Best Of
Re: Where is the progress
I think showing a showcase that doesn't look like the visuals of the actual game * whilst * actively selling and promoting at the same is not transparent.
Then why are you asking them to showcase things that are almost definately not a a state that they will look like when the game is live?
That said, the showcase isn't about the games visuals. It is about the gameplay.
Noaani
1
Re: Where is the progress
You can view it how you want, with it being stabs or whatever, but its a pretty bad take so i comment on it.
You can't say you are just speculating when you are trying to use this information in a negative light and then you are trying to say you are only saying facts on top of it....
A fact would be the were showing gameplay on AoC before Apoc, and there would be a time period where they are developing content for AoC during that time period.
There for you now need to speculate the amount of time they are putting in a battle royal and into the actual mmorpg.So instantly you cna't even make a argument all kickstarter funds went into Apoc alone since factually you have nothing to point to that saying that is even the case since that isn't really possible.
The other fact is they need to higher people, get equipment, office space, software(which is expensive as you are talking about a lot of different programs out there and needing licensing for per son that needs to be using it)) etc. This money is directly supporting AoC so again you can't make a argument all their kickstarter funding just went into Apoc.
Unsure where you heard they made apoc to test assets that sounds very weird, unless i had some typo earlier or something.
Point being there is a mmorpg first so if anything it makes more sense they picked asset pieces from their mmorpg prototype and used it to make Apoc since making a battle royal is pretty easy. Rather then you trying to suggest the funding went into Apoc meaning that came first as their focus.
That being said it doesn't mean there was no effort put into it, and new things not being made in some element for it. Its just extremely silly to try to say they are lying, using fake engines, or using all their kickstarter funding into Apoc without any actual proof. when if you look at the development you can easily make counter arguments for it.
This is a pattern of trying to use extreme takes, which gets into being disingenuous. A more fair take would be if you felt what they gained out of making apoc was a waste of their development time, and any testing information they gathered from the data doesn't help them. (which i wouldn't agree with but atleast you aren't making an extreme take and that is simply your opinion.
I really don't care if you think IS are using fomo to sell things, its a business at the end of the day. You can have your opinion on it and support them or be against it. That has nothing to do with progress of the game...And this game isn't going to grow on a tree and to be honest it half is growing on a tree out of Stevens Wallet.
Not really going to argue that its only 3 percent of their systems, as I'm guessing you mean they only have a total of 3% done out of everything else they need to do. You are fine to have your opinion on that, I believe that would be more fair to have.
I expect development to be slower until a company is in full production. Which i believe Is is now at full production meaning content is going to be made a lot faster. They have like almost 200 employees so i feel they would be going into full production recently (between the last year and now). And you will see plenty of new things over the time frame.
I'm make a good guess there is a lot of art that is not seen as it need functionality or the art is not complete or not in a state they want to show. On top of needing to build up for milestones and releasing content during their phases of A2. Which they will be even more strict of showing things because people can not handle development and they want to make sure things are pretty polished.
Do to them trying to polish everything for showcasing that is where you can make a argument they are slowing down things on development. So people can see the game, and then start to complain about that they aren't doing it fast enough or it still doesn't look good enough for them base don what consumers think lol.
Pretty much and this would be me speculating on the whole situation. They thought is be cool to show the progress of the game they are putting their heart into and a good way to market it at the same time. So they wanted to be transparent in showing things and talking about it and being really chill. And then realized all the work to put into that will be appreciated by some, but most people will actually not care or complain things are bad. The process didn't matter as cool of an idea it might be, general consumers won't care or appreciate it. They only care about the final result else its bad to them.
On the star citizen point i Don't fully follow that project but i see and hear things time to time. That game has had like 600m dollars put into it, and been in development since like 2011. And if you compare star citizen to this game i feel like AoC actually has a game. And in star citizen they are spending their money on feature creep and complicated things that are pointless to a game (To the point i had a friend showing me the game and struggling to find out how to drink water in the game do to it being a mess). So to me that would be more a stab on IS, imo of course.
You can't say you are just speculating when you are trying to use this information in a negative light and then you are trying to say you are only saying facts on top of it....
A fact would be the were showing gameplay on AoC before Apoc, and there would be a time period where they are developing content for AoC during that time period.
There for you now need to speculate the amount of time they are putting in a battle royal and into the actual mmorpg.So instantly you cna't even make a argument all kickstarter funds went into Apoc alone since factually you have nothing to point to that saying that is even the case since that isn't really possible.
The other fact is they need to higher people, get equipment, office space, software(which is expensive as you are talking about a lot of different programs out there and needing licensing for per son that needs to be using it)) etc. This money is directly supporting AoC so again you can't make a argument all their kickstarter funding just went into Apoc.
Unsure where you heard they made apoc to test assets that sounds very weird, unless i had some typo earlier or something.
Point being there is a mmorpg first so if anything it makes more sense they picked asset pieces from their mmorpg prototype and used it to make Apoc since making a battle royal is pretty easy. Rather then you trying to suggest the funding went into Apoc meaning that came first as their focus.
