Best Of
Re: World boss and greater loot drop idea/discussion
Credit to [Amnesty] Chialde for putting this idea up in discord.
"When a raid defeats a Raid or world boss, they collect the boss loot. Afterwards their gatherers are able to extract resources from both the boss itself (Chopping the boss into pieces) and materials found across the boss arena (These only spawn once the boss has been defeated) . The resources gathered from the bosses remains are too large for players to transport back to town via their inventory. however they can be placed into large crates, making a guild wishing to fully benefit from the boss bring a caravan for material transportation. Once back at town players can use refining station to extract additional resources from the boss (if the boss was red dragon players could extract extra scales/meat/alchemy agent etc), these are not unique materials, they are the same materials the boss dropped, just in larger quantity.
I like the idea as it keeps master gather's relevant!
Re: [Feedback Request] Alpha Two Citadel of the Steel Bloom & Firebrand Preview | August Livestream
Another missed opportunity to show Tank PoV mass group gameplay. This was my critique of the Node Wars stream too.
Please remember to include a tank amongst those whose footage you are gathering for the next time you present one of these raid events.
That said I guess Alpha 2 is right around the corner and so we'll have lots of streams and videos then.
Please remember to include a tank amongst those whose footage you are gathering for the next time you present one of these raid events.
That said I guess Alpha 2 is right around the corner and so we'll have lots of streams and videos then.
Re: Is there a problem for solo players
As a mostly solo player and an Old school gamer(I have been in guilds and ran them too) I'd like to point out a few things after reading all this.
People saying that this game is guild only is ridiculous and the argument that they are giving a bonus xp to grouping is the reason why is laughable because welcome to just about every MMO! Now is there content you will need a group for of course again welcome to every MMO but I highly doubt that everyone in ashes is going to wait in a safe area until they can put together an eight man to go adventure. Especially us old guys who only have a couple hours to play after work and don't want to spend 30 mins waiting to get one going.
I have mainly soloed every game I played that's not to say that i didn't find pick up grps or other soloers when needed. Ultima Online ,DAoC (the original 8man and zerg game) ,SWG ,WoW and New World. I had fun never had a problem.
Now I figure this game is actually more solo friendly than a lot of other games i have played for one reason, top gear made by players and world events are made so anyone can join! So all I have to do to be competitive is make gold. Remember this about end game and it doesn't matter solo or grp, casual or hard core everyone will have pretty much access to similiar gear potential. So it will just come down to who's killin who and who's taking who's stuff!
People saying that this game is guild only is ridiculous and the argument that they are giving a bonus xp to grouping is the reason why is laughable because welcome to just about every MMO! Now is there content you will need a group for of course again welcome to every MMO but I highly doubt that everyone in ashes is going to wait in a safe area until they can put together an eight man to go adventure. Especially us old guys who only have a couple hours to play after work and don't want to spend 30 mins waiting to get one going.
I have mainly soloed every game I played that's not to say that i didn't find pick up grps or other soloers when needed. Ultima Online ,DAoC (the original 8man and zerg game) ,SWG ,WoW and New World. I had fun never had a problem.
Now I figure this game is actually more solo friendly than a lot of other games i have played for one reason, top gear made by players and world events are made so anyone can join! So all I have to do to be competitive is make gold. Remember this about end game and it doesn't matter solo or grp, casual or hard core everyone will have pretty much access to similiar gear potential. So it will just come down to who's killin who and who's taking who's stuff!
Zehlan
1
Re: 📝 Dev Discussion #67 - AoE Form and Function 💣
Love AoE mob train farming with a proper group composition. Downside is some classes are left out due to incompatability. Solution? Give those classes tools for better mob grinding in small group. 1 by 1 killing.
AoE in PvP is a terrible design. Reduce impact of AoE skills on players. Dont listen to any advice that says AoE is the enemy of the zergs. The zergs are always stronger with aoe tools. High mp, high CD, low dmg, cone only preferably.
Bring back skill to pvp.
