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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Best Of
Re: Player enemy visual Health Bar update on hit.
Ludullu_(NiKr) wrote: »Let's try putting it this way.Right, but health information isn't a part of it.
Which has been my point all along.
There's a boss that has a mechanic of "you gotta keep it below 1% hp for 10 seconds and then it blows up. Getting it to 0hp with direct attacks would instead resurrect it with full resources".
Now the question is, would it be easier for you to keep the boss at <1% w/o killing it, if you can see its hp?
Sure, but much like I am doing here, I would argue that there are better ways to achieve that same end goal.
Noaani
1
Re: Player enemy visual Health Bar update on hit.
Ludullu_(NiKr) wrote: »Let's try putting it this way.Right, but health information isn't a part of it.
Which has been my point all along.
There's a boss that has a mechanic of "you gotta keep it below 1% hp for 10 seconds and then it blows up. Getting it to 0hp with direct attacks would instead resurrect it with full resources".
Now the question is, would it be easier for you to keep the boss at <1% w/o killing it, if you can see its hp?
Sure, but much like I am doing here, I would argue that there are better ways to achieve that same end goal.
Noaani
1
Re: Player enemy visual Health Bar update on hit.
Elaborating on my earlier point, I don't see how PvP in Ashes of Creation will be as instinctive and intuitive as it was in Lineage 2. Once you were experienced in L2, you knew the exact damage your class could deal to different classes, as well as how much damage you could withstand from each. After a while, the fights were feuds between known groups, and the individuals that engaged in pvp were known for their individual class and tactics.
With AoC's wider range of classes, which will be visually disguised by different gear, and a much much larger player base, I envisage PvP will likely to be inherently more challenging.
However, hit bars or not, those that decide to pk or try to initiate pvp will eventually learn how many hits you can land on a player before turning red. It will just take a bit of time!
With AoC's wider range of classes, which will be visually disguised by different gear, and a much much larger player base, I envisage PvP will likely to be inherently more challenging.
However, hit bars or not, those that decide to pk or try to initiate pvp will eventually learn how many hits you can land on a player before turning red. It will just take a bit of time!
akabear
1
Re: Player enemy visual Health Bar update on hit.
Yes, the balance is razor-thin and will have to be figured out during testing (and most likely after release as well).Right, and if corruption is that punishing, it is failing to perform its primary role. That role is to curb needless PvP, but not stop it when there is a reason.
Ludullu
1
Re: Player enemy visual Health Bar update on hit.
In your opinion, if not showing this information had no impact in L2, why would there be an assumption that not showing this information would have an impact in Ashes?JamesSunderland wrote: »I believe you guys did more than enough tryng to lessen one of said L2-related interactions in this thread, and as i said previously "some people are only able to understand some things by personally experiencing them", let's just hope Steven will quench most of those "possibilities", A2 is most likely long enough for that.
This is the part no one has been able to answer. Some people keep running the line of "you didn't play L2, you don't know", instead of answering this very basic question.
Why would the same action in Ashes have a different outcome than it had in L2?
Noaani
1
Re: [EU] Nephilim [PVX] [18+] [Semi Hardcore] [Competitive] [Close Knit Community]
Been here for just over two years now [You can find my old post from back in 2022]. Nothing but great things to say about this community. Some amazing personalities and we take the games we play seriously, looking to take the top spots on the leaderboards. Always room for jokes and work schedules will never get in the way.
NEPH ALL THE WAY!!
NEPH ALL THE WAY!!
Re: [EU] Nephilim [PVX] [18+] [Semi Hardcore] [Competitive] [Close Knit Community]
Great community, great guild. We're going to have a blast grinding Alpha 2 which is coming up real soon. We're still recruiting!
Ph0bos
1
Re: Player enemy visual Health Bar update on hit.
Ludullu_(NiKr) wrote: »Seeing Asmon get PKed over and over and over will definitely be a glorious moment Hell, I might even try to get onto the same server and catch him myself.The murmur will become a roar one way or the other, but unless they intend to ignore the feedback and opinions of anyone who is not actually playing in the Alpha at that time, they need the concepts to be as clear as possible.
I don't think that is going to be possible unless you bring a zerg, he has tons of body guards ready at any point.
His server is the one id avoid if anything lmfao.
Personally I'm gonna be tracking which servers the streamers go to and avoid them at all cost. They unbalance the game experience horribly and dealing with the mobs of fanboys is headache inducing whether it's socially or in combat
Caeryl
1
Re: Player enemy visual Health Bar update on hit.
Because Steven is not an expert in game design.I'll skip the rest of the nonsense you wrote and highlight thisCiting actual experts in the field in question is not a fallacy. If it were, it would mean you can use this fallacy to dismiss all expert opinion, which should not be done.So how come when I directly refer to Steven and what he said publicly, you just skip it and ignore, just as you always do when you face an argument you can't even theoretically argue with?Citing actual experts in the field in question is not a fallacy.
He owns this company, this game gets built how he wants.
That means he has money, not that he is an expert.
Edit to add; the above are my general opinions, I have no idea about the specific case you are talking about.
Noaani
2
Re: Is there a problem for solo players
Solo players need content. Small group (2-4) needs content. Medium group (8-16) needs content. Raids (40+) need content. Each group needs meaningful things to do while not invalidating the other. Catering to only one of these groups will only hurt retention and the revolving door that is MMO population
Solo players need a place in the world, but they have to keep in mind soloing is harder than being in a group. Ashes as a game needs to help players find groups organically through quest design, level up dungeons, character progression etc.
Solo players need a place in the world, but they have to keep in mind soloing is harder than being in a group. Ashes as a game needs to help players find groups organically through quest design, level up dungeons, character progression etc.
KingDDD
4