That being said it doesn't mean there was no effort put into it, and new things not being made in some element for it. Its just extremely silly to try to say they are lying, using fake engines, or using all their kickstarter funding into Apoc without any actual proof. when if you look at the development you can easily make counter arguments for it.
This is a pattern of trying to use extreme takes, which gets into being disingenuous. A more fair take would be if you felt what they gained out of making apoc was a waste of their development time, and any testing information they gathered from the data doesn't help them. (which i wouldn't agree with but atleast you aren't making an extreme take and that is simply your opinion.
I really don't care if you think IS are using fomo to sell things, its a business at the end of the day. You can have your opinion on it and support them or be against it. That has nothing to do with progress of the game...And this game isn't going to grow on a tree and to be honest it half is growing on a tree out of Stevens Wallet.
Not really going to argue that its only 3 percent of their systems, as I'm guessing you mean they only have a total of 3% done out of everything else they need to do. You are fine to have your opinion on that, I believe that would be more fair to have.
I expect development to be slower until a company is in full production. Which i believe Is is now at full production meaning content is going to be made a lot faster. They have like almost 200 employees so i feel they would be going into full production recently (between the last year and now). And you will see plenty of new things over the time frame.
I'm make a good guess there is a lot of art that is not seen as it need functionality or the art is not complete or not in a state they want to show. On top of needing to build up for milestones and releasing content during their phases of A2. Which they will be even more strict of showing things because people can not handle development and they want to make sure things are pretty polished.
Do to them trying to polish everything for showcasing that is where you can make a argument they are slowing down things on development. So people can see the game, and then start to complain about that they aren't doing it fast enough or it still doesn't look good enough for them base don what consumers think lol.
Pretty much and this would be me speculating on the whole situation. They thought is be cool to show the progress of the game they are putting their heart into and a good way to market it at the same time. So they wanted to be transparent in showing things and talking about it and being really chill. And then realized all the work to put into that will be appreciated by some, but most people will actually not care or complain things are bad. The process didn't matter as cool of an idea it might be, general consumers won't care or appreciate it. They only care about the final result else its bad to them.
On the star citizen point i Don't fully follow that project but i see and hear things time to time. That game has had like 600m dollars put into it, and been in development since like 2011. And if you compare star citizen to this game i feel like AoC actually has a game. And in star citizen they are spending their money on feature creep and complicated things that are pointless to a game (To the point i had a friend showing me the game and struggling to find out how to drink water in the game do to it being a mess). So to me that would be more a stab on IS, imo of course.
Mag7spy
2
Re: Is there a problem for solo players
Nope. It will be eaiser to find a group because there will be open world housing in Metros, Cities, Towns and Villages and on Freeholds.AirborneBerserker wrote: »Because the people coming into the game 6+ months after launch will have a much harder time finding a group. Which means they will spend most if not all of their time leveling solo. Which I would define as something that would make them a solo player even if temporarily.
6 months after launch, players will be able to choose whether the want to Solo or Group.
If they want to Group, they can find players who play at the same time they do in open world housing.
They can form a Guild or join a Guild and participate in the Weekly Castle Village Sieges. They can participate in Caravan defense/attacks (even if they don't mecanically accept an invite to join a Group). They can participate in Node Sieges or Node Wars.
They can jump into Dungeons and fight alongside other players (even if they don't mecanically accept an invite to join a Group).
They can hang around near the Portals and find other people to Adventure with - if they want to Adventure with other players.
They can hang out in Taverns and find other people to Adventure with - if they want to Adventure with other players.
Or... they can Adventure Solo if they want to.
Also... Ashes does not have an Endgame. It is a dynamic game rather than a static game.
I dunno that Solo inherently equates with Casual.AirborneBerserker wrote: »And it's interesting you chose Albion since its a prime example of what I'm talking about. Launch number 1300, 1 year in 233, add a bunch of casual friendly stuff go free to play. The casual players are carrying that game.
Most MMORPG players are some form of Casual. Currently, Casual and Solo are not Ashes' target audience.
We will have to see whether Intrepid tweaks their philosophy regarding Risk v Reward and "PvX" years after launch.
Dygz
2
Re: Where is the progress
now it seems they need more money so they are selling alpha 2 packs for a 120$ price tag, after making people fomo into a 250$ pack because they were ending package sales that I can guarantee would have waited
Truth.
Re: Where is the progress
Alpha II is opening next month. It should be possible to do a deep-dive comparison between it and Alpha I. I would be interested in seeing that. And I would be surprised if a comparison found that there had been no real progress.
Craiken
2
Re: My PvE combat impressions so far: Enemy numbers, enemy type variety and group combat complexity
ThevoicestHeVoIcEs wrote: »I watched some of the group content which was shown off during archetype reveals and reworks. I suspect these impressions might be extended to single player levelling experience.
