Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Best Of
Re: Ashes of Creation must dodge this bullet
Why would I be surprised that the majority of L2 players were Casual-Time players?You'd probably be surprised to find out that the majority of L2 players were still casual players, not hardcore PvPers.The average age of L2 player is probably 30+ and at age age we normally have less free time to spend on gaming.
That has nothing to do with this topic as far as I can tell.
Why do you mention that?
20-10 years ago, MMORPGs, like EQ2 and WoW included Hell Levels to arbitrarily prolong Leveling.I'm wondering, how long did it take in WoW to reach the level cap like... 15 years ago?
When I hit a Hell Level in EQ2, I would switch to play WoW until I hit a Hell Level in WoW.
Then I would check to see if they had nerfed the Hell Levels in EQ2 and, if so, I would play EQ2 until I hit another Hell Level there.
Then I would check to see if WoW had nerfed their Hell Levels and, if so, I would play WoW.
I stopped playing WoW in 2011, after completing Cataclysm. Burnt out by the treadmill of playing until Quests run out at max Level Adventurer and then needing to wait 18+ months for new content.
I was completely burnt out from Endgame after playing Neverwinter Online in 2013. Playing NWO is when I first heard "Endgame is the real game" and saw people racing to max Level Adventurer within one month.
I thought I was done with MMORPGs for good after reaching max Level Adventurer with a couple of NWO characters, but then EQNext was announced that weekend.
EQNext's Storybricks seemed like a great solution for putting an end to the Endgame treadmill.
Ashes' Nodes system is basically a watered-down version of Storybricks - which is why I funded the Ashes Kickstarter.
I began playing WoW again with Shadowlands. Leveling felt much better the pace is quite comfortable and there are no Hell Levels. And they added some more stuff to do after reaching max Level Adventurer.
WoW: Dragonflight was tons of fun. Leveling feels awesome and there is plenty of fun stuff to do after reaching max Level Adventurer. Haven't played WoW this year only because there are too many other games I'm having fun playing. Hoping to jump back into WoW this weekend with The War Within. Although, I also want to check out Nightingale: Realms Rebuilt.
Dygz
1
Re: Ashes of Creation must dodge this bullet
One other point I would make about the solution you present.
Don't make special rule set servers. It has been suggested by folks in the past to make servers with different parameters, especially by the pvp vs no pvp crowd. However, dividing up the community before it even exists is a massive mistake.
How many special rule sets should we have? PVP servers, No pvp servers, RP servers, Regular servers, Seasonal servers, fresh start servers, fast lvl speed servers, medium lvl speed servers, slow level speed servers, hard core servers, no exp debt servers etc.
Let's have one rule set for everyone and go from there. As the years go on, maybe other server types can come up, but even then it's a mistake to divide your player base unless things are not working. Which by the way is usually when companies try new server ideas in an attempt to stop the bleeding.
Don't make special rule set servers. It has been suggested by folks in the past to make servers with different parameters, especially by the pvp vs no pvp crowd. However, dividing up the community before it even exists is a massive mistake.
How many special rule sets should we have? PVP servers, No pvp servers, RP servers, Regular servers, Seasonal servers, fresh start servers, fast lvl speed servers, medium lvl speed servers, slow level speed servers, hard core servers, no exp debt servers etc.
Let's have one rule set for everyone and go from there. As the years go on, maybe other server types can come up, but even then it's a mistake to divide your player base unless things are not working. Which by the way is usually when companies try new server ideas in an attempt to stop the bleeding.
Diamaht
2
Re: Vassal resentment
If my node, loses out, I will just wait, or encourage an attack on our parent node, then help them destroy it.
I’m the parent, or you dead, end of discussion.
I’m the parent, or you dead, end of discussion.
Nemeses
1
Re: Contest for Parent Node
Arya_Yeshe wrote: »Arya_Yeshe wrote: »We asked him about this during a live stream, he wanted the nodes to be more cooperative in their interactions.
