Best Of
Re: [NA] Overlord | Hardcore | Organized PvX | Server First | Alpha/Beta Required - ~260 in A2
How can you expect people over 18 (normally people with jobs for the most part) to put in 40 hours a week? I don't understand how that's even possible unless you literally don't sleep, in which case you might be able to live for maybe a week or two before actually dying irl.
tl;dr your requirements are confusing.
This will separate those guilds who are hardcore from those who are not. This is an expectation at launch and will not be expected permanently.
40hrs = ~5 1/2hrs a day/night. For those who can put their life aside when they get home from work/school and play their heart out will be among the first who can accomplish great things in this game!
I'm 46 now and will not be one who can put in the 40hrs/wk, but I put in that and more when I was able to in my 20's/30's. Its definitely not for everyone. But do not misunderstand. You are referencing the combat guild. There will always be something to assist with no matter the amount of time you're able to commit. So in that sense you're a part of something great!
Noomsi
2
Re: [NA] Overlord | Hardcore | Organized PvX | Server First | Alpha/Beta Required - ~260 in A2
Great place to find a family in ashes of creation, guild is well organized, friendly and has members from a lot of different time zones so finding someone to run with at your play time should be a breeze. Members include all ages and has been very welcoming to this old retired guy.
Weekly get togethers( even when the game is not open) several smaller streamers to pass your time when not in game and several groups hanging put on other games until AOC launches.
Guild has a plan for launch and is ready to go. Come check us out at our discord.
Weekly get togethers( even when the game is not open) several smaller streamers to pass your time when not in game and several groups hanging put on other games until AOC launches.
Guild has a plan for launch and is ready to go. Come check us out at our discord.
Ceebet
2
Re: Is there a problem for solo players
Nothing to be scared about.Ludullu_(NiKr) wrote: »Pvpers can pve as well, while a lot of pvers are scared shitless of pvp, so I doubt it'll be much of an issue.
It's just not particularly fun... especially when not in the mood for it.
Dygz
2
Re: [NA] Overlord | Hardcore | Organized PvX | Server First | Alpha/Beta Required - ~260 in A2
Sounds interesting. Kind of shopping around now but not sure about committing to anything.
Re: Is there a problem for solo players
I'd be very intersted to see how many of those people manage to follow the testing for more than a month If they're busy adults for whom $100 is chump change, then how much can they really test the game to give a proper piece of feedback for any of the designs. Well, more than they could do right on these forums for the past 7 years.For an adult with a job (most vet MMO players) that isn’t much of an investment as you think.
It is an investment for a teenager with a part time job and a car note, but those aren’t (or weren’t) the ones intended to be drawn in by the nostalgic MMO design format of Ashes.
And people have definitely been telling Steven that he's making a horrible game for those past 7 years. Somehow he keeps making it still
Ludullu
1
Re: Is there a problem for solo players
Solo players can do stuff in Ashes.
But the focus for Ashes is massive PvP battles.
Amen. 😌👌
Aszkalon
3
Re: Is there a problem for solo players
As your's is only yours ;-) But I'm not feeling alone with "my" opinion, man ;-)
Chaliux
1
Re: The Impact of Strategy and Coordination in Group vs. Group Combat
@iccerYes.
It is hard to coordinate a group of 40 players, especially if it's pugs. With guilds that are on the same page, who can actually practice, it's easier.
And coordination really should and probably will matter a lot, because if half of the raid is too slow to execute commands, then that raid is simply at a disadvantage.
- Let's take an example where it's a slightly unbalanced fight, you are fighting vs 60 people, and you only have 40:
Imagine you want to fall back to a different position. You issue a command to fall back, or to follow the raid leader, and only half of the raid does it, while the other half slacks around or is just slow to do it. In just a few moments, the enemy raid will collapse on that position, and now they don't have to fight 40 ppl, but only 20. Easy win for them, while you now cannot fight them with such low numbers.
- Similarly, imagine you are fighting as a group of 20 people that are highly organized, against a group of 40 unorganized people.
You can pull the enemies around, baiting them to chase you, then turn on them while they're disorganized, you can manipulate where and when you want to fight, and how many of them you want to fight, and it's only easier if they're overconfident due to their superior numbers.
Strategy and teamwork should absolutely play a key part.
Absolutely! I can totally relate to your point about the importance of coordination in group battles, especially from my experience in Guild Wars 2. In GW2, my team often found ourselves outnumbered, sometimes facing groups twice our size. However, thanks to superior organization, communication, and strategy, we were able to turn the tides and secure victories that would have seemed impossible just by looking at the numbers alone.
For example, we would often bait larger, less organized groups into overextending or splitting up. Once they were disoriented, we could engage smaller portions of their force in focused, coordinated attacks. This tactic was particularly effective in GW2's WvW battles, where terrain and positioning are key.
This experience highlights how a well-coordinated smaller group can outmaneuver and outfight a larger, but less organized, opponent. The synergy and execution of a strategy are often more critical than the sheer number of players. This should definitely be a cornerstone in games like Ashes of Creation, where the potential for strategic depth is enormous.
The idea that strategy and teamwork should play a key role, especially in large-scale PvP, resonates strongly with my experience. It's not just about who has more players; it's about who can use their resources most effectively.
ReLamas
2
Re: Is there a problem for solo players
I was speaking in general, not just about this particular thread.AirborneBerserker wrote: »Please quote where I said that. Or something similar to that.
Ludullu
1