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Re: Player enemy visual Health Bar update on hit.
The current system will lead directly to the abuse of the corruption system, which would then lead to complaints about corruption "being broken" and to changes that will make that system even harsher than it already is.Can you please give me a TL:DR on why? I just don't see the point.
If I can see where your hp is - I can know how to keep you at <=25%hp. This will directly hamper your ability to clear pve content, while I will not get any corruption for it. And with even the tiniest bit of math on top of this system, we'll quickly learn relatively precise hp values of our victims, which will not only make it way easier to keep them at low hp, but will also make it easier to kill them under mobs w/o becoming corrupted.
None of that is the case if you can't see your target's hp. Invisible hp worked completely fine in L2, when it came to pvp and PKing, and it quite often punished anyone who tried the abuse I described above, because they'd overestimate the hp of their target and would PK them instead of keeping them low.
Ludullu
7
Re: Player enemy visual Health Bar update on hit.
Ludullu_(NiKr) wrote: »I want enemy player hp to be completely invisible, so I hate the current system
Totally agree. There was a pretty active thread about this particular topic some times ago: https://forums.ashesofcreation.com/discussion/59039/health-bar-should-be-removed-and-here-is-why/p1
Flanker
2
Re: Introducing the Intrepid Studios Content Creator Program
If we applied already will we be included for content creators?SkylarckTheBotanist wrote: »Development Update: August 30, 2024
Present:
Steven Sharif: Creative Director
Margaret Krohn: Director of Communications
Discussion & Outline Summary
• Content Creator Program is still open but will be closing in the near future.
We have not begun the invitation phase yet. If you already applied, you should be good. You can also edit your submission if you have any updates - just make sure you use the same email you signed up with.
We JUST hired on a Content Creator Program Manager, and we'll begin onboarding them when they start in a couple weeks. Once they are ready to launch the program, you will start seeing invites to folks who are invited, and if you do not make it into the program, we will also notify you and give you a reason why, so you know what you can do before reapplying in the future.
Thanks again everyone for your patience as we tried to find the perfect fit for our team.
We are going to have a lot of fun with Content Creator Program! 🙌🏽
Re: Player enemy visual Health Bar update on hit.
I can't tell from the wording of this post whether you're aware how much of a deeply discussed issue this is, so for reference:
https://forums.ashesofcreation.com/discussion/comment/445067#Comment_445067
https://forums.ashesofcreation.com/discussion/59581/target-player-health-indicator/p1
(Both arguments for "no health bar" and "only restricted information accuracy on health bar" are brought up in most of these threads; there are several more of that kind.)
https://forums.ashesofcreation.com/discussion/comment/445067#Comment_445067
https://forums.ashesofcreation.com/discussion/59581/target-player-health-indicator/p1
(Both arguments for "no health bar" and "only restricted information accuracy on health bar" are brought up in most of these threads; there are several more of that kind.)
Re: Player enemy visual Health Bar update on hit.
Seems fine and suits the purposes of the game without making it too difficult to know what’s going on in a fight.
Having no health bars would be dumb as hell.
Having no health bars would be dumb as hell.
Caeryl
6
Re: Enemy Health bars in PVP and the UI setup in the January AoC livestream.
Nah, making myself weaker against other people through UI is not a thing I'd want, cause I will already be doing that by mostly being alone or a casual.If given the option, would you toggle off enemy health bars for yourself?
Ludullu
1
Player enemy visual Health Bar update on hit.
I don't know if this was discussed or not, or how many noticed this. How do you guys feel about how the current health bar updates for player enemy when they take dmg?
There are 4 bars for the total health of a player enemy, now let's say enemy total health is 18k, that's like 4.5k per bar.
So, while you do dmg to the player enemy, and you see your skills popping up numbers on hit, you have no idea if the dmg was registered or not, as the health bar doesn't move, unless you do more dmg than what a hp bar has.
The way in which health updates is by health bars, and not by each hit you do to the player. So this is really confusing in pvp, as the health bar is not moving, and it will only update visually if you/others total dmg hits is more than what a hp bar has (in this case 4.5k a bar) . Only then it will consume the bar and go to the next one, with another 4.5k, from the total 18k.
This example was for a enemy with18k health/4.5k a bar.
Is this a good health bar display mechanic for pvp?
I rather see no bar than this confusing visual health mechanic, or just have the classic health bar update on dmg taken per hit.