Instead of a challenge or a revolt, I'd propose a more merit based system. If a level 2 node passes certain economic milestones compared to a lvl 3 neighborhood, they could have a machanic where they can be promoted to lvl 3 and their neighbor could go to lvl 2. Sort of like when businesses move from one city to another in real life.
You don't want chaos and you want the downgraded node to have a chance to correct course so any change like this should take a long time and should have a lot of requirements.
As far as preventing a node from advancing when they are free to do so, why not just have time be the warning to their neighbors? Have the change take a week or two and the neighbors can see it's about to happen and that's their chance to do something about it.
There would only be chaos if the devs never implemented reasons for cooperation, let's say my node produces X and your node produces Y, then if there is a chain we can balance our stuff and so on, also the possibility of having non-agression pacts and defensive pacts, and so on
I mean, it's not even hard, I am very sad that Steven didn't have the right people around him when he formulated the main ideas to the game
We'll have to see how things are structured in a live setting.
I think with the correct incentives you can produce cooperation between nodes. If there are no incentives to cooperate, people simply won't. Incentives definitely have to be something deliberately placed and watched by the devs.
Yeap, and not bonuses based incetives, but diplomany and trading
Right. No "you made an alliance, now here is a buff" or "here is a cookie" type of rewards. Structure the world to where people who work with others gain a meaningful advantage over those who don't. For example spread resources in a way that rewards cooperation and interdependence.
Diamaht
2
Re: Food and Food Buffs
I'm sure their will be non-meat recipies, but I think it is unlikely that they will be a vegitarian equivilent alternative to of every recipie as that would make too many gathering professions in hunting and fishing redundant.
Players wishing to RolePlay may just need to utilize a subset of available recipies and plan their play around what types of bonusues they provide, I would expect the highest levels of bonuses would still be accessible, but likely not all KINDS, so vegan elfs Dextarity bonus might be maxed from that tripple decker Carrot cake, but not their Strength.
BtW Dose anyone find it odd that Cooking is listed under processing and not Crafting? Cooking makes final products ready for consumption, and is itself consuming some processed goods like flour so it really seems to be that it's misplaced. Being under processing also puts the top tier crafting stations for it out in Freeholds rather then in Nodes which just seems odd as it runs contrary to fine dining being a thing found in urban areas.
Players wishing to RolePlay may just need to utilize a subset of available recipies and plan their play around what types of bonusues they provide, I would expect the highest levels of bonuses would still be accessible, but likely not all KINDS, so vegan elfs Dextarity bonus might be maxed from that tripple decker Carrot cake, but not their Strength.
BtW Dose anyone find it odd that Cooking is listed under processing and not Crafting? Cooking makes final products ready for consumption, and is itself consuming some processed goods like flour so it really seems to be that it's misplaced. Being under processing also puts the top tier crafting stations for it out in Freeholds rather then in Nodes which just seems odd as it runs contrary to fine dining being a thing found in urban areas.
Lodrig
2
Re: Where is the progress
Hmm I would most likely ask something along the lines of
Why is fomo being pushed so hard as a marketing technique and is the game still funded to completion given that we most likely won't even get a launch till 2030+
It's been stated that devs are working on systems simultaneously of each other, with now over 200 experienced devs, why are we not seeing any real progress?
Why do the visuals of the game vary so much from live stream to Livestream and were the showcases like weathering systems even real
As stated earlier I have no issue with the company or Steven, the issue I have is transparency, I would rather see one Livestream per quarter with real improvements than once a month that's usually delayed and shows next to nothing that we have not already seen every single month prior.
8 years into development I don't see the innovation, the gathering system is a copy and paste from new world, the commission's system is a copy and paste from new world, whilst I understand these systems are great and don't need much work changing as new world did them right, at least add some sort of uniqueness not just copy and paste
the combat is improving I'll give credit where credit is due, but is extremely sub par for a game that will release in 2030, we had the exact same combat in 2005. Where I fully understand this game is not for everyone it feels like the decisions made are pushing the game in the direction of the niche before it even launches. What happened to action combat?
