Best Of
Re: The Verran Army [Semi-RP] [PVX] [Casual to Hardcore] CLOSED
Aye, that sounds brilliant actually.
It's pretty much exactly what I was planning in my head as well. I wanted to have a Naval base in the middle of the ocea, if possible, and then have an ally guild for a land base or something to that effect. you're idea matches mine pretty much perfectly.
Yeah, I've been noticing this as well. I'm used to recruiting for games that exist haha. My FFXIV guild was like 500 strong and same with my Destiny clan and WoW guild lol. Just need to change my expectations lol
It's pretty much exactly what I was planning in my head as well. I wanted to have a Naval base in the middle of the ocea, if possible, and then have an ally guild for a land base or something to that effect. you're idea matches mine pretty much perfectly.
FrootLoopJunkie wrote: »FrootLoopJunkie wrote: »Sounds awesome!
I think that our guilds could benefit each other, will you be playing in the alpha or beta?
I'll be in the Alpha and Beta. Impatiently waiting for the 25th lol..
But yeah, let me know what you were thinking. I'm up for lots. I need to find members first though XD
I wouldn't worry about growing right now. These spaces exist mostly for hardcore players to advertise their guilds, as casual players aren't really looking for that with the game so far out, and most RP minded players don't exist yet, as enough lore does not really exist yet.
I'm just waiting for the game to go live, do some person to person recruitment, actually talk to people and interact in the world so that I can get a vibe check in haha.
Basically, build it and people will come.
Yeah, I've been noticing this as well. I'm used to recruiting for games that exist haha. My FFXIV guild was like 500 strong and same with my Destiny clan and WoW guild lol. Just need to change my expectations lol
Re: [NA] Knights of Shadowhawk | PvX | EST | Casual/Competitive | Player Friendly | Player Focused
It's Q3 and the possibility of Alpha 2 keys becoming available was announced. Even if you've been on the fence or are just recently getting into Ashes and are in search of a guild and forever home for gaming, stop by our discord to check us out and ask about KoS!
Re: Where is the progress
I love how anytime anyone tries to have a normal discussion about anything the fan boys to a dev team that never released a game before have to come in acting like they're the dev teams white knights here to defend their honor. All the people talking shit to the OP only have assumptions and wishful thinking to go by
The part where someone said they liked ashes realism really made me laugh cause what in this game looks realistic or at least grounded in reality
What about the dragon doesn't look realistic, funny you are trying to call people fan boys in an attempt to discredit as you are also interacting on the forums.
Granted a guess your point is you need to be on the forums and crap on everything about the game to not be a fan boy. And if there is anything good the game does and you say good things you are a fan boy (which is a pretty stupid take)
visually it looks realistic sure, but animations are horrid, the gameplay for a 2024 world boss is not even close to being up to par, and its not really okay to use the argument '' this is an alpha '' because this world boss, was the EXACT same world boss used 3 years ago, with the exact same mechanics, that intrepid have already got feedback on, most likely the same feedback they have got again on the forums, so why not implement any of it the first time?, was all our previous feedback just scrapped too lol
Chicago
2
Re: Where is the progress
Sauronplay wrote: »This is a combination of several classic mmo games, including wow, archeage, lineage etc. There will be no action combat, as this game is classic it keeps the target combat.
It is basically a game for older people, it will not attract young people used to action combat. There is nothing new in this game and there is no innovation, everything is copy and paste from classic games.
Basically game made for older people. Niche game. So don't expect something modern like NW or Souls style.
It already has unlocked camera and cursor targeting, so what leads you to think it won’t keep those aspect of action combat? The feel of it in general is very ‘action-y’ even though it uses locked targeting for most abilities, which is a good thing to keep players engaged with what’s going on in the game world rather than their UI.
Also, it’s not a game made for older players with lives, because the time commitment required by its systems is tuned to an audience that can comfortably no-life it, aka teenagers and young adults, maybe retired adults which definitely exist but they’re not a large demographic playing MMOs. Even more than most MMOs Ashes will penalize you for a lack of game time.
There is nothing innovative about this game, as I said, it is a sieve of classic MMOs. The combat is hybrid according to Steven and Intrepid, but 95% is tab target, they changed the direction of the combat 2 years ago to adopt it more to classic MMO combat, something that I did not like.
I repeat, it is a niche game, for players 35+ years old, not for teenagers or young people, they will try it but they will not last even 1 week, that is most likely. Even Steven mentioned that the game will not please many, he is not making a modern game that will revolutionize the genre, NW already did it, but it failed in its content, something that many current MMOs fail at.
Modern MMOs share the action combat because that is how it is, games evolve. Steven is creating a classic MMO with more updated graphics. Nothing new.
Re: Where is the progress
I love how anytime anyone tries to have a normal discussion about anything the fan boys to a dev team that never released a game before have to come in acting like they're the dev teams white knights here to defend their honor. All the people talking shit to the OP only have assumptions and wishful thinking to go by
The part where someone said they liked ashes realism really made me laugh cause what in this game looks realistic or at least grounded in reality
The part where someone said they liked ashes realism really made me laugh cause what in this game looks realistic or at least grounded in reality
Apok
2
Re: Where is the progress
Sauronplay wrote: »This is a combination of several classic mmo games, including wow, archeage, lineage etc. There will be no action combat, as this game is classic it keeps the target combat.
It is basically a game for older people, it will not attract young people used to action combat. There is nothing new in this game and there is no innovation, everything is copy and paste from classic games.
Basically game made for older people. Niche game. So don't expect something modern like NW or Souls style.
