Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Best Of
Re: What happens if I do this? explooooit? 😎
Wait, have they already unlocked it in their technology tree?Nope. It's a German sense of humor.
Flanker
2
Re: Concerns About Marketing and "Open Development" Approach
I dunno why you lifted one word out of a sentence and then replied out of context.No, because if they were clear there wouldn't be so much backlash and ignoring the problem saying everything is fine, it's just people not understanding Intrepid doesn't bring us anywhere.
And last, the % of people that read this kind of reddit posts against the ones that only follow the game through the livestream is way too low. It's like shouting I'M SELLING THIS AMAZING PRODUCT but whispering after so many people pre-ordered the product : 'it's not quite like on the advertising btw"
All I'm saying is that what they should show be what they're saying, don't say the game is full of bugs if you don't show any.
unknownsystemerror did not merely claim that Steven is clear with his communication.
Rather, unknownsystemerror stated that Steven/Intrepid are as clear as they're going to be, already.
I've been waiting for the last two articles for Know Your Nodes for 5 years.
The first 4 of those years, I asked Steven and Margaret when we finally get to see them.
Margaret told me in 2019 that they were all written and just waiting on approval from Steven.
Steven said that the of the different Node Types are in flux and he doesn't want to share them until he feels like they won't change much.
I told him, "It's Alpha. We understand that everything is subject to change."
Steven replied that sometimes you don't get a chance for 2nd impressions, so he wants to wait until he feels the implementation of the designs are more solid.
Steven is not going to be more clear than he already is during interviews, Q&As and AMAs. Other than the clarifications he sometimes drops in Discord.
Especially not the degree you wish for.
The Hopium is strong within you!
Dygz
2
[UK/EU] VESTMAR DOMINION II PVX II COMPETITIVE II BROTHERHOOD COMMUNITY
VESTMAR DOMINION
EU Based | English Speaking
Welcome to Vestmar Dominion – a gaming community with a rich history and ambitious plans for the future. While Mount & Blade: Bannerlord is our current main focus, we've explored countless other games and are now preparing to leave our mark on Ashes of Creation.
Our Mission:
At Vestmar Dominion, our mission is to build a strong, close-knit community where every member's contribution is valued. We’re a group of players who believe in teamwork, camaraderie, and creating a thriving environment both in and out of the game.
As we prepare for Ashes of Creation, our focus is on establishing a powerful presence and securing a safe and prosperous home for all our members. Whether you’re leading in battle or supporting behind the scenes, you’re a vital part of our collective journey. Join us, and be part of something lasting.
Our Experience:
We’ve seen success across a variety of games. In Mount & Blade: Bannerlord, we’ve established ourselves through organized battles, disciplined play, and an emphasis on teamwork. Our experience extends to other MMOs such as New World, Atlas, The Elder Scrolls Online and more – wherever there’s teamwork and strategy involved, you’ll find us thriving. Now, with Ashes of Creation on the horizon, we’re ready to bring our experience and leadership to this new world.
Our members have been involved in persistent mods and competitive play within Bannerlord, and many have extensive experience in other MMOs and strategy games. This depth of knowledge positions us to progress rapidly in Ashes of Creation and secure a dominant node for our guild.
What You Can Expect:
When you join Vestmar Dominion, you’re not just joining a clan – you’re joining a community that values its members. We provide guidance for new players, organize regular events, and maintain a friendly, welcoming atmosphere. Our leadership is experienced and dedicated, ensuring that you’ll always have support whether you’re in a raid, a siege, or just exploring.
We believe in rewarding commitment and loyalty. As you contribute to the guild, whether in battles, crafting, or strategy, you’ll find opportunities for recognition and advancement. We understand that everyone has different levels of availability, and we strive to accommodate that while still pushing for collective success.
How to Join:
If you’re ready to be part of something bigger, we’d love to have you in Vestmar Dominion. Join our Discord to get started: Discord Link. Introduce yourself, and our officers will help you get settled in. Whether you're a seasoned veteran or new to the world of MMOs, Vestmar Dominion has a place for you.
Got Questions?
Feel free to reach out to us on Discord. Whether you’re interested in joining or looking to discuss potential alliances or trade agreements, we’re here to chat.
The battlefield awaits – will you stand with us?
Re: Is there a problem for solo players
https://www.youtube.com/watch?v=GjEP4P5vDZI&t=160s
timestamp 3:38
timestamp 3:38
Dygz
1
Re: Player enemy visual Health Bar update on hit.
Sorry, I've had my fair share of this exact kind of conversations within the past month now, so I'm always viewing it as an argument against my point of view.
Anyways onto the topic, I want to repeat my suggestions/solutions to the problem, as I didn't get a reply with people agreeing or disagreeing with it:
I want a system, where there's a corruption bar that can fill up and make you corrupted. The bar fills up by attacking green players. Once the bar is full, you actually turn corrupted. The bar can decay on its own if you don't attack greens for a while, and it fills up the more greens you attack, and the more damage you do to them.
In a sense, that's just an addition to the current system (which from my understanding there's only 2 states, corrupted and non-corrupted, and you only get corrupted if you kill a green player).
This way, constantly attacking greens can also make you corrupted, if you do it enough times within a certain period of time.
So yeah, I want having corruption to be separate from actually "being corrupted" in a way, or like I mentioned, this bar thing can just be added on top of the current system.
And regarding another point:
At the same time, if you get someone down to 5%, and they die to mobs or fall damage shortly after, it kind of is your fault, so you should still get corrupted, even if you didn't deal the last hit.
This means, you should still be in combat for x amount of seconds with the target, after you stopped attacking them. And while you are in combat with that person, if they die as a green, you get the penalties aka corruption.
