Best Of
Re: Quantity of Abilities
DerToastinator wrote: »I think a Player should realistically only have to use and spec into 12 abilities out of all the abilities he is presented. That’s enough for 2 rotational spells, an AoE, mobility, def CD, dmg amp spell, CC, interrupt, heal and an ultimate (like the bard and warrior had) throw in 2 buffs/utility and you are done.
That’s a fairly good distribution, and if you want to have more of something, you now have a choice to make.
I'm fine with this much.
Given how much MMOs have advanced in their ability to situationally switch what a specific ability does when under a specific condition, 12 is fine if you don't count utility stuff (or don't add any). 15 is nice for Mages/Healers/Support and 'DPS who like having additional different damage abilities with different mana costs'.
This is not that game. You will have a tool kit of about 30ish skills. You will use most of them depending on the situation. You will have 2-4 skills bars I am sure. If you want to use the letters you want for skills 1 though 10 + - and = buttons. I am sure you can remap them. Gaming keyboards and MMO mice will be helpful. I will be using one for Ashes. I get your in A1 but I dont think this is what most people want.
Is this you 'noting that you disagree with the current plan' for 15-20 Actives with 2 hotbars?
Azherae
1
Re: The Verran Army [Semi-RP] [PVX] [Casual to Hardcore] CLOSED
Sounds awesome!
I think that our guilds could benefit each other, will you be playing in the alpha or beta?
I think that our guilds could benefit each other, will you be playing in the alpha or beta?
Re: " Run out the sweeps ... ... "
That sounds neat. To have an army hidden below deck, waiting for the time to strike.
Right ?
I also think it would be cool to see ships almost be like another character. Where a cleric (group of clerics) could cast a bubble shield around the ship. Or summoner (group of summoners) could call forth the zombie oars
Ohhhhh. I like the Idea of "summoning" something like ghostly Oars or so - or several Clerics being able to produce/cast a Shield-like Bubble around a Ship.
( Or maybe Tanks ? But they seem not to be Casters )
I haven't even thought about some Possibilities. Damn the Imagination of that alone is cool.
Aszkalon
1
Re: Is there a problem for solo players
I think the issue is not about solo or not solo. It will be possible to do many things solo and you will be solo more than 50% of the time playing like every MMO.
The issue is more about is the group content only for guilds and group of people that know each other already ?
And which part of the group content will be designed for random groups with dudes you don't know, you just met on the road ?
Some MMO are very focus on guilds. And members of a guild totally ignore the rest of the players, they communicate only together, play together and almost never invite a random guy because they have everything they need in their guild. So I guess it will depend of the design of the gameplay for Ashes.
The issue is more about is the group content only for guilds and group of people that know each other already ?
And which part of the group content will be designed for random groups with dudes you don't know, you just met on the road ?
Some MMO are very focus on guilds. And members of a guild totally ignore the rest of the players, they communicate only together, play together and almost never invite a random guy because they have everything they need in their guild. So I guess it will depend of the design of the gameplay for Ashes.
Myosotys
1
Re: Is there a problem for solo players
Ludullu_(NiKr) wrote: »Yes, all of those pieces of content are meant for groups, so if you're a solo player - you need to find a group to clear it. Just as is the case for any dungeon/boss content in other mmos.They're missing out on caravans, housing/freeholds, sieges, ow dungeons, world bosses, sea content probably. If all they can do in game is just hang around, kills some mobs, etc. without doing anything even remotely challenging or meaningful, then I'd just say what's the point of playing (sure there absolutely are some players that will play like this, but I'd say most of the solo/casual crowd is looking for something more).
Steven doesn't want to make a soloable mmo, but he IS making an mmo where you can be solo. You simply need to know what you're doing, as this comment pointed outAs a mostly solo player and an Old school gamer(I have been in guilds and ran them too) I'd like to point out a few things after reading all this.
People saying that this game is guild only is ridiculous and the argument that they are giving a bonus xp to grouping is the reason why is laughable because welcome to just about every MMO! Now is there content you will need a group for of course again welcome to every MMO but I highly doubt that everyone in ashes is going to wait in a safe area until they can put together an eight man to go adventure. Especially us old guys who only have a couple hours to play after work and don't want to spend 30 mins waiting to get one going.