It already has unlocked camera and cursor targeting, so what leads you to think it won’t keep those aspect of action combat? The feel of it in general is very ‘action-y’ even though it uses locked targeting for most abilities, which is a good thing to keep players engaged with what’s going on in the game world rather than their UI.
Also, it’s not a game made for older players with lives, because the time commitment required by its systems is tuned to an audience that can comfortably no-life it, aka teenagers and young adults, maybe retired adults which definitely exist but they’re not a large demographic playing MMOs. Even more than most MMOs Ashes will penalize you for a lack of game time.
Caeryl
1
Re: Where is the progress
Sauronplay wrote: »Sauronplay wrote: »This is a combination of several classic mmo games, including wow, archeage, lineage etc. There will be no action combat, as this game is classic it keeps the target combat.
It is basically a game for older people, it will not attract young people used to action combat. There is nothing new in this game and there is no innovation, everything is copy and paste from classic games.
Basically game made for older people. Niche game. So don't expect something modern like NW or Souls style.
It already has unlocked camera and cursor targeting, so what leads you to think it won’t keep those aspect of action combat? The feel of it in general is very ‘action-y’ even though it uses locked targeting for most abilities, which is a good thing to keep players engaged with what’s going on in the game world rather than their UI.
Also, it’s not a game made for older players with lives, because the time commitment required by its systems is tuned to an audience that can comfortably no-life it, aka teenagers and young adults, maybe retired adults which definitely exist but they’re not a large demographic playing MMOs. Even more than most MMOs Ashes will penalize you for a lack of game time.
There is nothing innovative about this game, as I said, it is a sieve of classic MMOs. The combat is hybrid according to Steven and Intrepid, but 95% is tab target, they changed the direction of the combat 2 years ago to adopt it more to classic MMO combat, something that I did not like.
I repeat, it is a niche game, for players 35+ years old, not for teenagers or young people, they will try it but they will not last even 1 week, that is most likely. Even Steven mentioned that the game will not please many, he is not making a modern game that will revolutionize the genre, NW already did it, but it failed in its content, something that many current MMOs fail at.
Modern MMOs share the action combat because that is how it is, games evolve. Steven is creating a classic MMO with more updated graphics. Nothing new.
Except it can’t be a game intended for 35+ adults because even above skill and coordination, Ashes rewards players having long spans of game time. It’s for the no-life playstyle primarily due to the structure of the PvP events like caravans that can take hours, PvX events that require lengthy dungeon crawls while combating other players, and no fast travel instances or quick delivery of marketplace purchased goods.
They can say it’s their audience, but if so then it’s landed wildly off the mark.
An adult with a full time job is not in that demographic who can sustain the playstyle Ashes is calling for. They can’t just drop work, or their kids’ events, or meetings, to take part in a siege with only a few days of notice.
It likewise is going to struggle without the QoL features that are on the wayside because the hope is that nostalgia will keep the rose tinted glasses on, but the younger demographic that can sustain the playstyle needed will be put off by the lack of modern solutions to the headaches of older MMOs. The fast travel, the updated reward structures, PvX potential (as in the 1v5 montage reels).
Edits: There’s ‘niche’ and then there is ‘designed in a way that can’t be enjoyed to the fullest by the target audience without asking them to neglect their real responsibilities’
Caeryl
1
Re: Loot System Changes
All these proposed "solutions" because some people refuse to take initiative, join a guild, and leave said guild if it doesn't fit their standards.
I can see why you can't find guilds, you're extremely difficult to work with.
I can see why you can't find guilds, you're extremely difficult to work with.
KingDDD
2
Re: Loot System Changes
All these proposed "solutions" because some people refuse to take initiative, join a guild, and leave said guild if it doesn't fit their standards.
I can see why you can't find guilds, you're extremely difficult to work with.
What about not wanting easily abused loot systems makes a person hard to work with exactly?
So far no one has had an answer as to why the ‘better’ system is one that has easy and wide reaching abuse potential that ultimately will discourage players from wanting to contest open world PvP bosses, as opposed to a system where the game determines loot allocation, where any ‘abuse’ would be minuscule in scale of affect, and ensures meaningful contributors haven’t wasted their time, effort, and gear degradation they sustained to take on difficult, highly competitive content.
That is not ‘literally every lvl1 who looked at it gets loot’ for those who are still under the warped impression that the choices are either ‘99% of players get shitall’ (because we include the raids that competed and lost) and ‘I get gold just by standing around’.
You have to motivate players to do content and the easiest, fairest way is the have the reward structure handled entirely by the game.
Anything more should not be possible to mandate, and should be something the guild comes together organically to do after the fact. Do need-greed in your group chat, bid in discord, let them swap between each other based on their needs. And for the love of everything good, give us what was promised from world bosses years ago and have the Gathering system integrated into harvesting boss materials.
If the crafting and PvX systems aren’t interconnected anymore, then that’s a big chunk of my personal appeal to Ashes gone.
Caeryl
2
Re: Is there a problem for solo players
I can ignore progression and PvP and Risk v Reward equally well on any server/Realm.bloodprophet wrote: »With how the world is laid out and the servers each server will be different. Some maybe more to your liking then you and Dygz can hang out pick flowers and do Shakespeare in the park.
But, I'm only hanging out because friends I've made on the Forums want me to hang out in game with them.
Carebears won't truly be playing Ashes. There are plenty of other games to play for those who are not in Steven's target audience: Gamers who enjoy EvE, ArcheAge, Lineage 2, Albion.
Dygz
1