the ambiance and complexity of an encounter.
I think they've already demonstrated global weather effects, but, more of that.
Reduced visibility effects can add quite a bit to the ambiance and complexity of an encounter.
Czeris
2
Re: Dynamic Environments in Raids: What Would You Like to See?
I'd like to see one procedurally generated instanced raid.
For open world bosses I would like to see destructible environments. For example, if a pack of ranged dps are stood on top of a house and a Dragon nukes them with a fireball it would be great if that house exploded and the rdps went flying. Another example would be a large rock/tree getting tail swiped into the raid.
For raids on the open seas I would like to see severe weather that can damage yourself and your ship. Spouts and massive waves caused by a Leviathan or some such. Maelstroms than can suck you down to underwater realms, scattering your raid, which could get very interesting considering its an open pvp area.
For open world bosses I would like to see destructible environments. For example, if a pack of ranged dps are stood on top of a house and a Dragon nukes them with a fireball it would be great if that house exploded and the rdps went flying. Another example would be a large rock/tree getting tail swiped into the raid.
For raids on the open seas I would like to see severe weather that can damage yourself and your ship. Spouts and massive waves caused by a Leviathan or some such. Maelstroms than can suck you down to underwater realms, scattering your raid, which could get very interesting considering its an open pvp area.
Re: Forum suggestions to be ready for the influx of users
and hopefully with sources.
Re: Is no one else disappointed that "Persistent Alpha" AKA 24/7 Alpha 2 access isn't until May 2025?
patrick68794 wrote: »patrick68794 wrote: »patrick68794 wrote: »patrick68794 wrote: »patrick68794 wrote: »Undead Canuck wrote: »Did Steven ever say that every second of Alpha 2 was 24/7?
The expectation for an Alpha is that it is not going to be up 24/7 until months or years into it.
This, thing is some people don't care or pay attention like above guy just things is a early access game. There were already statements leading up to stream before them not being up the entire time. They never outlaid the full alpha 2 planning. Common sense kind of dictates to expect it not to be 24/7 at the start (as stated in past streams there would be down time loosely), unless you are someone expecting to be playing a game and not being apart of the alpha development you would have a early access expectation (which is clearly silly).
When did they say that Alpha 2 wouldn't be available 24/7 before the AMA? Being down for short periods to apply updates and fixes doesn't count as "not being 24/7" as that happens in most live games as well. They've explicitly stated that Alpha 2 was originally planned to be up and available at all times (barring short downtimes for updates) from when it started until retail release. It's in the Kickstarter FAQ and Steven explicitly stated this in a livestream. Obviously plans change but that expectation 100% was set by Intrepid.
You would need to pay attention to all detail on streams to figure that out. They have no reason to lay out their development plan to you. If you understanding is that its a downtime for a day again you do not have a scope of Alpha development to understand it.
They didn't state it was 24/7 from all points of alpha 2, you won't find a quote on that. Their goal for alpha is pretty obvious being persistent, a goal doesn't appear out of the blue, it needs to be developed because surprise this is in Alpha.
The only one creating wild expectations is you guys, regardless even when it is active and when it isn't. You jumping into a alpha thinking you are playing 24/7 whenever you want instantly, is so far from the mark of an alpha It is crazy. Effectively it is you complaining you can't play the game 24/7, when the whole point of alpha is to TEST the game. Which is pretty much work at that point (granted u have a large amount that don't understand alpha and just will play it, and not really do any work that helps besides some feedback here and there.)
Ill happily comment on the Kickstarter comment though since your entire complain revolves around it (as much as its a bad take).
Notice how they talk about is planned for it being persistent, and you can see their outline of alpha 2 when it will become fully persistent 24/7-ish based on their stream. There is no detailed explanation of their plane and how they are going to go about that in alpha 2. If you are going to be naïve and think there is 0 work involved and it just happens that is on you to not piece it together, or do some extra research to try to understand things better.
Now that you are seeing the plan you are trying to pick at it and say they aren't going to be doing it. Trying to rely on the little information they talked about it which is rightfully so since it wouldn't be planned that far in advanced.
Even though you were not told their plan, making assumptions no how they meant their plan to work, don't have a grasp of alpha in game and the development. You are trying to be that guy saying "Well actually you said its persistent so it needs to be 24/7 right away so i can play the game all day and week. Be playing is more important that the devs doing work on the game and you should pay all the people to make sure things are working fine while I play even if there isn't a whole lot to do." -pushes glasses up on face-
Ah yes, only in the mind of a delusional moron does "servers up and available continuously from the start of alpha 2 until launch" mean "only up sometimes from the start of the alpha 2 until launch"
The fact is, they explicitly stated that alpha 2 would be up and available continuously, meaning at all times barring short periods of downtime for updates, until launch.