I have mainly soloed every game I played that's not to say that i didn't find pick up grps or other soloers when needed. Ultima Online ,DAoC (the original 8man and zerg game) ,SWG ,WoW and New World. I had fun never had a problem.
Now I figure this game is actually more solo friendly than a lot of other games i have played for one reason, top gear made by players and world events are made so anyone can join! So all I have to do to be competitive is make gold. Remember this about end game and it doesn't matter solo or grp, casual or hard core everyone will have pretty much access to similiar gear potential. So it will just come down to who's killin who and who's taking who's stuff!
And I guess my issue with that is, stuff like housing/freeholds shouldn't be only for groups. Caravans also shouldn't be only for groups.
The game doesn't need to be soloable, it just needs meaningful content for solo players.
Also I just do not agree with that quoted part.
"All I have to do to be competitive is make gold" - in a game where in order to do so, you will need a group, and you will need to spend a lot of time to even think about affording top tier gear. I'd imagine the real gold making methods will be locked behind caravans, and top tier crafting, probably also selling rare drops from dungeons/world bosses. If you want to be solo or casual, you can maybe do gathering, low level crafting, etc. - but you will simply need to work 5x as hard, and spend 5x longer to get gold, because it's not going to be as profitable as stuff I mentioned above. And you cannot afford to work 5x as hard if you are a casual player, remember, you don't have the time.
"Remember this about end game and it doesn't matter solo or grp, casual or hard core everyone will have pretty much access to similiar gear potential. So it will just come down to who's killin who and who's taking who's stuff! "
Gear potential between such players is not similar at all in practice. Top level gear will be only shared between top level players.
I'm not even arguing that this is a bad thing, but I just wanted to point out that the argument made no sense.
Who's killing who is going to really be hardcore players killing other hardcore players as well as regular players, while regular players will not be able to kill hardcore players. So it's only going to be hardcore players taking other people's stuff.
iccer
1
Re: Is there a problem for solo players
Ludullu_(NiKr) wrote: »Also, like I've mentioned previously, the game's focus is risk vs reward, yet solo/casual players are basically all risk and no reward. We should be able to choose how much risk we want to take, and then be rewarded accordingly.
Solos and casuals have the lowest risk.
They are defended by the corruption system.
They don't have as much invested in housing, so even if their node falls - they won't lose nearly as much as the hardcore sweats.
They're probably not as invested in node dealing, or even the node itself, as someone like me who's gonna be nolifing the game trying to become a mayor. Which means that they're free to move from node to node if they feel like it.
They have all the professions in the game to explore/try and they wouldn't care about the sweat lvls of top lvl processing requiring freeholds, cause it would take a casual player moooooonth to get even near to the top processing lvls.
Casuals have the free market, so they don't need to care about hardcore raids and their guild-related requirements, because the casual player can just chill, farm stuff at their own pace and gear up at the same pace as well. And the more market-savvy players can spend their time manipulating the markets and earn the money for better gear through that. I know several older dudes from L2 that barely even leveled their char, but were millionaires, just because they played the market well.
There's gonna be countless casual and solo friendly guilds out there that will not require anything from the player and will just be a social hub that make partying up easier (I will make one for my node and will be helping anyone who needs helping).
All of that will be in the game, all while sweaties are fighting each other for bosses and castles and are waking up in the middle of the night cause the raid's respawn timer randomed slightly later than it should've. So it all simply comes down to what those older players are looking for. If they're looking for the same experience as they had when they were a kid - that's just a fantasy that would never come true even if Intrepid presented them bosses on a silver platter (which, btw, story bosses will be; literally instanced for your pleasure).
But if your irl is good - you can just log in and chill in a game with other older dudes and enjoy the vibes. And yes, I know, you could pretty much do the same in any other mmo, but how many of those have the same kind of living and changing world that Ashes will supposedly have? What other game could change in one night, where you login the next evening and realize that an entire "kingdom" has fallen apart and there's utter panic going on.
