Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: [OCE] PROJECT ANVIL | COMPETITIVE | 18+ | PvX | GMT+11
Some of the things that have impressed me about this guild:
Respect and tolerance for individuals, a diverse group of people allowed the freedom to be who they are. Good banter and even vegetarians are treated well!
Effort and capability is recognised. Even an arthritic old man, such as myself has their moments of infamy/achievement noted within the guild.
A leadership structure within enough resources and talent to cover the multiple admin, tasks and leading roles required of a competitive guild in an MMO, allowing the GM to gallivant with other GMs (or whatever he does with them).
Mistakes are acknowledged and used to spur improvements, although there is only so many times you can die to falling in the lava.
Seriously, a great guild to be in.
Respect and tolerance for individuals, a diverse group of people allowed the freedom to be who they are. Good banter and even vegetarians are treated well!
Effort and capability is recognised. Even an arthritic old man, such as myself has their moments of infamy/achievement noted within the guild.
A leadership structure within enough resources and talent to cover the multiple admin, tasks and leading roles required of a competitive guild in an MMO, allowing the GM to gallivant with other GMs (or whatever he does with them).
Mistakes are acknowledged and used to spur improvements, although there is only so many times you can die to falling in the lava.
Seriously, a great guild to be in.
3
Re: [OCE] PROJECT ANVIL | COMPETITIVE | 18+ | PvX | GMT+11
Absolutely keen for Phase 3! Project Anvil has been crushing it so far, and it’s been awesome being part of the journey. Looking forward to diving into all the new content and seeing what we can achieve next. Let’s go, team!
Re: Race specific starting zones
https://ashesofcreation.wiki/Divine_gateways
Divine gateways are portals located in the ruined cities of the four ancient races of Verra where new players spawn into Ashes of Creation.[3][1][4][5]
Each divine gateway is in close proximity to two starting areas.[3][4]
Players can choose their starting gateway regardless of their choice of race.[6][7]
Tulnar characters have the same option of starting at any of the divine gateways as other races.[8][7][9]
The divine gateways were created by the Goddess of Creation in response to a warning from the Goddess of Fate that The Ancients and The Others would return from exile and seek retribution for their defeat at the hands of The Seven gods.[2][10]
Each race has its own starting area.[14][17]
Players may choose their starting gateway regardless of their choice of race.[6][7]
Divine gateways are portals located in the ruined cities of the four ancient races of Verra where new players spawn into Ashes of Creation.[3][1][4][5]
Each divine gateway is in close proximity to two starting areas.[3][4]
Players can choose their starting gateway regardless of their choice of race.[6][7]
Tulnar characters have the same option of starting at any of the divine gateways as other races.[8][7][9]
The divine gateways were created by the Goddess of Creation in response to a warning from the Goddess of Fate that The Ancients and The Others would return from exile and seek retribution for their defeat at the hands of The Seven gods.[2][10]
Each race has its own starting area.[14][17]
Players may choose their starting gateway regardless of their choice of race.[6][7]
Re: Why Exclusive Flying Mounts Will Destroy a PvP-Driven Game Long Term
I yearn for the day when you'll learn to understand that anything individual players do shouldn't matter to you, because competition in groups is what the game is about. The rest is just the connecting interval from one group experience to the next. And if you can't take down the mayor in your 8v8, you needed to bring another player. /thread.Good post.
Flying in Sieges=not bad/interesting gameplay that allows players to focus on leading the groups around to objectives
Flying literally anywhere else is garbage for the game. It allows for massive advantages in Open World PVP, and even huge advantages for getting around to different resources to gather quickly.
Gliding down from elevation can be fine within reason.
Who are you?
And in group play specifically, having a flying mount guiding a fight from above in open world pvp is a massive advantage. As well as for scouting for caravans or for hostile groups hunting your caravans.
That’s true, I remember in AA players used dragon mounts in different ways too. Not just for travel or combat, but for scouting enemy movements, bomb diving into fights, etc.
A timed flight system like 5 minutes of flight followed by a 10-minute grounded rest period, could be a great way to preserve the prestige and utility of flying mounts without letting them dominate every aspect of PvP or scouting.
If they absolutely have to have them outside of siege events, I would say to make them unable to fly while being a combatant.

1
Re: So the " biiig " Updates are coming and approaching now ... ...
just bear in mind when he said western continent he was refering to the landmass and not content :P but landmass has to be there first before they can add the content
I think Sir Steven included however the farmable minerals in that Landmass. Ores, Wood, etc.
Of Course until the Area's are full with Quests it will need a bit more time still.

1
Re: So the " biiig " Updates are coming and approaching now ... ...
Not sure this is healthy expectation management, leaping from one disappointed overblown expectation to the next. Let's just focus on hyping up the things we like that we actually get to see.
Totally get your point i think. But worry not -> also a Statement from Sir Steven said, that the Alpha Two until looked like it's Development is standing still -> because most things that are being worked on which are not visible as a Tester in the ingame World.
And i totally get that as well, i think. But what is my personal favourite is that i hope that the Nodes will all look somewhat different in Infrastructure and Build in the end.
You will never in our real World find a Village, Town or City or Metropolis which looks exactly the same as any other. This is what i mean.



1
Re: Why Exclusive Flying Mounts Will Destroy a PvP-Driven Game Long Term
I yearn for the day when you'll learn to understand that anything individual players do shouldn't matter to you, because competition in groups is what the game is about. The rest is just the connecting interval from one group experience to the next. And if you can't take down the mayor in your 8v8, you needed to bring another player. /thread.Good post.
Flying in Sieges=not bad/interesting gameplay that allows players to focus on leading the groups around to objectives
Flying literally anywhere else is garbage for the game. It allows for massive advantages in Open World PVP, and even huge advantages for getting around to different resources to gather quickly.
Gliding down from elevation can be fine within reason.
Who are you?
And in group play specifically, having a flying mount guiding a fight from above in open world pvp is a massive advantage. As well as for scouting for caravans or for hostile groups hunting your caravans.
That’s true, I remember in AA players used dragon mounts in different ways too. Not just for travel or combat, but for scouting enemy movements, bomb diving into fights, etc.
A timed flight system like 5 minutes of flight followed by a 10-minute grounded rest period, could be a great way to preserve the prestige and utility of flying mounts without letting them dominate every aspect of PvP or scouting.

1
Re: More rpg elements pls.
I would also like more hardcore rpg elements like having to explore or quest to find a specific trainer that is able to teach you a certain spell. I like it when there is an explanation inside the mmo of why every little thing happens. For example, if I level I get a skill point but how? The god of Vera just gives it to me?