AoE indicators. I like natural looking abilities. I hate red circles green circles and all that visual polution.
Flames on the floor? Dont walk there.
Blessed area on the floor? That's your friendly aoe.
A reminder to tone down colour explosions of every ability in the game for better understanding of what's going on the battlefield.
AoE in PvP is a terrible design. Reduce impact of AoE skills on players. Dont listen to any advice that says AoE is the enemy of the zergs. The zergs are always stronger with aoe tools. High mp, high CD, low dmg, cone only preferably.
Bring back skill to pvp.
AoE indicators. I like natural looking abilities. I hate red circles green circles and all that visual polution.
Flames on the floor? Dont walk there.
Blessed area on the floor? That's your friendly aoe.
A reminder to tone down colour explosions of every ability in the game for better understanding of what's going on the battlefield.
Re: Proposal for Class mini Dev series on 8 points.
George_Black wrote: »I see long back and forth of petty arguments between a handfull of forum users and I am not sure if we are giving any usefull feedback around anything.
That one is pretty easy to answer isn't it? No, we are not. What we are doing cant even be described as feedback, because there is hardly anything to feed BACK to them as there is not much given. We have indicators, we can theorycraft around these indicators and Intrepid doesn't want to talk about anything unless they have "something to show for it", presumably because theoretic discussions in the past has gotten them into the spot where people gave 'em grief a la "If YoU tAlK sO mUcH aBoUt It, WhY wOnT yOu ShOw Us ThEsE aMaZiNg SyStEm, F***** sCaMmErS."
Whichever way they decide to handle this, they get a lashback but they have already changed direction once about this, changing again means reducing themselves into a state of being bullied to run back and forth between presenting concepts in development ("hOw Is ThIs A SHOWcAsT wHeN yOu HaVe NoThInG tO sHoW?!") and being tight lipped until they can present something more tangible ("Why don't we get any information on whats going on until after the fact when feedback feels too late to make change?")
And honestly: I think there is no real solution to this, because there is no effective way to distinguish feedback given between comments that are constructive and which aren't. Heck, in creative processes sometime we don't know what is and what isn't until the comment is made.
Lastly, I don't think that people are disinterested in the class system, they are. Just like they are interested in the Naval system(s). I am more inclined to believe that they realized that this is not a stage at which Intrepid is willing to share the information, their previous pushing and prodding did not lead to anything so they are waiting now until that time comes.
Kilion
1
Re: [Feedback Request] Alpha Two Citadel of the Steel Bloom & Firebrand Preview | August Livestream
I said it before (for the Giant world boss) and I'll say it again, "World bosses need a WOW factor"
I'll get into that shortly...
Citadel of the Steal Bloom:
I won't get into graphic specifics because you are doing a great job in that department.
- As Neragov points out; the Citadel is blooming with vibrant plants and vegetation, yet the MOBS controlling the area are flaming entities... wouldn't all the vegetation be burnt?... I don't know, something to think about perhaps.
- The whole fight with the Lady of the Rose is bland and if you didn't actually create the content, you wouldn't have a bloody clue what's going on. Things to fix:
1) When the Lady of the Rose starts to channel on the relic, have a beam of green light go from her hands to the relic
2) As soon as she starts channeling have the Demon summon in a mist form slowly on the other side of the relic. When he is fully formed he states verbally for all to hear something like "Ah... Lady of the Rose, We've been expecting you! Acolytes attack!". The demon then casts a spell that summons the adds. As long as the adds are up, the demon can take no damage and the adds attack the Lady of the rose primarily, which forces the group to heal her.
3) While the adds are up the Demon channels against the Lady of the Rose in an attempt to prevent her from freeing the relic (you will see a red beam of light from the Demons' hands to the relic). When the adds are down, the Demon is able to be hit, but at 75% 50% and 25% he casts the spell again to summon more adds.
- At least if you add this kind of minimal interaction, you can get a sense of what is going on...
