Best Of
Re: Mega Dungeons
Overall having these mega dungeons be something you go back to again and again, reaching deeper and deeper as you level up is something pretty epic IMO. So starting with level 5 it can pretty much go up to level 50, if the dungeon itself is big enough to have that many areas.
Kilion
3
Re: Mega Dungeons
When you get to a dungeon and is underleveled or not geared enough you get your ass whooped. You get the scope of the game. A goal to strife for. To come back and get revenge on those bastards. Gatekeeping this experience is more themepark MMO style and what i have understood, AoC is a sandbox MMO so i dont think we gonna get it.
Much love
Much love
Sunboy
1
Forum suggestions to be ready for the influx of users
1) Can the subforums be made more accessible? I feel like 90% of the viewerbase never see anything but the "General Discussion" section and the posts with mod announcements. If the home page would list number of new posts with new messages since I last opened each subforum, I might actually consider looking at the home page, and I'm sure I'm not the only one...
This could also make it more feasible to introduce a subforum with things like media discussion and off-topic that doesn't directly relate to Ashes. These might be better suited for Discord than the forum, but if they're gonna happen anyway and not be deleted by moderators, we might as well have a place for them to go, assuming that place isn't a cemetery.
2) I really think we need downvotes/dislikes. There's so much misinformation coming from people who haven't been here for more than a week and confidently asserting their assumptions into the world. Downvotes would help draw attention to flawed assumptions, instead of letting the majority opinion be decided by the first three people who happened to show up.
This could also make it more feasible to introduce a subforum with things like media discussion and off-topic that doesn't directly relate to Ashes. These might be better suited for Discord than the forum, but if they're gonna happen anyway and not be deleted by moderators, we might as well have a place for them to go, assuming that place isn't a cemetery.
2) I really think we need downvotes/dislikes. There's so much misinformation coming from people who haven't been here for more than a week and confidently asserting their assumptions into the world. Downvotes would help draw attention to flawed assumptions, instead of letting the majority opinion be decided by the first three people who happened to show up.
Re: What are your 'class fantasies' for the 64 classes
I mean...
We've been waiting 5+ years for the last two Know Your Nodes articles...
And 7+ years for Nodes 3.
We tend to get info later rather than sooner...
We've been waiting 5+ years for the last two Know Your Nodes articles...
And 7+ years for Nodes 3.
We tend to get info later rather than sooner...
Dygz
1
Re: Another Approach to Handling Subclasses' "Flavor" Problem
I find these discussions about secondary archetypes very curious. On the one hand, it speaks to a growing concern that the player base has about the archetype x archetype system not living up to expectations, which should be addressed by the development team at some point.
On the other hand, it all feels a bit premature since we still don't really have the full picture of what augments are meant to do exactly, and are still missing two archetypes entirely. So I kinda think it's a bit early to claim that things aren't/are not going to work, when we still only know so little. I certainly think this is a issue that will be dealt with before wave three of alpha 2 is finished, but in the meantime it might be more prudent to wait and see, rather then work ourselves up into a tizzy.
On the other hand, it all feels a bit premature since we still don't really have the full picture of what augments are meant to do exactly, and are still missing two archetypes entirely. So I kinda think it's a bit early to claim that things aren't/are not going to work, when we still only know so little. I certainly think this is a issue that will be dealt with before wave three of alpha 2 is finished, but in the meantime it might be more prudent to wait and see, rather then work ourselves up into a tizzy.
Yoh
3
Re: What is the definition of "Flavor" in reference to the secondary augment system?
Devs tweaked the combat design to accommodate player feedback AFTER players tested the combat.George_Black wrote: »Delays...
Delays...
We have seen what "play as you want" does to build variety in other games. The discussion is valid. We dont need to wait.
Just like people gave feedback on the combat (and it changed) we are giving feedback on the class system.
Dont discount it. If all you have to say is wait and see, dont post. Go do smthg else.
People are being constructive here. Dont annoy them.
And we can expect the same to be true with Augments.
Once Augments are implemented, Steven will ask for and respond to feedback - make some tweaks and again ask for and respond to feedback.
Everything is subject to change... but it's highly unlikely the design will change signficantly BEFORE the current designs are implemented and players test them.
People are free to discuss whatever they want. And others will respond accordingly.
Dygz
2