Anyway these are just my opinions, I'm not trying to hate on anyone
1. Fomo has nothing to do with the progress of the game this is a separate topic
2. 200 people doesn't mean 200 also includes people that are not building art related things. having around 200 is a recent thing in the last year. As you are not clarifying you could be stretching or doing misinformation if you re trying to suggest the have had 200 people for a certain amount of years or at the start of the project.
3. This has been explained to you in this thread, and in other threads but you continue to ignore people. I've even went as far as explain the details on why the looks of things can be different on a technical level. ( @Apok (this is why i said its a waste before as its been explained I've had to repeat this in multiple threads and he still uses the same point)
For the 4th time if they are changing lighting DO to PBR which gets its information from lighting it greatly effects all things in the scene so that is one of the things where you will see different quality. It is not limited to that, you are seeing a actual alpha in development they are also trying to polish.
This is akin to asking why a construction site looks messing as people are int he middle of building the house... I don't know how you are bringing this kind of point up again and again. This is a alpha not early access.
4. 8 years in development doesn't mean full production development, you are also talking about the preproduction, and the time they were not in full production on creating the game and content. You can look at other games that do preproduction ahead of time and most likely won't include the time that goes into that. On top of that this is a indie studio its going to be slower for them before it gets into full production as this is an expensive genre to make.
5. I don't really care about this combat aspect.
These are not strong points....I'm sure there are much better ones that make sense. This is more like you complaining a alpha is in development and isn't a full game yet.
There is not much point having this conversation with you mate, no hard feelings but the questions I would like answered from intrepid. I understand they have not had 200 devs for the entirety of the project but the reason I made this post essentially is the dragon showcase, if you believe that 3 years of progress have been added to that encounter I have nothing to say to you
Furthermore I agree progress has been made with lighting etc, the graphics are not my issue, my issue is that apart from the tiny points of interest setup souly for the live streams, the rest of the map from what I have seen just looks bland, UE5 can make the visuals of the world looks amazing but the world it's self to engage people needs a real artist and I feel like this is what the game is lacking ( the question of why the game looks so different and varies so much in live streams ). And yes I understand it's an alpha but we should be seeing elements of completeness in the world by now even if unpolished
The question about the fomo, it is another topic but this is also my post and the topic was raised so I think it's reasonable to ask.
To conclude I think it's great you disagree with me, even encourage it, but to me personally the answers you give about these questions are not good enough, I think most people don't understand how negatively these issues can effect the finished product. Say for example we have 6 years left minimum, it feels like ( I could be wrong ) intrepid are running out of money with all the fomo marketing, if intrepid need to get a sponsor or partnership because of the long release schedule this is how p2w aspects come in and everything we don't want
This idea that you don't see 3 years of progress on a random level 25 raid boss does not make sense. You are trying to make a blanket statement when there is no reason for 3 years of progress to be seen on a single boss. Point of that was another open world boss people will be fighting that has some unique mechanics, the same how all open world bosses will end up being.
The map is massive not every single spot is going to be looking like a image to have a screenshot of. Your expectations are really out of the mark, not to mention the game is in development. You trying to make a argument areas don't look as good as you want to is more a question for after alpha or the end of alpha not during....
This doesn't make sense you are talking about seeing world completeness in a alpha state. Why on early are you going to see a complete state before we see all the biomes that are needed int he game. Again this is what happens (and you have admitted) to not understanding development. They aren't going to be finishing one biome but working on all them so they can test content in the areas and get them tested. There is no reason to see something in completeness right now...
You can ask whatever you want it has nothing to do with "Where is the progress" It is makes the thread more toxic as you have admitted to ranting. Which the point of that ends up just leading to get a bunch of people to jump on some hate train, which is very not productive in any kind of element of feedback. Trying to say where is the progress but then trying to throw any kind of negative feedback not to even do with the thread is a clear sign of that.