There are 4 bars for the total health of a player enemy, now let's say enemy total health is 18k, that's like 4.5k per bar.
So, while you do dmg to the player enemy, and you see your skills popping up numbers on hit, you have no idea if the dmg was registered or not, as the health bar doesn't move, unless you do more dmg than what a hp bar has.
The way in which health updates is by health bars, and not by each hit you do to the player. So this is really confusing in pvp, as the health bar is not moving, and it will only update visually if you/others total dmg hits is more than what a hp bar has (in this case 4.5k a bar) . Only then it will consume the bar and go to the next one, with another 4.5k, from the total 18k.
This example was for a enemy with18k health/4.5k a bar.
Is this a good health bar display mechanic for pvp?
I rather see no bar than this confusing visual health mechanic, or just have the classic health bar update on dmg taken per hit.
Syblitrh
5
Re: Loot System Changes
You should be saying that they are not fun TO YOU. And then others can agree or disagree with your opinion.Infighting in guilds is not ‘fun’. In no game is it ever ‘fun’ to watch people who used to be friends at each other’s throats about a video game. Guild politics are the least appealing portion of any social game. Conflict in a group game is meant to happen between out-groups, not within the group that’s supposed to be your closest chosen allies.
Because all those things are quite interesting TO ME, and to others as well.
Also, as has been said several times now, there's quite a few people out there that do not see the current loot rules as "abusive". They see them as communal, so when their comune gets a loot - they're happy for it.
Ludullu
2
Re: Loot System Changes
If assignment of all loot is part of that, then there should also be mechanics to raid your own guild’s vaults. That would make it consistent.
This game is in no way consistent though.
I've been saying for years that the game contradicts itself often.
I'm not saying you're wrongor anything here, it just isn't what Ashes as a game is being designed to be (from my perspective).
Noaani
1
Re: Is there a problem for solo players
AirborneBerserker wrote: »AirborneBerserker wrote: »Here's the rest of that list:
- gathering
- caravans and highwayman system
- battlegrounds/arenas
- mob farming in general
- instanced housing
- some level of crafting and processing
- open world events
- questing
- participating in the economy, selling stuff on the AH, making money
Right away I'm going to knock off Questing and Mob farming, If I just spent 300 hours doing that then I'm not going to want to do more of that at max level, yes at some point I will probably do more quests but I'm coming at this as a fresh max level character.
So here are the problems, Gathering will be highly curtailed due to all the top end gear being crafted and needing mats to be repaired.
Caravans and battle grounds are the same system and I'm not interested in getting involved in one sided battles that will be lost quickly. I'm also not interested in destroying things other people have made. If they have instanced versions that are more geared towards balance I will probably see how much I like them.
Arenas I will probably do if they look any good, which they don't right now. 1v1 is a literal lottery where the person that gets their hard counter the least wins. 2v2 and 3v3 will be comp dominated, the lowest you could go and hope to get any kind of skill based grading which is more skill then luck would be 4v4. Not something you want to do with out getting some kind of gear first though.
I have a real house I don't care about a fake one.
Yes assuming I'm able to get the materials.
Open world events, maybe. Problem is if the rewards are too good, then I'm just a guy standing there with some good rewards and one click away from them having it. Again most of you have a completely different mind state then I do.
While I'm sure some people love to play the market it's really not my thing.Ludullu_(NiKr) wrote: »Yep, this. As I have been saying, as long as solos don't expect to farm raids and magically get good rewards out of that - there's plenty of stuff to do in the game.It's only up to you whether you think the things I've listed are enough, or if you want some more content for solo players.
Gameplay should not all be equally valuable, especially when the person themselves realizes that they're not in peak form or do not want to participate in activities that would represent peak in-game performance.
I agree with everything except the plenty to do. There are avenues that aren't covered. In particular PvP.
I mean, the logical conclusion here is that this game isn't for you, or others like you.
You have been presented with the options the game offers, and said you basically don't like any of them. If you don't like what this game has to offer, why are you paying it any attention?
See you say that but the game is doing 99% of what I want it to do, and the 1% isn't unreasonable for a PvP game to have.
The game isn't offering you any content that you want.
That is 99% of what a game needs to do.
So, the game is doing 1% of what you want, not 99%.
If this game was doing 99% of what you want (I am somewhat suspect about your knowledge of how percent works), you wouldn't need to be here asking if there is a problem for your gameplay style.
Noaani
1