You're making a whole lot of dumb assumptions about me and what I think too lol not that that's surprising based on how dumb some of your comments in general are.
Naaa my assumptions are spot on, you are whining about alpha development and not understanding how planning works and you able to see the process.
You continue to show you really are not able to handle following alpha development. Which explains how stupid some of your recent comments have been around this. There is being ignorant and then double downing on that kind of mind set.
Alpha 2 will be running persistently, it is no one else's fault but your own you don't understand there can be phases or milestones leading up to that, ontop of unforeseen issues.
This is why you aren't going to find a single quote saying A2 will be running 24/7 at the very first day of it, and you are only going to find them saying their plan or A2 is to end up like that, without talking about their plan and process. And most likely missing small bits on stream where they slightly mention things and selective playtimes.
That's a whole lot of stupid you just posted lol
From someone that has 0 grasp on development, I don't blame things for being way over your head in understanding. Its ok, you got to start somewhere right
You're an idiot lol
One lacking in intelligence is you buddy, not understanding how things work and crying.
Yes, me saying I understand why they're doing this and am not upset or concerned about it sure is "crying" lol
You're the one making dumbass assumptions about people you know nothing about because you clearly didn't understand what they were saying to begin with. Now feel free to reply again so you can feel like you "won" to appease your fragile ego. You very obviously have nothing of value to add though so I won't be wasting any more time replying to your drivel.
You are reflecting bud on the winning I'm just responding to your terrible takes. I understanding perfectly well but you are out here trying to convince people they lied / changed plans and saying alpha 2 isn't persistent. Its extremely silly, laughable actually.
They would have to fully remove alpha being persistent or atleast make it years down the line and only have it be like that at the end. For you to be standing on this kind of point.
Ill just be blunt, you are being a joke right now and whining pretty much. Their time frame is pretty fair. But at the same time there is no point taking you this serious because you will also complain at delays and prob say they are lying again or something.
You won't admit it but you are looking at this as a early access expectations and not alpha expectations (expectations is the key word). Its a dumb take.
I see this comment on so many threads you are thinking about it as a early access bla bla bla.
Alpha 2 was suposed to be online 24/7, but they delayd and dont want to admit it so they came up with Phases.
Some are calling out there BS call a spade for a spade we delayd Alpha 2 until May 2025 but we will do some spot test before that.
Then people like you come around and start attacking becuse you want to defend Intrepid even tough Steven said they dont want White Knights.
Intrepid should be transparent and say. Hay we cant do 24/7 presistent Alpha just yet, but we will give you as much access as we can.
Love when people that have no idea what they are talking start saying white knighting lmao. The fact you thought alpha 2 (with the numbers they have) was going to start without any build up shows you have no clue how development works.
I guess my 15 years of development experience is just a dream.
Ok good to know.
I will have to notify my employer about that on monday.
Blip
1
Re: Is no one else disappointed that "Persistent Alpha" AKA 24/7 Alpha 2 access isn't until May 2025?
patrick68794 wrote: »patrick68794 wrote: »patrick68794 wrote: »patrick68794 wrote: »patrick68794 wrote: »Undead Canuck wrote: »Did Steven ever say that every second of Alpha 2 was 24/7?
The expectation for an Alpha is that it is not going to be up 24/7 until months or years into it.
This, thing is some people don't care or pay attention like above guy just things is a early access game. There were already statements leading up to stream before them not being up the entire time. They never outlaid the full alpha 2 planning. Common sense kind of dictates to expect it not to be 24/7 at the start (as stated in past streams there would be down time loosely), unless you are someone expecting to be playing a game and not being apart of the alpha development you would have a early access expectation (which is clearly silly).
When did they say that Alpha 2 wouldn't be available 24/7 before the AMA? Being down for short periods to apply updates and fixes doesn't count as "not being 24/7" as that happens in most live games as well. They've explicitly stated that Alpha 2 was originally planned to be up and available at all times (barring short downtimes for updates) from when it started until retail release. It's in the Kickstarter FAQ and Steven explicitly stated this in a livestream. Obviously plans change but that expectation 100% was set by Intrepid.
You would need to pay attention to all detail on streams to figure that out. They have no reason to lay out their development plan to you. If you understanding is that its a downtime for a day again you do not have a scope of Alpha development to understand it.