If you are worried about he game running out of funding make a thread for that and say IS is running out of money and they need to change what they are doing with your speculation, don't throw it into this thread.
i not once asked for 3 years of progress on a world boss, but the reality is there is not 3 months of progress added onto this world boss, it is the exact same, down to the last bad animation, its also not a random level 25 mob its one of the first encounters to a world boss in the game, also why is it unrealistic to expect progress on this after such a time period? i will remind you, this exact world boss has ALREADY been previewed 3 years prior, its ALREADY had the exact same forum post made asking for feedback and suggestions, and now we are 3 years on, asking for the exact same feedback that was not taken into account the first time around? what are we doing...
secondly i understand the map is massive and not every single spot will not look like a screen shot, but the point is, 3 years ago, the livestreams looked like the world had a soul, in todays livestreams it looks like whoever is working on the world, is spending a few weeks developing tiny portions to make the next livestream look good, and the rest of the world looks more bland than white rice, its just the same mountain, the same rock and the same tree copy and pasted into infinity to add the illusion that the world has anything more than 300 kms of nothing, YES you are right its an alpha, but after 8 years, there should be small area's of the world that dont need an entire re work, how many people noticed the high density fog and sunlight in the last livestream? i can guarantee thats just to hide the fact that there is nothing else outside of the crappy area for a boss fight
if you think my criticism is bad and toxic, you will have quite a shock when the NDA of A2 is released if it drops in this state, everything im saying, may sound toxic but one of the smartest things intrepid could do is take in on board, 200 of the best devs on the planet, we are at the point where they should be the ones making the calls and just focusing on designing the game instead of trying to get feedback on every single system that they show and just develop, at this point during the livestreams, they don't even sound like they want to be there anymore there is no excitement in their voice its hard to watch.
its quite obvious that the other two biomes added for the launch of A2 have been converted into '' lawless '' area's to hide the fact their not even remotely close to being done, and the fact that the entire A1 map was scrapped just for it to look worse 3 years on is a serious issue
Again this is not early access yuo are trying to be picky on the dragon mob with its animations in a alpha actually makes 0 sense. Functionality is the most important part not doing polish on animations so they are perfect, when they have a ton of other content they need to be adding animations for functionality. This idea you have that because they had a dragon before every element of it needs to be polished and finished is a terrible take. What is more important is all the other npcs / classes they need to be adding animation to so it can be in the game. You should feel lucky you don't see more T-poses if anything...
Stops saying 8 years you are trying to rage bait, they have not been in full production for 8 years. You are trying to make it seem like they have been going full force for a long period of time when they clearly have not. Being a indie studio it takes them longer than a triple A studio to get their talent and work force going. On top of any growing issues they have being a new studio.
The fact you are so focused on art looking done is entirely why i said most people can't handle alpha development. Art doesn't need to look finished, let alone have polished. What is important is getting as much functionality over as large of the game as possible. Not making sure certain areas are finished / polished to your own bias expectation.
Alpha 1 was a alpha testing area, why are you talking about something be scrapped that is meant solely for testing. You are simply just rage baiting at this point and bringing up the devs aren't happy to be there lmao.
Your criticisms about he studio having 200 people, complaining about art, time for the game to be made, fomo (this has already been talked about in the past and won't have a relation to the alpha 2) are not going to be complained about lmao. When i play deadlock and that game (though most likely further alone) art wise is lacking in some elements but people focus on the gameplay more than anything not complaining about the art.
People will play the alpha and complain about somethings for sure as most people can't handle an actual alpha. They think they can but in reality their expectations are akin to early access do to their own bias.
Your points are just weak and you are trying to focus on the worse aspect possible, idk why you are choosing art in an alpha to focus on over more design elements. Even more so when you are talking about art in one of the most massive worlds a mmorpg is trying to make.