TL;DR version to engage some of you: Atm a lot of those fights feel VERY semi, with a group of players pulling one mob and beating at it until its dead. This is NOT a good template for interesting and exciting PvE gameplay. Also we have all those RPG systems to leverage and at the moment it seems only the HP bar is utilised in combat
Whilst this was not true in all footage, one thing stuck out to me. In too many instances it was a case of player group outnumbering the NPC enemies, instead of other way around. Nothing feeds that power fantasy of facing overwhelming odds like 4 (to be later 8) players beating up that...1 poor NPC /sarcasm
Could we get these ratios reversed?
Obviously HP, resistances and damage output values have to be adjusted, but that would allow players to feel that sense of that "epic" fight. facing a real threat. This would open up the combat more, as you have to pay attention / manage multiple threats, utilise more abilities from your kit, whatever you are talking AoE damage, CC, weapons with cleave attacks etc.
Mind I have no problem with some fights being multiple players vs few powerful elite NPCs, but I really would like to see far more scenarios where the player(s) faces larger groups of enemies.
I feel that especially in the group content, players should face PvE enemy groups. Those groups should probably be also comprised of different enemy types:
- tanks / bruiser / disruptor type enemies with some CC abilities,
- melee/ranged dps
- disablers (imagine enemies throwing nets at players, sleep spells, effects which could be dispelt by other players, or require getting close to a player to get them out from a net quicker than if they had to do it by themselves for example?)
- swarms of weak enemies (think some poorly equipped weak goblins, basic skeletons etc.)
- ranged enemies: archers, spear throwers, mage users with both single target and AoE abilities with opportunities for players to interrupt these skills, silence enemies, flanking for rogue characters etc)
- healers, de-buffer style enemies
This should feed into the idea of players using their whole ability kit, strategizing in larger fights which enemies they should taken down first, disable first etc.
I'm pretty sure what you're getting at is that you want a deeper tactical aspect to the game. Which I agree with.
You shouldn't be able to just walk up and pick one mob (or a group). And face roll till their dead. It should take a bit of planning. Single mobs allow people to just pull one at a time. Where as a group you kind of have to plan more things out.
This is also good because it introduces solo players to the idea of planning out a pull before hand and not just running in and mashing buttons.
Re: My PvE combat impressions so far: Enemy numbers, enemy type variety and group combat complexity
Basically this, RPGs had this for decades. Enemies with magic resistance, high Will stat etc. I could see for example mage, shaman, cleric type enemies being able to apply buffs, protection spells, dispel magic, remove negative statuses.You could very easily make different enemies immune or resistant to different sorts of cc. A mage enemy isn’t going to leave themselves magically defenseless to sleep. A warrior in plate isn’t going to be downed by a basic stun.
Edit: I adjusted the subject a bit to clarify the intent.
Re: Dot Class?
I really hope people can do DoT builds without locking it behind a specific class, maybe augments + specific choices on weapon skill trees + other gear
Apok
1
Re: Where is the progress
This is the bad side of things with post like these, people that dont understand development and have no clue how things work. Saying game builds are lies and some other random bs and spreading misinformation lmao.
I've said it before ill say it again you make some toxic threads.
if you're such an expert how about instead of calling people sad you enlighten them
I've already done this before lol? People who want to call something a scam have already convinced themselves, im not going to debate multiple threads with them on this.
My question is why are you trying to defend his take on calling this a scam based on what he is saying?
I mean you saying I'm calling the game a scam is about the same as the misinformation spreading you apparently dispise, I don't think it's a scam, never have, I just think that we are being catfished with alot of systems or given rose glasses and I would really like to see behind the curtain
You are literally trying to say the money they are using isn't going towards AoC and saying they are lying about the game, and not showing any progression in monthly live streams?
What are you even talking about, you are pretty much trying to suggest the game is scamming people?
The money they raised in the Kickstarter most likely went souly towards apoc, which is not AoC, then the first few years of bundles seem to have gone towards something that was just scrapped, now it seems they need more money so they are selling alpha 2 packs for a 120$ price tag, after making people fomo into a 250$ pack because they were ending package sales that I can guarantee would have waited, a 120$ price tag is also to high it makes it near impossible for a huge majority of the community to participate in testing and I dispise this.
Also the monthly streams I may be wrong you are right but from what I have seen, the game with live showcases looks not even remotely close to the game in pre recorded show cases, I'm not saying it's a scam but they ARE selling these packs based on that being how the game looks, nothing I'm saying is madeup
You are literally spreading misinformation.......
Tell me what is misinformation here
You are trying to suggest the money from Kickstarter all went towards Apoc....This has to be a troll...You don't know where they are spending their money or even how much things cost to make lol?
Of course some money /development goes into making any game an Apoc would take some element of that. That doesn't mean all their money from their Kickstarter went into Apoc, nor would you know. THe theory is silly because you can make the argument the assets they used in apoc were assets they took from AoC as they were prototyping
So in the end you are making a toxic post based on your assumptions while not knowing how things work to try to paint the company badly. Because you haven't seen enough to make yourself happy of the game that they are in the middle of developing.
Mag7spy
3