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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Best Of
Re: Player enemy visual Health Bar update on hit.
Only rules i follow in pvp is not exploiting, ways to kill people or to get more free loot from people by feeding to mobs, baiting people to go corrupt to get their loot. Are all fair game ill do as much as possible, whatever gives me the most gain.
If it is difficult to do that (ie u cant see a heath bar) that is 2 much work investment and risk at that point. So again no point seen a heath bar from non combatant. The only reason you would want to see is if you are trying to wait for them to be low to kill them or feed them to mobs.
If it is difficult to do that (ie u cant see a heath bar) that is 2 much work investment and risk at that point. So again no point seen a heath bar from non combatant. The only reason you would want to see is if you are trying to wait for them to be low to kill them or feed them to mobs.
Mag7spy
1
Re: Player enemy visual Health Bar update on hit.
Definitely not as it creates an opportunity for exploiting it.Ayeveegaming1 wrote: »Would it be beneficial to inflict corruption on each person that did damage to the non combatant while he was fighting a mob, and the mob ends up killing him?
Player X hits Player N
Player N stops fighting and intentionally dies
Player X turns red, even though he didn't kill him
Fixing this exploit would require an extra band-aid etc etc. What's the point when there are 2 viable solutions already?
Flanker
1
Re: Player enemy visual Health Bar update on hit.
Ayeveegaming1 wrote: »Would it be beneficial to inflict corruption on each person that did damage to the non combatant while he was fighting a mob, and the mob ends up killing him?
I do see the valid point of not seeing the non combatant hit bar if you are the aggressor. It would make you guess on how many Hit points are left and if you want or do not want corruption. One other factor to be involved in the guesswork by the aggressor is the level difference. The greater the level difference, the more corruption one gains if he is a higher level.
I think your party members should be able to see the non combatant hit points however and if they wanted to heal their party member they could. However, I am not sure if healing a party member that is under attack, even if in a non combatant mode would flag the person healing the non aggressor.
It's only been specified that healing a Combatant flags you for combat, so I'd assume healing a Non-Combatant doesn't alter your flag state, since you can cast a heal on anyone whenever you want.
As for sharing corruption, I don't think it should flag anyone but the last-hitter with the Corrupted state, but it should count into the backend tracking of PK score if you assist in a PK so you can't just have a group of PKers slip by with just one dedicated Corruption dump character while the rest have no consequence.
Caeryl
2
Re: Ashes of Creation must dodge this bullet
Yeah, we'll be able to understand what is what throughout Alpha 2 and Beta phases. I just wanted to raise this topic now, so that I could refer to it in future, if what I say ends up being true.I appreciate the actual numbers to look at, even though I'm still not swayed into thinking we need a leveling time of that magnitude because the purpose of leveling is to introduce players into the complexities of their class and the game gradually. Once they have a solid grasp on those things, further leveling isn't really needed, since it's already fulfilled its purpose.
For the first two months of Alpha 2, we won't even have anyone at the level cap due to the downtime schedule for updates and patching during the week. If there's a server wipe in there anywhere, it could be as much as five or six months post-Alpha 2's start date that we even get an understanding of how long it will take to reach the level cap, and longer to grasp how useful it is because everything is going to be in constant flux for balancing.
If I had to put a guess on it, we're not going to get a proper grasp of if the leveling process is too long or too short until another year+ out once the basics are finally settled, but them starting on the high end of the leveling curve in terms of active, public MMOs gives them room to adjust without it being a scenario of 'I hit the level cap and I still don't know what's going on' that can happen in a lot of games.
Part of that is also just that few games actually demand a skill check during leveling. I'm hoping Ashes challenges that and has a significant skill check during the quests for gaining their secondary archetype.
Caeryl
3
Re: Ashes of Creation must dodge this bullet
I mean, I gave you the chance to realize that it wasn't me that said what you claimed I did, and rather than realizing you were wrong, you doubled down on your incorrect assumption.
You refusing to realize you are wrong and doubling down on your incorrect assumption is basically the tl;dr of this thread.
You claimed you could break down every point but won't, when really we all know you can't.
You have a preference for a specific leveling speed, and have spent 10 years among a VERY niche group of people that may or may not prefer the same - but nearly all of whom are trying to recapture a feeling from 20 or so years ago.
That means nothing to he MMORPG population at large.
Noaani
3
Re: Player enemy visual Health Bar update on hit.
Well then, do you guys want open world pvp or do you not?
If not that's fine.
I sure do want it and i'm willing to deal with whatever imperfection or unfairness comes with it, i'm certainly a very "adaptive person", still that doesn't mean that i'm against getting as close as possible to said "perfection" and "fairness" balance in the process, as long as it is not compromising its essence.