I feel you are really trying to be over critical on this game as well as you try to reference unfinished areas as a reason why it looks bad, yet you are fine with some areas they also show off (that have more polish in them). Overall things look fine and its much easier to add more detail to areas when you have your base done, and they have many areas that need to be built. There is no reason for them to be finishing (polishing) area right now until people can walk over the entire map. This kind of contradicts your own post to be honest as you would see less progress if they were polishing everything more than they already have been as there would be less progress....
Ah mate you are not seeing what I am saying and there is no use trying to help you see it that way, I don't agree with your opinions but I do respect them and your right to have them, I hope you're right,
I'll leave you with this, this company has been milking funds from the community for 8 years so there is no reason to not trace back this far
The visuals and dragon I'm not picking out of thin air, the reason these are the examples given is because the dragon is the exact same dragon as 3 years prior and the graphics have gone way downhill since the live streams 3 years ago, both are fair evaluation and should have reasons behind this. If the dragon was new created souly for this showcase I would most likely have a different opinion
Chicago
1
Re: Loot System Changes
bloodprophet wrote: »There have been plenty of times I have on raids, dungeons or open world stuff to help guildies or friends knowing full well before I started I would get nothing more then a thank you and a repair bill.
You?
Yes. I would wager just about every single person here has helped their friend grind out an item in some dungeon that had nothing they needed, spent their time looking for an item at auction your guildie is looking for, crafting gear for a friend or newbie for no cost, dropped their own gameplay because someone asked for help with something else or some coaching or for directions.
These things happen irrespective of loot allocation as long as the game systems encourage a cooperative social atmosphere.
Edit: Honestly, if 90%+ of the time you don't get anything but a repair bill anyway, what you're saying isn't even noteworthy, it's the default.
Caeryl
1
Re: Loot System Changes
bloodprophet wrote: »Me,me,me,me,me,me......
That's all this thread is?
A rising tide lifts all ships.
When people on the TEAM become stronger the whole team becomes stronger. Is amazing how self centered some of you are.
Someone on my team got something and I didn't Whaaaaaa!!
Learn to celebrate your friends and team mates victories. Get it next time or maybe the time after.
This is supposed to be a multiplayer game not another single player game pretending to be an MMO.
And even more hyperbole and uncalled for insults of character because players are asking to be rewarded for successfully clearing difficult content.
As if that's not a perfectly reasonable request.
Caeryl
1
Re: Ashes of Creation must dodge this bullet
You would be the one who thinks the Sun revolves around the Earth. Especially since you currently have no way to test your hypothesis. And instead are just going by what you believe to be an obvious explanation.I understand your point and that is the reason why I addressed it in the video. I don't mind having my arguments challenged and it doesn't matter how many people would disagree with me. I only care about the validity and strength of the arguments provided by both sides. In the community of flat earthers, I'd be the only person who thinks that Earth is round and everyone would disagree. Yet, it's still round
Based on your eyeball observation of the Moon and stars.
You would be Lamarck, rather than Darwin.
Dygz
1
Re: Ashes of Creation must dodge this bullet
Edit: Yeah sure it's not a self-plug. Sure aren't trying to bloat the viewcount here.LaZzIsFree wrote: »bc you make a statement you know makes no sense just for the sake of getting attention to your channel .... at least thats what i see here lol
Ugh, my dear conspiracy theorists. Surely, spending a couple of hours on this thread while replying to all of you and properly editing the comments in exchange for 5 extra views is a great deal. If you really think that's the case, well, it makes even less sense than some of the arguments you make.
P.S. Now I need to take a break as there were gunshots and a loud boom outside my house and I'm curious what happened there. Peace, boys
Your OP starts on the extremely incorrect premise that a month and a half of daily 6hr game sessions isn't enough of a time requirement to hit max level.
That's stupid, flat out. Everything based on that false premise is likewise illogical and baseless.
Caeryl
1