They don't have the lowest risk though, or rather, they do have the lowest risk if they avoid most of the content in the open-world. And then I would ask, what's the point of even playing the game, if you are not going to engage in the content it offers?
They have the highest risk of getting 0 rewards.
They're missing out on caravans, housing/freeholds, sieges, ow dungeons, world bosses, sea content probably. If all they can do in game is just hang around, kills some mobs, etc. without doing anything even remotely challenging or meaningful, then I'd just say what's the point of playing (sure there absolutely are some players that will play like this, but I'd say most of the solo/casual crowd is looking for something more).
All of what you've mentioned is "side content" that is not enough on its own. It's maybe enough for players to try the game out, and play for a month or two, but then there's no point, as you are not doing the actual content which the game revolves around.
I think your point regarding IRL stuff is somewhat true, but not to a such large extent. Yes, if you are killing it IRL, you won't care about proving yourself to others in an MMO as much, but there still is that competitive element, and you want to engage with the content in order to have fun. Competition is also fun in its own way.
iccer
2
Re: Is there a problem for solo players
Given that an MMO is based on interaction with other players, it's not surprising to leave it because you're a solo player. It's like buying a car and riding on two wheels. At some point you'll decide to buy a motorcycle.
I interact with other players all the time. You don't need to be in a group or guild to interact with players. I buy from people selling stuff. I chat in general chat. I help people if and when I can.
Re: Boneworking
yes, I want to role play a necromancer. I am not in favor of a necro/summoner though. I would rather play a necro/mage or a necro warrior. But they have necro pigeon holed in an augment...... I do not like to complain but I would have loved to see necro as an Archetype instead of an augment.
it might be possible to if you chose cleric as your secondary archetype and going down the death cleric route.
might give you exactly what you are looking for.
Kyskei
2
Re: Boneworking
some People analysed that Sir Steven might hinted at Brothels and so on, when mentioning this Game may have Places for some "more grotesque" or "nasty" Places, Contents, etc.
Which sounds weird when he means Places who display/mimic Places in Reallife where erotic Business is taking Place.
But anyway,
when Ashes of Creation will be mature enough for so called +18 Content - > then it is also mature enough for simply "Mature" Content which can include Armor-Sets of ghastly Origins.
well if my family ever get a freehold then it will certainly be describable as "Ghastly"
Kyskei
2
Re: Is there a problem for solo players
Yes, all of those pieces of content are meant for groups, so if you're a solo player - you need to find a group to clear it. Just as is the case for any dungeon/boss content in other mmos.They're missing out on caravans, housing/freeholds, sieges, ow dungeons, world bosses, sea content probably. If all they can do in game is just hang around, kills some mobs, etc. without doing anything even remotely challenging or meaningful, then I'd just say what's the point of playing (sure there absolutely are some players that will play like this, but I'd say most of the solo/casual crowd is looking for something more).
Steven doesn't want to make a soloable mmo, but he IS making an mmo where you can be solo. You simply need to know what you're doing, as this comment pointed out
As a mostly solo player and an Old school gamer(I have been in guilds and ran them too) I'd like to point out a few things after reading all this.
People saying that this game is guild only is ridiculous and the argument that they are giving a bonus xp to grouping is the reason why is laughable because welcome to just about every MMO! Now is there content you will need a group for of course again welcome to every MMO but I highly doubt that everyone in ashes is going to wait in a safe area until they can put together an eight man to go adventure. Especially us old guys who only have a couple hours to play after work and don't want to spend 30 mins waiting to get one going.
I have mainly soloed every game I played that's not to say that i didn't find pick up grps or other soloers when needed. Ultima Online ,DAoC (the original 8man and zerg game) ,SWG ,WoW and New World. I had fun never had a problem.
Now I figure this game is actually more solo friendly than a lot of other games i have played for one reason, top gear made by players and world events are made so anyone can join! So all I have to do to be competitive is make gold. Remember this about end game and it doesn't matter solo or grp, casual or hard core everyone will have pretty much access to similiar gear potential. So it will just come down to who's killin who and who's taking who's stuff!
Ludullu
1