In my opinion, Azherae's idea of only non-combatants targets having invisible HP bars, was the closest thing to "perfection" or "fairness" for those discussions relating to the thread's main point.
Re: Ashes of Creation must dodge this bullet
When you are figuring all of this, don't forget folks who can't do 6 hours a day. That will actually be most MMO players. This is an older demographic for the most part, they have jobs, families and plenty of things taking up their time. So for a majority of players, 1 1/2 months will turn into 2 1/2 to 3 months.
Also remember that a lot of MMO players want alts. I personally want to try each of the classes at some point. However, if it's taking 5 to 6 months to level a single character there is simply no way. That issue compounds as the game adds expansion.
On the topic of expansions: Having a longer, but not crazy leveling time to start, leaves them room to expand the level cap without having to dramatically redesign the leveling curve to make it faster. It also won't encourage people to purchase level skips.
I dearly hope they don't add any kind of level skip or booster. The leveling process exists so players can learn what they're doing with their character. People will naturally level faster on future characters anyway because they already know the background systems and will have some resources that can be siphoned from other characters, but the last thing I ever want to see is a 'pay to bypass gameplay'
Caeryl
4
Re: Introducing the Intrepid Studios Content Creator Program
MargaretKrohn wrote: »If we applied already will we be included for content creators?SkylarckTheBotanist wrote: »Development Update: August 30, 2024
Present:
Steven Sharif: Creative Director
Margaret Krohn: Director of Communications
Discussion & Outline Summary
• Content Creator Program is still open but will be closing in the near future.
We have not begun the invitation phase yet. If you already applied, you should be good. You can also edit your submission if you have any updates - just make sure you use the same email you signed up with.
We JUST hired on a Content Creator Program Manager, and we'll begin onboarding them when they start in a couple weeks. Once they are ready to launch the program, you will start seeing invites to folks who are invited, and if you do not make it into the program, we will also notify you and give you a reason why, so you know what you can do before reapplying in the future.
Thanks again everyone for your patience as we tried to find the perfect fit for our team.
We are going to have a lot of fun with Content Creator Program! 🙌🏽
Hiya. I just wanted to give a heads up quick. I recently used a google doc that required me to use a gmail account. So I created a gmail account. However, my email that I signed up for was not gmail on the content creation application here. What happened is that when I created my gmail account, it switched my content creation application account email automatically and I did not know about it. I just randomly checked it and noticed a little bit ago. So for everyone that might be creating a new Gmail account, just beware that your content creator application might change its email if is not gmail.
Re: Ashes of Creation must dodge this bullet
When you are figuring all of this, don't forget folks who can't do 6 hours a day. That will actually be most MMO players. This is an older demographic for the most part, they have jobs, families and plenty of things taking up their time. So for a majority of players, 1 1/2 months will turn into 2 1/2 to 3 months.
Also remember that a lot of MMO players want alts. I personally want to try each of the classes at some point. However, if it's taking 5 to 6 months to level a single character there is simply no way. That issue compounds as the game adds expansion.
On the topic of expansions: Having a longer, but not crazy leveling time to start, leaves them room to expand the level cap without having to dramatically redesign the leveling curve to make it faster. It also won't encourage people to purchase level skips.
Also remember that a lot of MMO players want alts. I personally want to try each of the classes at some point. However, if it's taking 5 to 6 months to level a single character there is simply no way. That issue compounds as the game adds expansion.
On the topic of expansions: Having a longer, but not crazy leveling time to start, leaves them room to expand the level cap without having to dramatically redesign the leveling curve to make it faster. It also won't encourage people to purchase level skips.
Diamaht
6
Re: Ashes of Creation must dodge this bullet
Yup, I agree. My definition of griefing is not far from Steven's, he was talking about it on one of the livestreams. There are certain boxes that must be ticked to qualify an action as "griefing".Ayeveegaming1 wrote: »My point being is that you will never reconcile pvp with pve, they are just a different play style gamer. Not bad, just different. The best thing we could do would to discourage pve from playing Ashes because it really is not for them if they cannot handle pvp. And yes PK'ing is a form of PVP, its not griefing. I think an excellent point was that if you consider pk'ing griefing, then people camping out outside bosses would be griefing as well, as it is gatekeeping, but that's why you can fight them. You do not want the game to impose invisible barriers to give pve a foothold, it only goes downhill from there.
Not everyone understands that there is a major difference between actual griefing and fighting for contesting areas/spots/bosses, you name it. Basically, if actions of another player do not let you achieve your goal, it doesn't automatically qualifies as griefing.
Flanker
1