Best Of
Re: Where is the progress
You are, indeed, now just ranting.
Pls stop.
Ah my posts are not really directed at you, but I knew you would be here
Chicago
1
Re: Where is the progress
This is the bad side of things with post like these, people that dont understand development and have no clue how things work. Saying game builds are lies and some other random bs and spreading misinformation lmao.
I've said it before ill say it again you make some toxic threads.
if you're such an expert how about instead of calling people sad you enlighten them
100% agree, if they release literally anything that contradicts what I have said I'll be the first to apologise and admit I'm wrong and shout this till the cows come home, but as of right now everything I have said is facts, yes I don't know everything about game development, but it doesn't take an Einstein to see what is happening here
By the way I don't think this game is a scam, I believe Steven set off with great intentions and as a person I find him quite charming, but I also believe somewhere between A1 and now something has happened and I believe we have the right to ask why, by the way whoever asks these questions gets flamed I'm use to it and expect it but if you want. A good MMO as everyone claims, someone needs to start asking these tough questions 8 years in
Chicago
4
Re: Where is the progress
This is the bad side of things with post like these, people that dont understand development and have no clue how things work. Saying game builds are lies and some other random bs and spreading misinformation lmao.
I've said it before ill say it again you make some toxic threads.
if you're such an expert how about instead of calling people sad you enlighten them
Apok
4
Re: Where is the progress
Obviously we have different opinions on the development of this game, let's keep it civil
We don't though.
I know it's probably not very clear, but I support your position on this matter entirely, just not your approach.
I too, would like 'Classic' Ashes of Creation and literally every day I wonder nostalgically what happened to it.
I just think this thread is really, really unlikely to help in any way.
Azherae
3
Re: Money spent on game already BY YOU!
scottstone7 wrote: »Just the $1000 for the original investment on kickstarter for the leader of men package.
I admire the Commitment that some People have.
Aszkalon
1
Re: Money spent on game already BY YOU!
I bought Alpha 2 package for $375. Haven't bought any additional cosmetics because I don't really care about it
Flanker
1
Re: Is there a problem for solo players
MMORPGs aren't a grind. They are fun to play.Ludullu_(NiKr) wrote: »Why did we, as young kids, grind our favorite mmos? From what've I've seen/talked about with friends - it's usually cause we were proving ourselves to others (and to ourselves as well). In an mmo you're just a random dude, so if you manage to achieve something big - that's you. You achieved that. And when you're a kid who hasn't achieved shit irl - mmos are a great place to make some achievements.
And I'm not trying to prove anything. I am wanting to share my character(s) with other players and see how they've chosen to build and play their characters.
No need to achieve anything big - just great to have fun playing with other people who also enjoy RPGs.
Sure, after college, when gamers have responsibilities, like jobs and families... it's more difficult to play Hardcore Time. And that make it more challenging to complete Hardcore Challenges because completing Hardcore Challenges often require Hardcore Time.
Dygz
2
Re: Is there a problem for solo players
Ludullu_(NiKr) wrote: »Yes, yall definitely know other people better than those people know themselves. I'm happy that yall were so self-assured and mentally established when you were young that you didn't need to measure yourselves up against other people. All cool.
Ashes will 100% fail cause casuals and solos won't be getting rewards from bosses, especially considering that casuals and solos won't even play the game because the game has no target audience
All of that is definitely true, factual and will happen
I don’t know what mental afflictions you did or didn’t have as a teenager, but it’s irrelevant to the point at hand.
To ask again: Who is Ashes of Creation being designed for?
It’s most certainly not the people half-afk chatting over discord while they farm some basic mobs.
Caeryl
2
Re: Is there a problem for solo players
Ludullu_(NiKr) wrote: »How much can they change when every other showcase it's being repeated over and over "this game is not for everyone", "not everyone is a winner in Ashes", "this is an open world pvp game", "only 20% of content is instanced, and majority of that is story-based stuff".If AoC is for the 10% hardcore players out there it should definitly change it's marketing and communication approach, because it will disappoint and decrease in reputation continously.
All of those points will not appeal to the modern mmo players. And all of those things have been stated and restated countless times in the last 7 years.