- I also agree with most of the other posters, the burning areas on the ground are actually quite hard to make out, having the rim of the AoE maybe GLOW a brighter ember "glow" would help identify the burning areas on the floor.
Firebrand the dragon:
NEEDS WOW FACTOR!
- I enjoy the graphics and the the attacks, but the reactions to these attacks are once again (as with the Giant world boss) lack luster.
- Tail swing... everyone hit by the tail swing should be knocked back 10' and knocked down for 3 seconds. Anyone critically hit by the tail should be knocked up and away for 60'-100' and knocked down for 3 seconds
- Claw swipe... everyone hit with the claw swipe should be knocked back 10'. Anyone critically hit by the claw should be knocked up and away for 50' and knocked down for 3 seconds.
- Leap attack... The shock wave should bounce people to the ground and daze them for 5 seconds (they can move but not attack)
- Rings of fire... Those going through or standing near (5') the rings of flame should take damage and then extra burning damage after the fact. This burning condition should last from 6-24 seconds... the lasting time of the condition would be random 6-24 seconds (6, 8, 10, 12 ,14, 16, 18, 20, 22, 24)
- Flame breath (on ground)... All those critically hit by the breath should burn for 6 seconds. All those hit are interrupted.
- Flame breath (Air)... This actually looked like it did decent damage. I would just add that those hit by the fire should be interrupted as well.
Not a fan of the looting system up to now. I think you should get loot based on contribution as well as loot that is RNG. I could see people doing this world boss 50 times and not getting a "gold" piece of armor, that seems very excessive for any loot.
These are all just ideas. you are the developers, but I read the posts. People want to see cool things happen when these monstrosities attack.
This is ALPHA 2 only and a lot of you content already looks better than most of the games out there. Add the WoW factor in on world bosses and dungeon bosses and you will see even more excitement about this game.
If this is a risk vs reward game like you want, make sure enough participants are getting items and crafting components in drops.
Still only ALPHA 2.... Lots of time to further polish...
I'll get into that shortly...
Citadel of the Steal Bloom:
I won't get into graphic specifics because you are doing a great job in that department.
- As Neragov points out; the Citadel is blooming with vibrant plants and vegetation, yet the MOBS controlling the area are flaming entities... wouldn't all the vegetation be burnt?... I don't know, something to think about perhaps.
- The whole fight with the Lady of the Rose is bland and if you didn't actually create the content, you wouldn't have a bloody clue what's going on. Things to fix:
1) When the Lady of the Rose starts to channel on the relic, have a beam of green light go from her hands to the relic
2) As soon as she starts channeling have the Demon summon in a mist form slowly on the other side of the relic. When he is fully formed he states verbally for all to hear something like "Ah... Lady of the Rose, We've been expecting you! Acolytes attack!". The demon then casts a spell that summons the adds. As long as the adds are up, the demon can take no damage and the adds attack the Lady of the rose primarily, which forces the group to heal her.
3) While the adds are up the Demon channels against the Lady of the Rose in an attempt to prevent her from freeing the relic (you will see a red beam of light from the Demons' hands to the relic). When the adds are down, the Demon is able to be hit, but at 75% 50% and 25% he casts the spell again to summon more adds.
- At least if you add this kind of minimal interaction, you can get a sense of what is going on...
- I also agree with most of the other posters, the burning areas on the ground are actually quite hard to make out, having the rim of the AoE maybe GLOW a brighter ember "glow" would help identify the burning areas on the floor.
Firebrand the dragon:
NEEDS WOW FACTOR!
- I enjoy the graphics and the the attacks, but the reactions to these attacks are once again (as with the Giant world boss) lack luster.
- Tail swing... everyone hit by the tail swing should be knocked back 10' and knocked down for 3 seconds. Anyone critically hit by the tail should be knocked up and away for 60'-100' and knocked down for 3 seconds
- Claw swipe... everyone hit with the claw swipe should be knocked back 10'. Anyone critically hit by the claw should be knocked up and away for 50' and knocked down for 3 seconds.