My last point solves one issue, that is "You target someone, get them down to 5% hp and let mobs do the rest". Yes it can get exploited, but after all, is it really an exploit? If you willingly go to grief another player, and then they go out of their way to die, in order to punish you, then I'd say fair play.
My first point, is kind of an addition to the corruption system. Where you also have a chance to become corrupted, if you harass enough greens.
Now there are downsides to this, which I would kindly let everyone else point out, but there are downsides to the current corruption system anyways, and it's never going to be perfect.
And I feel these 2 solutions would have much better impact on solving those examples presented, of griefing other players, rather than just obfuscating the hp bar.
Keep in mind, I'm not against your suggestions, I'm just providing another solution, that has potential to be more effective. Or even, both could exist at the same time.
iccer
2
Re: Sharing My Custom Creations for Ashes of Creation Classes!
I agree with the minions and the no guns. I've always viewed Shadow Lords or Shadow Knights as similar to Battlemages or Paladins. A Fighter of some form with Necromancer powers. Having a much weaker minion or two at their side and touch based powers, life-steal, disease, poison, curses. Things of that nature. No where near as strong as a true Fighter or a true Necromancer, just as deadly if done right.
Re: Is there a problem for solo players
Exactly.Solo players need content. Small group (2-4) needs content. Medium group (8-16) needs content. Raids (40+) need content. Each group needs meaningful things to do while not invalidating the other. Catering to only one of these groups will only hurt retention and the revolving door that is MMO population
It is not only a group-competetive-owpvp game. Some minority of players reduce it to this single playing style for them personally. That's all.That's clear since MMO started to be on the market. But some MMOs lack to respect the players time and dont reward it in a meaningful way. I want Ashes to learn from history and experience and do it better. If a solo player invests his time in his challenging content he should get reasonable stuff. Will a raid-group get more? Yeah sure, but that never was the topic or at least never my (!) point in this discussion.Solo players need a place in the world, but they have to keep in mind soloing is harder than being in a group. Ashes as a game needs to help players find groups organically through quest design, level up dungeons, character progression etc.
It's confirmed hiere. All playstyles are wanted and needed.
https://ashesofcreation.wiki/Playstyles
I don't want to discuss with other persons feeling and thinking that the game is their owpvp-whatsoever-copy from an old, aged or dead game, because it's not.
It's very much an open world game that involves the possibility of pvp. That said, ashes should focus on getting people to organically find guilds and nodes that enjoy content catering to each player.
The real question solo players should ask is not how am I rewarded, but how does ashes help me find a guild.
KingDDD
2
Re: Player enemy visual Health Bar update on hit.
So how come Ashes is different? (talking about the quoted part specifically)There were options to avoid competition, as the game allowed you to do a ton of other stuff, besides just PvP related stuff.
1. You have 1200sq km of world map and 85/100 nodes to choose from
2. In vast majority of cases during unpleasant encounters there will be a way to disengage and/or deescalate
3. Even when it comes to caravans, Ashes provides a lower risk/lower reward option which is using mules instead of a caravan.
4. Ashes also allows you to do a ton of other stuff, besides PvP related stuff.
....?
It is different because in Archeage, I had access to housing and I could gather mats that I grow myself, which I would then use in crafting.
In Ashes, I either won't have that ability, or the housing that I do get will be very limiting in what you can and cannot do, and the scope/size itself.
I had an option to do safe trade runs, where I spend mats that I farmed, and my time, in order to get some gold. In Ashes, there isn't such option.
I had an option to do instanced dungeons that gave me rewards, and gear. In Ashes, so far it doesn't look like that will be the case.
This was majority of my time spent in game anyways, doing exactly that. And then came group content 2x a week, whether it was RD PvP or Kraken, or risky, group trade runs that can be run any time.
But here I am, doing it again, responding to an argument made against my post, where my post wasn't even meant to be an argument. I simply replied to @Ludullu_(NiKr) because he asked a question.
Besides, this argument is not really relevant to the post, so I don't want to engage in it any further.
You should stop viewing everything as an argument that you need to respond to btw.
Also, we've been going in circles and off tangents constantly. I have offered a solution to this problem, so have other people.
Right now it's all about going on different tangents, and making up new arguments with every post.
iccer
1
Re: Concerns About Marketing and "Open Development" Approach
No, because if they were clear there wouldn't be so much backlash and ignoring the problem saying everything is fine, it's just people not understanding Intrepid doesn't bring us anywhere.They are clear as they are going to be already.
When the problem is people not understanding, there isn't anything else that can be said.
I mean, you are even saying that you see they are saying "don't buy it", but you see something different when you look at the livestreams. That is you seeing something other than what they are saying - that is the problem you are having.
Obviously they are going to put their best foot forward with their livestreams, but they know what the rest of the game is like and you don't. Those people that know what the game is like are saying "don't buy it", and you are looking at a small portion of it and being like "but I really want to".
What else can be said, honestly?
Noaani
4
Re: Concerns About Marketing and "Open Development" Approach
They are clear as they are going to be already. You are wanting them to market a game, they are marketing a "product." Their quote, not mine. You change words that have been presented to you to match your wants. The "Wave 3" of A2 is meant to be "persistent," not "permanent." There are differences in the two. So allowing the community to run wild with their own expectations does them no favors. Here are two quotes from Reddit with Steven addressing various "scandals" that people with bad intent towards their product like to try and spin into something. You can understand why you don't get to see "everything" with a "hop up on the table, spread your legs and let me have a good look" mentality you seem to want.
"Neither of which are a game."
"Neither of which are a game."