Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Best Of
Re: [EU] Nephilim [PVX] [18+] [Semi Hardcore] [Competitive] [Close Knit Community]
Still recruiting jump into discord get your applications in and see if its for you and vice versa!
Only taking Alpha 2 holders!
Only taking Alpha 2 holders!
Azrial
1
Re: [EU] Nephilim [PVX] [18+] [Semi Hardcore] [Competitive] [Close Knit Community]
5 WEEKS TO GO NOT LONG NOW AT ALL! GET YOUR APPLICATIONS IN!
(39 DAYS)
HEAD OVER TO THE GUILD DISCORD IF YOU THINK YOU FIT OUR REQUIREMENTS
(39 DAYS)
HEAD OVER TO THE GUILD DISCORD IF YOU THINK YOU FIT OUR REQUIREMENTS
Azrial
1
Re: Concerns About Marketing and "Open Development" Approach
No matter how many times devs say it or even if they spend 30 minutes on a live streaming say it (they have) people still just think its early access no matter what. It is actually getting crazy at this point.
Shows to go people don't care what they hear they will ignore it, and think the game is whatever it is based on their own made up thoughts xD
Granted @/Caeryl idk why you are arguing for the op as if you are him, so based on these post i can only assume (not so much you share the exact thought) but you yourself look at this and think these things.
Though i understand they put some (keyword) polish in it, i look at it and i don't view this as a polish stage lmfao. Idk how you view barebones as polish stage kind of wild.
I realize you're mostly a 'stir things up' sort of presence here, but you can't honestly read those posts, use a sliver of critical thought, and come to the conclusion I'm expecting a full fledged complete game from Alpha 2.
It just means you don't care what you are told / shown and just believe what you want to believe lol?
Ignoring the weird baiting.
The point, as I've already said a handful of times in this thread, is that what is being shown does not match what is being said, and as a result of that, we're going to see a whole lot of people come into Alpha 2 with expectations built around what they were shown, which wasn't actually reflective of the true state of development.
If you can’t comprehend the purpose of their showcase in presenting features and content, I don’t think anyone can help you at this point. As I’ve said before, most people aren’t equipped to handle alpha development, and it’s clear by now that you fall into that category.
The developers have been very clear that everything is a work in progress (WIP) and have repeatedly emphasized that viewers should not expect a finished game. This is a true alpha. If you continue to ignore that, it’s entirely on you.
Expecting them to waste time highlighting every bug or issue just to explain it shows a fundamental misunderstanding of alpha testing. They’ve already spent significant time showing features and giving insight, and they need to focus on getting feedback for the content—not on highlighting or explaining every bug.
Showcases like these are meant to demonstrate specific systems or features in development, not to present an exhaustive, bug-ridden version of the game. The fact that certain features look polished doesn’t mean the game is anywhere near complete. It’s simply unrealistic to expect them to focus on every issue during a presentation, especially when they’ve made it clear that full feedback on those aspects will come from hands-on testing.
No game developer is going to take the approach you’re suggesting. The expectation that a showcase should emphasize every bug is unrealistic and not aligned with how alpha testing works. You’ll experience those issues during actual gameplay tests, as the developers have clearly stated.
Mag7spy
2
Re: Player enemy visual Health Bar update on hit.
Yes, that is what happens when you keep ignoring the most valid point in this discussion - people keep repeating it to you.Ughh... here we go again...
Again, there are other methods that can be employed to prevent the negative behavior you are talking about. Since showing health information has a positive effect, if it is possible to keep that in place, it should be kept in place.
Noaani
2
Re: Player enemy visual Health Bar update on hit.
This is your answerThe funniest thing is that you accuse me in "ignoring" something, when you can't answer a simple question you've been already asked several times
The notion that a better solution will come from people that don't have game design degrees (or doctrates) is absurd. It is Intrepid that will find the solution to this - and likely they already have.
We shouldn't be talking about it in order to convince Intrepid of anything, but that is only because Intrepid shouldn't be listening to us.
If I am able to come up with a solution to this and Intrepid can not, then why the hell are they making a game and I am not?
As someone that has twice over my two careers been in positions where I would be considered an "expert" on my specific subject (at least regionally, not internationally), the notion that someone without any of that training and experience could ever come up with something that I hadn't already considered is actually - and I mean this in the truest definition of the term - absurd.
Any possible suggestions we could collectively come up with over a period of actual years are things I would expect Intrepid to have considered over the first few minutes - that is the point of experts in a given field. And I say that with confidence because I have had people spend years on a proposal only for it to be something I considered and dismissed while still interviewing for the role in question. That isn't because I am overly special in any way, it is simply the difference between an expert and someone that is not an expert.
Sure, we could sometimes see issues that Intrepid may not, or we may see an issue as being larger than what Intrepid thought it to be. However, the solution to those issues is not our concern - that is what the experts are there for - that is literally the point of hiring experienced people.
In terms of discussion with you, my point is that there are other potential solutions to the issue you have mentioned, and that is it. I have pointed out other games that have not had the issue you are talking about, and so that should be enough for you to understand that these other methods exist, even if we are not discussing them.
As a note though, feedback doesn't mean providing what you think to be a solution - the best feedback is that which identifies and describes an issue, and nothing more. More often than not, "feedback" that comes with a proposed solution is just ignored.
Edit to add; your entire feedback for this thread should have been cut down to "hopefully Intrepid have a plan to stop people holding rivals at ~25% health as a means of controlling that players actions to an extent". That is good feedback that very few people would disagree with.
My response to that, if that is what your OP consisted of, would be a simple "yes, I would both hope and expect there to be something in place to that effect".
Noaani
3
Re: Player enemy visual Health Bar update on hit.
At this point it's pointless to keep discussing this before testing. And then we'll see who get the world record to the first complaint related to people keeping players at ~25% hp Nothing new here can be said
Ludullu
3
Re: Concerns About Marketing and "Open Development" Approach
If people are expecting a play experience in any testing phase, then they are at fault.Edit: If it wasn't already clear, it's not what they're calling it that's the issue. The issue is what they've been showing, as the OP says, hasn't had any indication of the pitfalls we (who are reading the forums and talking on discord) know will be in the Alpha. Their expectations have been established around over-curated ingame footage of mostly-polished encounters.
You can't blame Intrepid for that. It is clear that it is an alpha that they are buying in to, even if they have seen some curated footage from that alpha, it is still an alpha.
Noaani
2
Re: Player enemy visual Health Bar update on hit.
But that would have to be new people, which are not here rn. And everyone who has already posted either don't want to give some new way of addressing the issue or don't have an idea for that. And at 3k views, if no one has given a suggestion by this point - ain't no one doing it within the next month.It's not completely pointless, if people come up with suggestions that are objectively decent and do not ruin other in-game systems. So far only Azherae managed to do that.
If Intrepid let us truly test the flagging system - I'm aiming for day 1Some time during the first week after the launch? Second if we get lucky?
That's just all feedback. W/o a game to test we can only yell at each other about our preferences, which is ultimately pointless, cause Steven will end up going with his own preference on anything that's not secondary in importance.Not impossible, but highly unlikely. Narc was completely right in one of his recent videos. The average quality of "feedback" and "suggestions" be like...
Ludullu
1
Re: Mega Guilds
Reading through here, I get the impression, none of you know what running even a mid sized guild is like.
Or how people behave in guilds.
One thing from looking at how Nodes work, it’s almost like this game is being built (incredibly suspiciously slowly) to actually create maga guilds.
Or how people behave in guilds.
One thing from looking at how Nodes work, it’s almost like this game is being built (incredibly suspiciously slowly) to actually create maga guilds.
Nemeses
1