- Leap attack... The shock wave should bounce people to the ground and daze them for 5 seconds (they can move but not attack)
- Rings of fire... Those going through or standing near (5') the rings of flame should take damage and then extra burning damage after the fact. This burning condition should last from 6-24 seconds... the lasting time of the condition would be random 6-24 seconds (6, 8, 10, 12 ,14, 16, 18, 20, 22, 24)
- Flame breath (on ground)... All those critically hit by the breath should burn for 6 seconds. All those hit are interrupted.
- Flame breath (Air)... This actually looked like it did decent damage. I would just add that those hit by the fire should be interrupted as well.
Not a fan of the looting system up to now. I think you should get loot based on contribution as well as loot that is RNG. I could see people doing this world boss 50 times and not getting a "gold" piece of armor, that seems very excessive for any loot.
These are all just ideas. you are the developers, but I read the posts. People want to see cool things happen when these monstrosities attack.
This is ALPHA 2 only and a lot of you content already looks better than most of the games out there. Add the WoW factor in on world bosses and dungeon bosses and you will see even more excitement about this game.
If this is a risk vs reward game like you want, make sure enough participants are getting items and crafting components in drops.
Still only ALPHA 2.... Lots of time to further polish...
Tyrus
1
Re: Is there a problem for solo players
Very few people here look at this game as being unique.AirborneBerserker wrote: »This game isn't as unique as people think it is. They just don't realize it yet.
Most look at it as being similar to either L2 or Archeage, with a few other systems thrown in.
Both of those games were commercially successful, even if their popularity over time doesn't really compare to other contemporary more PvE focused games (L2 vs EQ, Archeage vs ESO - no real contest in either case, at least not in the west).
Noaani
1
Re: Steven's response to secondary archetypes
There will always be something considered meta, no matter what you do. They should even out the classes the best they can and then not worry about it. As the game changes and the years go on, every class will have its time in the sun. It's a non issue, and not something you can solve anyway.
With that being a reality, they should give us as much class diversity as they possibly can through the augments. The variations should feel like completely different experiences. That makes for a far better video game than boring, perfect and impossible to achieve balance.
With that being a reality, they should give us as much class diversity as they possibly can through the augments. The variations should feel like completely different experiences. That makes for a far better video game than boring, perfect and impossible to achieve balance.
Diamaht
1
Re: Is there a problem for solo players
AirborneBerserker wrote: »Very few people here look at this game as being unique.AirborneBerserker wrote: »This game isn't as unique as people think it is. They just don't realize it yet.
Most look at it as being similar to either L2 or Archeage, with a few other systems thrown in.
Both of those games were commercially successful, even if their popularity over time doesn't really compare to other contemporary more PvE focused games (L2 vs EQ, Archeage vs ESO - no real contest in either case, at least not in the west).
Yeah people HERE, the problem is the majority of people are not here. They came to the website because they watched a you tube video registered and left. They haven't thought about the game since, and when it launches they will buy a copy of the game without looking into it because you tuber x said it was good 3 years ago.
I'm not sure what point you are trying to make here.
If people form an incorrect opinion on the game specifically because they didn't engage in discussion about the game with others, that is there fault and no one elses.
Yes, some people that put no effort in to understanding a topic usually do have a number of misconceptions about said topic. Why would we discuss anything at all about that here?
Also, you have still not answered the question - which MMORPG is it you have played where your claimed 50%+ people are unguilded? Until you answer that, I have to assume you are just another one of those people that make shit up on the internet to support the ill concieved position they have - and we know it is an ill concieved position because they find themselves needing to make shit up in order to support that position.
Will that change the fact that they will leave the game disgruntled probably leave a negative review? No it wont, and if to many people do that you get no fresh new players because no one wants to play a game with a 30% user score.
WoW (first 2 expansions), EQ2, SWtoR, WildStar, FFXIV, GW2, LotRO, The Secret World, Rift, Fallen Earth (not exactly lots of people playing this), Neverwinter, probably others that I can't remember.