Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Best Of
Re: Ashes of Creation must dodge this bullet
Bump
Interested to see valid points for or against it from other people
Bumping threads is against the third rule of these forums.
If no one but you is interested in the discussion within the thread any more, the thread dies.
Noaani
2
Re: My theory to balancing AOC
Haven't read the thread as I don't find it particularly interesting for myself and I can't add anything to this conversation, but hey, from what I see in the first post, it looks like you really spent a lot of time and efforts doing that. That's impressive
Flanker
1
Re: Is there a problem for solo players
This MMORPG is designed for a niche audience.NO MMO is for everyone. Marketing speech, dont be to excited (or naive).
And yes, I also hope there are enough players. I dont care which player type, I only care that its a mature community. Its the most important. Mature, friendly, supporting. This is the most important aspect for a long living MMO. Fun content, progression and no degression, content offer in PvP and PvE for everybody and a mature community.
I dunno what you think "mature" means.
This game is targeted at OW PvPers with a heavy focus on Risk v Reward and massive PvP Sieges and Wars.
I would not expect the gameplay to be "mature" especially with all the trash-talking I've seen the devs doing while they play games. I expect the gamers who play Ashes to be ruthless, rather than friendly and supporting.
Outside of the game, the people here mostly tend to be mature, friendly, supporting. Yes.
While playing the game, their player characters will be highly competitive, combative, conniving and ruthless... and mostly focused on PvP, looting and massive PvP Sieges, Wars and Caravan Raids.
Dygz
1
Re: Summoner wishlist
Interesting concept but it feels like its giving too many summons for a secondary.
My thought is that ShadowLord is more like a Ninja with shadow clone Jitsu, they make copies of themself which don't deal damage and which can be used in a shell game to distract from their own actual movements and intended attacks.
I have some concepts for the Summoner derived classes I'll post here.
My thought is that ShadowLord is more like a Ninja with shadow clone Jitsu, they make copies of themself which don't deal damage and which can be used in a shell game to distract from their own actual movements and intended attacks.
I have some concepts for the Summoner derived classes I'll post here.
- Summoner/Bard Enchanter
Enchanter focuses on providing basic summons which can then be given powerful single target buffs to specialize them for the tactical situation at hand, team mates can also be the target of these buffs and summons skipped all together. - Summoner/Cleric Necromancer
Necromancers summon undead themed minions which are unique for their immunity to most mind effecting debuffs, stuns, taunts and other mindeffecting crowdcontrol effects, the Necromaner also brings powerfull targeted and AoE lifedrain effects which sustain himself, his summons and team mates - Summoner/Fighter Wild Blade
Summoning phantasmal weapons and shields, each is a projection of an item the Wild Blade has equipped and carry their weapon skills and abilities into battle allowing them to be a practical one man army. The weapons lack player collision and are imune to elemental damage, making them highly effective against mages. - Summoner/Mage Spellmancer
Spellmancer summons elemental themed minions which deal elemental damage and can use their minions as the location for creating AoE spell effects by dispelling the minion in a burst of magical energy. Minions felled in battle likewise burst making them all effectivly walking bombs sent at the enemy ranks. - Summoner/Ranger Beastmaster
Beastmasters summon exotic animal themed summons which are faster and more agile then standard summons. The Beastmaster can mark an individual oponents as the prey of his hoard and direct his swarm to attack them relentlessly. - Summoner/Rogue Shadowmancer
Shadowmancer's summon etherial and ghostly aparitions which have no collision and evade most barriers and snares. As well he Shadowmancer can disquise themselves as a similar aparition nigh indistinquishable from one of their summons thus allowing them to join in combat, or escape at lower risk while presenting their enemy with a deadly shell game. - Summoner/Summoner Conjurer
Specializing in maixizing the quantity and power of summons the Conjurer is also the fastest summoner able to uniquely summon multiple entities with a single casting to both present a threat fast but also rapidly replace combat losses. - Summoner/Tank Brood Warden (Golemancer)
The Brood Warden summons an aray of durable Golems ranging fom stone to blood to metal, with a command these golems can morph into walls, cages, spikes and other obstacles to block or trap oponents though they remain vulnorable to attack in this state. Likewise they can be commanded to morph back at any time to re-engage oponents in direct combat.
Lodrig
1
Re: Concerns About Marketing and "Open Development" Approach
But... I mean... yeah...
What we've seen should be a big hint about where they are in the development.
That's different than Steven being more transparent than he already is.
And compared to what we typically get for MMORPG development, Steven is still being very transparent.
We would all still live to have more details. Of course.
What we've seen should be a big hint about where they are in the development.
That's different than Steven being more transparent than he already is.
And compared to what we typically get for MMORPG development, Steven is still being very transparent.
We would all still live to have more details. Of course.
Dygz
2
Re: Welcome! Introduce Yourself Here
I am Edd, known as LordDoc from Ultima Online since 1997, The gang who pvp Lord Gork and took off his head as a bounty. I can't wait for some real hardcore PVP and to meet some cool friends. I have a good feeling about this game.
LordDoc
3
Re: Heals should do % missing hp not fixed numbers
This would amostly guarantee HP pool maxing meta. Downvote.
Lodrig
1
Re: Is there a problem for solo players
The 1% that enjoy those bands care. But it's obvious that YOU don't care about those people. Which is hella ironic considering how much you've tried to be a proponent of "thinking of the poor solo players!!"Nobody cares, really.
Awesome, then I suggest you go play wow, ff14 and maybe even gw2 and eso, if you only care about the successful mmos.all the rest. Yes, is dead. They are from no good quality, no good design, nobody wants to play them. So yes, in all means, that's a fact.
It's funny that you keep mentioning elitism and how it's soooo bad, but then you disregard dozens of games that thousands upon thousands of people love, purely because not enough flies has landed on their particular sort of shit
Ludullu
1
Re: Player enemy visual Health Bar update on hit.
You guys should just write books at this point
Pyrolol
6
Re: What happens if I do this? explooooit? 😎
Wait, have they already unlocked it in their technology tree?Nope. It's a German sense of humor.
Flanker
2