They didn't state it was 24/7 from all points of alpha 2, you won't find a quote on that. Their goal for alpha is pretty obvious being persistent, a goal doesn't appear out of the blue, it needs to be developed because surprise this is in Alpha.
The only one creating wild expectations is you guys, regardless even when it is active and when it isn't. You jumping into a alpha thinking you are playing 24/7 whenever you want instantly, is so far from the mark of an alpha It is crazy. Effectively it is you complaining you can't play the game 24/7, when the whole point of alpha is to TEST the game. Which is pretty much work at that point (granted u have a large amount that don't understand alpha and just will play it, and not really do any work that helps besides some feedback here and there.)
Ill happily comment on the Kickstarter comment though since your entire complain revolves around it (as much as its a bad take).
Notice how they talk about is planned for it being persistent, and you can see their outline of alpha 2 when it will become fully persistent 24/7-ish based on their stream. There is no detailed explanation of their plane and how they are going to go about that in alpha 2. If you are going to be naïve and think there is 0 work involved and it just happens that is on you to not piece it together, or do some extra research to try to understand things better.
Now that you are seeing the plan you are trying to pick at it and say they aren't going to be doing it. Trying to rely on the little information they talked about it which is rightfully so since it wouldn't be planned that far in advanced.
Even though you were not told their plan, making assumptions no how they meant their plan to work, don't have a grasp of alpha in game and the development. You are trying to be that guy saying "Well actually you said its persistent so it needs to be 24/7 right away so i can play the game all day and week. Be playing is more important that the devs doing work on the game and you should pay all the people to make sure things are working fine while I play even if there isn't a whole lot to do." -pushes glasses up on face-
Ah yes, only in the mind of a delusional moron does "servers up and available continuously from the start of alpha 2 until launch" mean "only up sometimes from the start of the alpha 2 until launch"
The fact is, they explicitly stated that alpha 2 would be up and available continuously, meaning at all times barring short periods of downtime for updates, until launch.
You're making a whole lot of dumb assumptions about me and what I think too lol not that that's surprising based on how dumb some of your comments in general are.
Naaa my assumptions are spot on, you are whining about alpha development and not understanding how planning works and you able to see the process.
You continue to show you really are not able to handle following alpha development. Which explains how stupid some of your recent comments have been around this. There is being ignorant and then double downing on that kind of mind set.
Alpha 2 will be running persistently, it is no one else's fault but your own you don't understand there can be phases or milestones leading up to that, ontop of unforeseen issues.
This is why you aren't going to find a single quote saying A2 will be running 24/7 at the very first day of it, and you are only going to find them saying their plan or A2 is to end up like that, without talking about their plan and process. And most likely missing small bits on stream where they slightly mention things and selective playtimes.
That's a whole lot of stupid you just posted lol
From someone that has 0 grasp on development, I don't blame things for being way over your head in understanding. Its ok, you got to start somewhere right
You're an idiot lol
One lacking in intelligence is you buddy, not understanding how things work and crying.
Yes, me saying I understand why they're doing this and am not upset or concerned about it sure is "crying" lol
You're the one making dumbass assumptions about people you know nothing about because you clearly didn't understand what they were saying to begin with. Now feel free to reply again so you can feel like you "won" to appease your fragile ego. You very obviously have nothing of value to add though so I won't be wasting any more time replying to your drivel.
You are reflecting bud on the winning I'm just responding to your terrible takes. I understanding perfectly well but you are out here trying to convince people they lied / changed plans and saying alpha 2 isn't persistent. Its extremely silly, laughable actually.
They would have to fully remove alpha being persistent or atleast make it years down the line and only have it be like that at the end. For you to be standing on this kind of point.
Ill just be blunt, you are being a joke right now and whining pretty much. Their time frame is pretty fair. But at the same time there is no point taking you this serious because you will also complain at delays and prob say they are lying again or something.
You won't admit it but you are looking at this as a early access expectations and not alpha expectations (expectations is the key word). Its a dumb take.
I see this comment on so many threads you are thinking about it as a early access bla bla bla.
Alpha 2 was suposed to be online 24/7, but they delayd and dont want to admit it so they came up with Phases.
Some are calling out there BS call a spade for a spade we delayd Alpha 2 until May 2025 but we will do some spot test before that.
Then people like you come around and start attacking becuse you want to defend Intrepid even tough Steven said they dont want White Knights.
Intrepid should be transparent and say. Hay we cant do 24/7 presistent Alpha just yet, but we will give you as much access as we can.
Blip
2