If by this point people still think that Ashes will somehow magically change into something similar to ff14 or wow - that's on them.
The problem is, they can say "this game is not for everyone" all they want, just like many people in the forums will do. They actually need to define who is it actually aimed for, and who is a part of the "not for everyone" crowd.
Because this is just vague, a lot of players will think, "oh maybe he's not talking about me, I like the idea of Ashes".
But I also understand why they DON'T do it. Because it brings them money, the game is being talked about, and keeping it vague, means more people are interested. It's in their best interest not to "alienate" a large portion of followers.
---
There have been some great points raised on last page.
They are making a game for those who are nostalgic about old MMOs, but like several posts here mentioned, those people are not teenagers anymore. Most of them have jobs, families... Which means they simply are not able to spend 8+ hours a day playing an MMO, grinding, etc. Obviously there are some adults who are still able to spend whole day playing the game (I've definitely seen many of them in Archeage classic).
They simply cannot be the main target audience. Or maybe they are.
Maybe this game is just for those rich adults (like Steven himself), who have enough money to buy all sorts of packs, Alpha access, etc. Maybe it's for those that don't have a job, who can spend whole day playing the game.
Maybe, this whole game is meant for whales to have fun with, while the rest will suffer - just like most of the P2W garbage MMOs we've seen. Except, we know that it won't be P2W.
I don't want anyone to come in here now saying how I want to change the game, that "it's not for you", etc. because these are just easy copouts for people who don't want to engage in a conversation.
--
With that out of the way, let's actually talk about something.
As in most of my posts, I'd like to use Archeage as an example.
The amount of power gained by people who are no-lifing the game, hardcore players who are very efficient, and who can play for 8-10+ hours a day, is simply too much. More casual players are simply left behind massively, which in turn makes them useless in any sort of PvP. This is an issue with game's design, because of the gearing system and how much power it gives you.
We know gear in Ashes will only account for so much power (40-50%), not for most of it. But this remains to be seen and tested, because this could very much be changed before release.
By taking away power from gear, you have to put it somewhere else. Steven said the balance is focused around a party of 8. The 3rd component is skill.
The issue with this is that if the gear is 40-50% of player power, that same player who has higher gear, who is likely a hardcore player, will also have better skill, meaning they're already way ahead of your regular player in terms of power.
Balance being around a party of 8 also remains to be tested, because I simply do not know how that's going to work in the open-world stuff where you don't have a party of 8.
Again, assuming everyone will always be in a 8-man group, while playing the game, is ridiculous to me
- though I do understand why they'd want to balance stuff around groups.
This means that group content (dungeons, mass PvP) will be balanced, however anything open-world where you don't have a party of 8, instanced PvP, etc. will be unbalanced.
And everything I've talked about brings me back to this whole post/topic. How can a more solo/casual oriented player ever be anything but useless in this game, when they're being disadvantaged at every step? I mean, I've just pointed out yet another system that heavily disadvantages non-hardcore players.
Being more hardcore obviously should also bring you benefits, but not to this extent where basically you will dunk on non-hardcore players in every aspect of the game, from PvP and group content, to economy.
AirborneBerserker wrote: »
To answer your first questions, It's not that I dislike being in a group. It's that l like being able to do as I please in the game. Being part of a group means you have to do something the group agrees on. With guilds you get even less flexibility.
This is exactly my thinking as well.
I absolutely love doing group content, in a group, whether it's dungeons, world bosses, sieges, or any other PvP in general.
But I absolutely will not be doing only group content. At this moment, I just feel like I won't have enough meaningful content to do outside of group content, based on what we've seen so far.
Also, like I've mentioned previously, the game's focus is risk vs reward, yet solo/casual players are basically all risk and no reward. We should be able to choose how much risk we want to take, and then be rewarded accordingly.
I'll also just link my previous post in this thread, that expands further on my last sentence: https://forums.ashesofcreation.com/discussion/comment/469753/#Comment_469753
Overall, this just makes me feel like the game is meant for sweaty hardcore players, to compete with other sweaty hardcore players, while regular players are just there to populate the world, to make the game seem alive.
iccer
2